异步socket

我想实现一个简单的C/S版的聊天室,客户端向服务器发送一个信息,服务器接收到后返回一个同样的消息,
我下面的代码只能向服务器发送信息,但是收不到服务器返回的消息。请高手帮我看看,指点一下。
///ServerForm
C# code
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace ChatServer { public partial class Form1 : Form { Socket s; byte [] msg = new byte [ 1024 ]; public Form1() { InitializeComponent(); } private void Form1_Load( object sender, EventArgs e) { int port = 1000 ; IPAddress ip = IPAddress.Parse( " 127.0.0.1 " ); IPEndPoint ipe = new IPEndPoint(ip, port); s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); s.Bind(ipe); s.Listen( 5 ); s.BeginAccept( new AsyncCallback(OnAccept), null ); } private void OnAccept(IAsyncResult ar) { Socket cs = s.EndAccept(ar); s.BeginAccept( new AsyncCallback(OnAccept), null ); msg = new byte [ 1024 ]; cs.BeginReceive(msg, 0 , msg.Length, SocketFlags.None, new AsyncCallback(OnReceive), cs); } private void OnReceive(IAsyncResult ar) { Socket cs = (Socket)ar.AsyncState; cs.EndReceive(ar); cs.BeginSend(msg, 0 , msg.Length, SocketFlags.None, new AsyncCallback(OnSend), cs); string strTemp = Encoding.GetEncoding( " gb2312 " ).GetString(msg) + " \r\n " ; cs.BeginReceive(msg, 0 , msg.Length, SocketFlags.None, new AsyncCallback(OnReceive), cs); this .richTextBox1.Text += strTemp; } private void OnSend(IAsyncResult ar) { ((Socket)ar.AsyncState).EndSend(ar); } } }
 
  


///clientForm
C# code
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace ChatClient { public partial class Form1 : Form { Socket cs; byte [] msg; public Form1() { InitializeComponent(); } private void button1_Click( object sender, EventArgs e) { msg = new byte [ 1024 ]; msg = Encoding.GetEncoding( " gb2312 " ).GetBytes(textBox1.Text); cs.BeginSend(msg, 0 , msg.Length, SocketFlags.None, new AsyncCallback(OnSend), null ); } private void OnConnect(IAsyncResult ar) { cs.EndConnect(ar); byte [] strSend = new byte [ 1024 ]; string strTemp = " 请求连接! " ; strSend = System.Text.Encoding.GetEncoding( " gb2312 " ).GetBytes(strTemp); cs.BeginSend(strSend, 0 , strSend.Length, SocketFlags.None, new AsyncCallback(OnSend), null ); } private void OnSend(IAsyncResult ar) { cs.EndSend(ar); } private void Form1_Load( object sender, EventArgs e) { cs = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint ipe = new IPEndPoint(IPAddress.Parse( " 127.0.0.1 " ), 1000 ); cs.BeginConnect(ipe, new AsyncCallback(OnConnect), null ); msg = new byte [ 1024 ]; cs.BeginReceive(msg, 0 , msg.Length, SocketFlags.None, new AsyncCallback(OnReceive), null ); } private void OnReceive(IAsyncResult ar) { string strMsg = Encoding.GetEncoding("gb2312").GetString(msg);
<wbr> this.richTextBox1.Text += strMsg + "/r/n";<br><wbr> cs.EndReceive(ar);<br><wbr> msg = new byte[1024];<br><wbr> cs.BeginReceive(msg,0,msg.Length,SocketFlags.None,new AsyncCallback(OnReceive),null);<br></wbr></wbr></wbr></wbr>
} } }
 
  
------------------------------------

C# Socket异步通信

C# Socket异步通信<wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

TCPServer<wbr></wbr>

1、使用的通讯通道:socket

2、用到的基本功能:

Bind,

Listen,

BeginAccept

EndAccept

BeginReceive<wbr></wbr>

EndReceive

3、函数参数说明

<wbr>Socket listener = new Socket(AddressFamily.InterNetwork,</wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> SocketType.Stream, ProtocolType.Tcp);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr>新建socket所使用的参数均为系统预定义的量,直接选取使用。</wbr>

listener.Bind(localEndPoint);

localEndPoint 表示一个定义完整的终端,包括IP和端口信息。

//new IPEndPoint(IPAddress,port)

//IPAdress.Parse("192.168.1.3")

listener.Listen(100);

监听

<wbr><wbr><wbr> listener.BeginAccept(</wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> new AsyncCallback(AcceptCallback),</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> listener);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr> AsyncCallback(AcceptCallback),一旦连接上后的回调函数为AcceptCallback。当系统调用这个函数时,自动赋予的输入参数为IAsyncResoult类型变量ar。</wbr>

<wbr><wbr> listener,连接行为的容器。</wbr></wbr>

Socket handler = listener.EndAccept(ar);

