因为第一次发博文的代码粘贴混乱,特此重新发一次
(一)游戏截图
(二)主要部分代码
// 贪吃蛇测试Dlg.cpp : 实现文件
//
#include "stdafx.h"
#include "贪吃蛇测试.h"
#include "贪吃蛇测试Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 对话框数据
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// C贪吃蛇测试Dlg 对话框
C贪吃蛇测试Dlg::C贪吃蛇测试Dlg(CWnd* pParent /*=NULL*/)
: CDialog(C贪吃蛇测试Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void C贪吃蛇测试Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(C贪吃蛇测试Dlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// C贪吃蛇测试Dlg 消息处理程序
BOOL C贪吃蛇测试Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
// TODO: 在此添加额外的初始化代码
score=0;
judge=0;
direction=1;
speed=200;
CWnd *pWnd=GetDlgItem(IDC_Test);
pWnd->SetWindowPos(NULL,200,40,360,280,NULL);
CreateThread(NULL,0,play,this,0,NULL);
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
void C贪吃蛇测试Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void C贪吃蛇测试Dlg::OnPaint()
{
CPaintDC dc(this);
CBitmap bmp;
bmp.LoadBitmap(IDB_BITMAP1);
CDC dcMemory;
dcMemory.CreateCompatibleDC(&dc);//创建内存dc
CBitmap *pOldBmp=dcMemory.SelectObject(&bmp);
CRect rect;
GetClientRect(rect);
dc.BitBlt(0,0,rect.Width(),rect.Height(),&dcMemory,0,0,SRCCOPY);
CWnd *pWnd=GetDlgItem(IDC_Test);
CDC *pDC=pWnd->GetDC();
//DrawTransparentSquare();
CBrush br(RGB(0,255,0));//创建背景色笔刷
pDC->SelectObject(&br);
pDC->MoveTo(20,20);
pDC->LineTo(20,260);
pDC->MoveTo(20,260);
pDC->LineTo(340,260);
pDC->MoveTo(340,260);
pDC->LineTo(340,20);
pDC->MoveTo(340,20);
pDC->LineTo(20,20);
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR C贪吃蛇测试Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void C贪吃蛇测试Dlg::DrawTransparentSquare()
{
CWnd *pWnd=GetDlgItem(IDC_Test);
CDC *pDC=pWnd->GetDC();
CRect OldRect(200,40,600,400);
InvalidateRect(&OldRect,FALSE);
UpdateWindow();
CBrush br(RGB(0,255,0)),br1(RGB(255,255,0));
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
if(3==wall[i][j].Status)
{
pDC->SelectObject(&br);
pDC->Rectangle(wall[i][j].arr[0].x,wall[i][j].arr[0].y,wall[i][j].arr[1].x,wall[i][j].arr[1].y);
}
if(5==wall[i][j].Status)
{
pDC->SelectObject(&br1);
pDC->Rectangle(wall[i][j].arr[0].x,wall[i][j].arr[0].y,wall[i][j].arr[1].x,wall[i][j].arr[1].y);
}
}
}
br.DeleteObject();
br1.DeleteObject();
pWnd->ReleaseDC(pDC);
}
DWORD WINAPI play(LPVOID lpParam)
{
C贪吃蛇测试Dlg *c=(C贪吃蛇测试Dlg*)lpParam;
// CWnd *pWnd=GetDlgItem(IDC_Test);
//pWnd->InvalidateRect();
c->InitData();
// c->ChageData(c->Sava,c->wall);
c->NextFoot(&c->next);
while(c->JudgeBoundary(c->next))
{
if(1==c->judge)
{
::AfxMessageBox("暂停-恢复.");
}
c->judge=0;
c->ShowSpeed();
if(!c->JudgeFood())
{
c->RandFood();
}
c->DrawTransparentSquare();
if(c->JudgeCollision(c->next))
{
break;
}
else if(c->JudgeEatFood(c->next))
{
c->score+=10;
c->ShowScores();
if(50!=c->speed&&0==c->k%5)
{
c->speed-=30;
}
c->IncreaseLength();
}
else
{
c->move();
}
c->NextFoot(&c->next);
::Sleep(c->speed);
}
::AfxMessageBox("游戏结束!");
return TRUE;
}
void C贪吃蛇测试Dlg::InitData()
{
k=1;
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
wall[i][j].arr[0].x=i*10;
wall[i][j].arr[0].y=j*10;
wall[i][j].arr[1].x=(i+1)*10;
wall[i][j].arr[1].y=(j+1)*10;
if((i>=1&&i<=34)&&(j>=1&&j<=26))
{
if(12==i&&(j>=16&&j<=18))
{
wall[i][j].Status=3;
wall[i][j].Sort=k++;
}
else
{
wall[i][j].Status=1;
