自定义View_绘制圆_进行拖动(不出屏幕)放大缩小

package com.example.administrator.week_2_demo;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

/**
 * Created by Administrator on 2017/4/16.
 */
public class MyView extends View {
    private float vx=100;
    private float vy=100;
    private float vr=50;
    private float distance;
    private int width;
    private int height;
    private final float increment = 10;
    private final float min = 50;
    public MyView(Context context) {
        super(context);
    }

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint = new Paint();
        paint.setColor(Color.RED);
        paint.setAntiAlias(true);
        paint.setStyle(Paint.Style.FILL);
        canvas.drawCircle(vx, vy, vr, paint);
        width = getWidth();
        height = getHeight();
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //手指的数量
        int count = event.getPointerCount();
        float x = event.getX();
        float y = event.getY();
        int action = event.getAction();
        if(action==MotionEvent.ACTION_POINTER_DOWN){
            distance = getDistance(event);
        }
        if(count==1) {
            if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_MOVE) {
                if (x > width - vr) {
                    vx = width - vr;
                } else if (x < vr) {
                    vx = vr;
                } else {
                    vx = x;
                }
                if (y > height - vr) {
                    vy = height - vr;
                } else if (y < vr) {
                    vy = vr;
                } else {
                    vy = y;
                }
                postInvalidate();
            }
        }
        else if(count==2&&action == MotionEvent.ACTION_MOVE){

            float maxR = 0;

            if(vx<vy){
                maxR = vx;
            }else{
                maxR = vy;
            }

            //判断手指方向
            if(distance>getDistance(event)){
                vr -= increment;
                if(vr<min){
                    vr = min;
                }
            }else if(distance<getDistance(event)){
                vr += increment;
                if(vr>maxR){
                    vr = maxR;
                }else if(vr>width/2){
                    vr = width/2;
                }
            }
            distance = getDistance(event);
            postInvalidate();
        }
        return true;
    }
    private float getDistance(MotionEvent event){

        float xOne = event.getX(0);
        float yOne = event.getY(0);
        float xTwo = event.getX(1);
        float yTwo = event.getY(1);
        return (xOne - xTwo)*(xOne - xTwo)+(yOne - yTwo)*(yOne - yTwo);
    }

}
  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值