完成连接,返回此时的socket通道。

handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> new AsyncCallback(ReadCallback), state);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

接收的字节,0,字节长度,0,接收时调用的回调函数,接收行为的容器。

========

容器的结构类型为:

Code

public class StateObject
{
// Client socket.
public Socket workSocket = null ;
// Size of receive buffer.
public const int BufferSize = 1024 ;
// Receive buffer.
public byte [] buffer = new byte [BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
复制代码

容器至少为一个socket类型。

===============

<wbr> // Read data from the client socket.</wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> int bytesRead = handler.EndReceive(ar);</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

完成一次连接。数据存储在state.buffer里,bytesRead为读取的长度。

handler.BeginSend(byteData, 0, byteData.Length, 0,

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> new AsyncCallback(SendCallback), handler);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

发送数据byteData,回调函数SendCallback。容器handler

int bytesSent = handler.EndSend(ar);

发送完毕,bytesSent发送字节数。

4 程序结构

主程序:

Code

byte [] bytes = new Byte[ 1024 ];
IPAddress ipAddress
= IPAddress.Parse( " 192.168.1.104 " );
IPEndPoint localEndPoint
= new IPEndPoint(ipAddress, 11000 );

// 生成一个TCP的socket
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

listener.Bind(localEndPoint);
listener.Listen(
100 );

while ( true )
{

// Set the event to nonsignaled state.
allDone.Reset();

// 开启异步监听socket
Console.WriteLine( " Waiting for a connection " );
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);

// 让程序等待,直到连接任务完成。在AcceptCallback里的适当位置放置allDone.Set()语句.
allDone.WaitOne();
}

Console.WriteLine(
" \nPress ENTER to continue " );
Console.Read();
复制代码

<wbr>连接行为回调函数AcceptCallback:</wbr>

Code

<wbr><wbr><wbr> public static void AcceptCallback(IAsyncResult ar)</wbr></wbr></wbr>

<wbr><wbr><wbr> {</wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> //添加此命令,让主线程继续.</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> allDone.Set();</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 获取客户请求的socket</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> Socket listener = (Socket)ar.AsyncState;</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> Socket handler = listener.EndAccept(ar);</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 造一个容器,并用于接收命令.</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> StateObject state = new StateObject();</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> state.workSocket = handler;</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> new AsyncCallback(ReadCallback), state);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr> }</wbr></wbr></wbr>

读取行为的回调函数ReadCallback:

Code

<wbr><wbr><wbr> public static void ReadCallback(IAsyncResult ar)</wbr></wbr></wbr>

<wbr><wbr><wbr> {</wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> String content = String.Empty;</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 从异步state对象中获取state和socket对象.</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> StateObject state = (StateObject)ar.AsyncState;</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> Socket handler = state.workSocket;</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 从客户socket读取数据.</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> int bytesRead = handler.EndReceive(ar);</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> if (bytesRead &gt; 0)</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> {</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 如果接收到数据,则存起来</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 检查是否有结束标记,如果没有则继续读取</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> content = state.sb.ToString();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> if (content.IndexOf("&lt;EOF&gt;") &gt; -1)</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> {</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> //所有数据读取完毕.</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> content.Length, content);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 给客户端响应.</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> Send(handler, content);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> }</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> else</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> {</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 接收未完成,继续接收.</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> new AsyncCallback(ReadCallback), state);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> }</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> }</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr> }</wbr></wbr></wbr>

发送消息给客户端:

Code

private static void Send(Socket handler, String data)

<wbr><wbr><wbr> {</wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 消息格式转换.</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> byte[] byteData = Encoding.ASCII.GetBytes(data);</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 开始发送数据给远程目标.</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr> handler.BeginSend(byteData, 0, byteData.Length, 0,</wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> new AsyncCallback(SendCallback), handler);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr> }</wbr></wbr></wbr>

private static void SendCallback(IAsyncResult ar)

<wbr><wbr><wbr> {</wbr></wbr></wbr>

<wbr><wbr><wbr><wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> // 从state对象获取socket.</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> Socket handler = (Socket)ar.AsyncState;</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>//完成数据发送</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> int bytesSent = handler.EndSend(ar);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> Console.WriteLine("Sent {0} bytes to client.", bytesSent);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> handler.Shutdown(SocketShutdown.Both);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> handler.Close();</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr> }</wbr></wbr></wbr>

在各种行为的回调函数中,所对应的socket都从输入参数的AsyncState属性获得。使用(Socket)或者(StateObject)进行强制转换。BeginReceive函数使用的容器为state,因为它需要存放传送的数据。