wall[i][j].Sort=-1;
}
}
else
{
wall[i][j].Status=2;
wall[i][j].Sort=-1;
}
}
}
k-=1;
}
void C贪吃蛇测试Dlg::move()
{
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
if(1==wall[i][j].Sort)
{
switch(direction)
{
case 1:wall[i][j-1].Status=3;wall[i][j-1].Sort=0;break;
case 2:wall[i][j+1].Status=3;wall[i][j+1].Sort=0;break;
case 3:wall[i-1][j].Status=3;wall[i-1][j].Sort=0;break;
case 4:wall[i+1][j].Status=3;wall[i+1][j].Sort=0;break;
}
}
}
}
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
if(3==wall[i][j].Status)
{
//wall[i][j-1].Status=3;
wall[i][j].Sort++;
}
if(k+1==wall[i][j].Sort)
{
wall[i][j].Status=1;
wall[i][j].Sort=-1;
}
}
}
}
int C贪吃蛇测试Dlg::JudgeBoundary(Data next)//OK
{
//::AfxMessageBox("pass");
if(2==next.Status)
{
::AfxMessageBox("撞墙\n╭(╯^╰)╮\n囧.");
return 0;
}
return 1;
}
BOOL C贪吃蛇测试Dlg::PreTranslateMessage(MSG* pMsg)
{
if (pMsg-> message == WM_KEYDOWN)
{
if(pMsg-> wParam== VK_UP)
{
if(2!=direction)
{
direction=1;
}
}
if(pMsg-> wParam== VK_DOWN)
{
if(1!=direction)
{
direction=2;
}
}
if(pMsg-> wParam== VK_LEFT)
{
if(4!=direction)
{
direction=3;
}
}
if(pMsg-> wParam== VK_RIGHT)
{
if(3!=direction)
{
direction=4;
}
}
if(pMsg->wParam=='A'||pMsg->wParam=='a')
{
judge=1;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
int C贪吃蛇测试Dlg::JudgeCollision(Data next)
{
if(3==next.Status&&next.Sort>1)
{
::AfxMessageBox("自残啦\n╭(╯^╰)╮\n囧.");
return 1;
}
return 0;
}
void C贪吃蛇测试Dlg::RandFood()
{
CreateThread(NULL,0,Rand,this,0,NULL);
}
int C贪吃蛇测试Dlg::JudgeFood()
{
for(int i=0;i<36;i++)
{
for(int j=0;j<28;j++)
{
if(5==wall[i][j].Status)
{
//::AfxMessageBox("有");
return 1;
}
}
}
//::AfxMessageBox("没");
return 0;
}
void C贪吃蛇测试Dlg::IncreaseLength()
{
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
if(1==wall[i][j].Sort)
{
switch(direction)
{
case 1:wall[i][j-1].Status=3;wall[i][j-1].Sort=0;break;
case 2:wall[i][j+1].Status=3;wall[i][j+1].Sort=0;break;
case 3:wall[i-1][j].Status=3;wall[i-1][j].Sort=0;break;
case 4:wall[i+1][j].Status=3;wall[i+1][j].Sort=0;break;
}
}
}
}
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
if(3==wall[i][j].Status)
{
//wall[i][j-1].Status=3;
wall[i][j].Sort++;
}
}
}
k++;
}
DWORD WINAPI Rand(LPVOID lpParam)
{
C贪吃蛇测试Dlg *c=(C贪吃蛇测试Dlg*)lpParam;
int i,j,flag=0;
srand((unsigned)time(NULL));
do
{
i=rand()%36;
j=rand()%28;
if(3==c->wall[i][j].Status||i<=1||i>=34||j<=1||j>=26)
{
flag=1;
}
::Sleep(10);
}while(1==flag);
c->wall[i][j].Status=5;
return 1;
}
void C贪吃蛇测试Dlg::ChageData(Data (*Sa)[28], Data (*Sb)[28])
{
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
Sa[i][j]=Sb[i][j];
}
}
}
int C贪吃蛇测试Dlg::JudgeEatFood(Data next)
{
if(5==next.Status)
{
//::AfxMessageBox("OK2");
return 1;
}
return 0;
}
void C贪吃蛇测试Dlg::NextFoot(Data *next)//OK
{
for(int i=0;i<36;i+=1)
{
for(int j=0;j<28;j+=1)
{
if(1==wall[i][j].Sort)
{
switch(direction)
{
case 1:*next=wall[i][j-1];break;
case 2:*next=wall[i][j+1];break;
case 3:*next=wall[i-1][j];break;
case 4:*next=wall[i+1][j];break;
}
//CString str1,str2;
//str1.Format("%d",next->Status);
//::AfxMessageBox(str1);
}
}
}
}
void C贪吃蛇测试Dlg::ShowScores()
{
CString as;
as.Format("%d",score);
GetDlgItem(IDC_EDIT1)->SetWindowText(as);
}
void C贪吃蛇测试Dlg::ShowSpeed()
{
CString as;
as.Format("%d",speed);
GetDlgItem(IDC_EDIT2)->SetWindowText(as);
}