Swoole WebSocket 之即时聊天两种实现模式-理论篇
两种实现模式:
1. 只走WebSocketServer
2. 发送信息走http , 推送走 webSocket
第一种实现模式:
只走WebSocketServer
//
$server = new swoole_websocket_server("127.0.0.1", 9502);
$server->on('open', function($server, $req) {
echo "connection open: {$req->fd}\n";
});
// 接收信息
$server->on('message', function($server, $frame) {
echo "received message: {$frame->data}\n";
// 推送信息 根据业务进行不同的推送,如私聊,群聊
$server->push($frame->fd, json_encode(["hello", "world"]));
});
$server->on('close', function($server, $fd) {
echo "connection close: {$fd}\n";
});
$server->start();
//
第二种实现模式:
发送信息走http , 推送走 webSocket (只要http不死,可确保聊天信息尽可能保存下来)
2.1 部署在同一个机器上
//
$server = new swoole_websocket_server("127.0.0.1", 9502);
$server->on('open', function($server, $req) {
echo "connection open: {$req->fd}\n";
});
// 接收信息
$server->on('message', function($server, $frame) {
echo "received message: {$frame->data}\n";
// 推送信息 根据业务进行不同的推送,如私聊,群聊
$server->push($frame->fd, json_encode(["hello", "world"]));
});
// 走http接口
$server->on("request", function ($request, $response) use ($server) {
//$response->header("Content-Type", "text/plain");
//$response->end("Hello World\n");
$server->push($fd, $data); // $fd 绑定关系取出或http接口获取 $data则推送内容
});
$server->on('close', function($server, $fd) {
echo "connection close: {$fd}\n";
});
$server->start();
//
2.2 部署在不同的机器上 (之间的通讯可走内网IP)
// http 接口
$http = new swoole_http_server("127.0.0.1", 9501);
$http->on("start", function ($server) {
echo "Swoole http server is started at http://127.0.0.1:9501\n";
});
// 开启一个子进程进行信息推送到webSocketServer
$process = new swoole_process('callback_function', false, 1, true);
// $process->start(); 不需要执行
function callback_function(swoole_process $process)
{
// 起一个 webSocketClient
$cli = new Co\http\Client("127.0.0.1", 9502);
upgrade($cli);
// 把 $process->pipe 底层的reactor事件监听中
swoole_event_add($process->pipe, function () use ($process, $cli){
// 可以做主子进程间的通讯
$recv = $process->read();
echo 'process '.$recv;
try {
$cli->push($recv);
} catch (Exception $e) {
// webSocketServer 死掉
echo $e->getMessage().PHP_EOL;
// 这时候可以把未发送出去的数据 入一个数组,等链接成功了在重发;
// $data[] = $recv;
}
});
// 信号监听
swoole_process::signal(SIGTERM,function ()use($process){
echo "signal \n";
swoole_event_del($process->pipe);
swoole_process::signal(SIGTERM, null);
swoole_event_exit();
});
// 注册一个会在PHP中止时执行的函数
register_shutdown_function(function () {
echo "schedule \n";
$schedule = new Scheduler(); // 协程调度器类
$schedule->add(function (){
echo "register_shutdown_function \n";
// 进程退出时 收尾工作
});
$schedule->start();
});
/* 这种方式会阻塞进程
while (true) {
co::sleep(2);
$ret = $cli->push('PING'); // 心跳机制
if($ret === false) {
upgrade($cli); //
}
}
*/
// 定时器 心跳机制
swoole_timer_tick(2000, function () use ($cli){
try {
$ret = $cli->push('PING');
} catch (Exception $e) {
$cli->upgrade("/"); // 握手动作
}
});
while(true) {
$ret = $cli->recv(); // 接收数据
if($ret === false){ // 这时候 client 已断开,需重新发起握手动作
upgrade($cli);
}
}
}
// 升级为WebSocket连接 握手动作
function upgrade($cli){
echo "cli 握手 \n";
while (true) {
$ret = $cli->upgrade("/");
if (!$ret) {
co::sleep(1);
echo "cli 握手 \n";
}else{
break;
}
}
}
$http->addProcess($process);
$http->on("request", function ($request, $response) use ($process) {
// $response->header("Content-Type", "text/plain");
// $response->end("Hello World\n");
$process->write($data);
});
$http->start();
// webSocket
$server = new swoole_websocket_server("127.0.0.1", 9502);
$server->on('open', function($server, $req) {
echo "connection open: {$req->fd}\n";
});
// 接收信息
$server->on('message', function($server, $frame) {
echo "received message: {$frame->data}\n";
// 推送信息 根据业务进行不同的推送,如私聊,群聊
$server->push($frame->fd, json_encode(["hello", "world"]));
});
$server->on('close', function($server, $fd) {
echo "connection close: {$fd}\n";
});
$server->start();
//
题外话:
1. 随业务量增大,可分布式部署
2. 需要对应的绑定之间的关系 如 uid 、fd、roomId等 绑定存储方式可以有 swoole_table、redis、mysql等,这个主要看你自己想选择什么方式去实现了;
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