而其余接收或发送函数的容器为socket也可。

完整代码

1 using System;
2 <wbr></wbr> using System.Net;
3 <wbr></wbr> using System.Net.Sockets;
4 using System.Text;
5 using System.Threading;
6
7 // State object for reading client data asynchronously
8 public class StateObject
9 {
10 // Client socket.
11 public Socket workSocket = null ;
12 // Size of receive buffer.
13 public const int BufferSize = 1024 ;
14 // Receive buffer.
15 public byte [] buffer = new byte [BufferSize];
16 // Received data string.
17 public StringBuilder sb = new StringBuilder();
18 }
19
20 public class AsynchronousSocketListen<wbr>er<br></wbr> 21 {
22 // Thread signal.
23 public static ManualResetEvent allDone = new ManualResetEvent( false );
24
25 public AsynchronousSocketListen<wbr>er()<br></wbr> 26 {
27 }
28
29 public static void StartListening()
30 {
31 // Data buffer for incoming data.
32 byte [] bytes = new Byte[ 1024 ];
33
34 // Establish the local endpoint for the socket.
35 // The DNS name of the computer
36 // running the listener is "host.contoso.com".
37 // IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
38 IPAddress ipAddress = IPAddress.Parse( " 192.168.1.104 " );
39
40 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000 );
41
42 // Create a TCP/IP socket.
43 Socket listener = new Socket(AddressFamily.InterNetwork,
44 SocketType.Stream, ProtocolType.Tcp);
45
46 // Bind the socket to the local endpoint and listen for incoming connections.
47 try
48 {
49 listener.Bind(localEndPoint);
50 listener.Listen( 100 );
51 while ( true )
52 {
53 // Set the event to nonsignaled state.
54 allDone.Reset();
55
56 // Start an asynchronous socket to listen for connections.
57 Console.WriteLine( " Waiting for a connection " );
58 listener.BeginAccept(
59 new AsyncCallback(AcceptCallback),
60 listener);
61
62 // Wait until a connection is made before continuing.
63 allDone.WaitOne();
64 }
65 }
66 catch (Exception e)
67 {
68 Console.WriteLine(e.ToString());
69 }
70
71 Console.WriteLine( " \nPress ENTER to continue " );
72 Console.Read();
73 }
74
75 public static void AcceptCallback(IAsyncResult ar)
76 {
77 // Signal the main thread to continue.
78 allDone.Set();
79
80 // Get the socket that handles the client request.
81 Socket listener = (Socket)ar.AsyncState;
82 Socket handler = listener.EndAccept(ar);
83
84 // Create the state object.
85 StateObject state = new StateObject();
86 state.workSocket = handler;
87 handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state);
88 }
89
90 public static void ReadCallback(IAsyncResult ar)
91 {
92 String content = String.Empty;
93
94 // Retrieve the state object and the handler socket
95 // from the asynchronous state object.
96 StateObject state = (StateObject)ar.AsyncState;
97 Socket handler = state.workSocket;
98
99 // Read data from the client socket.
100 int bytesRead = handler.EndReceive(ar);
101
102 if (bytesRead > 0 )
103 {
104 // There might be more data, so store the data received so far.
105 state.sb.Append(Encoding.ASCII.GetString(
106 state.buffer, 0 , bytesRead));
107
108 // Check for end-of-file tag. If it is not there, read
109 // more data.
110 content = state.sb.ToString();
111 if (content.IndexOf( " <EOF> " ) > - 1 )
112 {
113 // All the data has been read from the
114 // client. Display it on the console.
115 Console.WriteLine( " Read {0} bytes from socket. \n Data : {1} " ,content.Length, content);
116
117 // Echo the data back to the client.
118 Send(handler, content);
119 }
120 else
121 {
122 // Not all data received. Get more.
123 handler.BeginReceive(state.buffer, 0 , StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state);
124 }
125 }
126 }
127
128 private static void Send(Socket handler, String data)
129 {
130 // Convert the string data to byte data using ASCII encoding.
131 byte [] byteData = Encoding.ASCII.GetBytes(data);
132
133 // Begin sending the data to the remote device.
134 handler.BeginSend(byteData, 0 , byteData.Length, 0 ,
135 new AsyncCallback(SendCallback), handler);
136 }
137
138
139
140 private static void SendCallback(IAsyncResult ar)
141
142 {
143 try
144 {
145 // Retrieve the socket from the state object.
146 Socket handler = (Socket)ar.AsyncState;
147
148 // Complete sending the data to the remote device.
149 int bytesSent = handler.EndSend(ar);
150 Console.WriteLine( " Sent {0} bytes to client. " , bytesSent);
151 handler.Shutdown(SocketShutdown.Both);
152 handler.Close();
153 }
154
155 catch (Exception e)
156
157 {
158 Console.WriteLine(e.ToString());
159 }
160 }
161
162 public static int Main(String[] args)
163
164 {
165 StartListening();
166 return 0 ;
167 }
168
169 }

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