数据结构与算法分析——c语言描述 第五章
插入数据改成int了
hashQuad.h
typedef int ElementType;
#ifndef _HashQuad_H
#define _HashQuad_H
typedef unsigned int Index;
typedef Index Position;
struct HashTbl;
typedef struct HashTbl* HashTable;
HashTable initializeTable(int tableSize);
void destroyTable(HashTable h);
Position find(ElementType key, HashTable h);
HashTable insert(ElementType key, HashTable h);
HashTable rehash(HashTable h);
ElementType retrive(Position p,HashTable h);
int isLegitimate(Position pos, HashTable h);
#endif
hashQuad.c
#include"hashQuad.h"
#include"fatal.h"
#include<math.h>
#include<string.h>
#define MinTableSize 5
enum KindOfEntry { Legitimate, Empty, Deleted };
struct HashEntry {
ElementType element;
enum KindOfEntry info;
};
typedef struct HashEntry Cell;
struct HashTbl {
int tableSize;
int hasInsertedNum;
Cell *theCells;//数组
};
static int hash(ElementType key, int tableSize) {
return key % (tableSize);
}
static int isPrime(int num) {
for (int i = 2; i <= sqrt(num); i++)
if (num%i == 0)
return 0;
return 1;
}
static int nextPrime(int num) {
int i = num;
while (!isPrime(i))
i++;
return i;
}
int isLegitimate(Position pos,HashTable h) {
return h->theCells[pos].info == Legitimate;
}
HashTable initializeTable(int tableSize) {
HashTable h;
int i;
if (tableSize < MinTableSize) {
Error("Table size too small");
return NULL;
}
h = malloc(sizeof(struct HashTbl));
if (h == NULL)
FatalError("Out of space!!!");
h->tableSize = nextPrime(tableSize);
h->theCells = malloc(sizeof(Cell)*h->tableSize);
h->hasInsertedNum = 0;
if (h->theCells == NULL)
FatalError("Out of space!!!");
for (i = 0; i < h->tableSize; i++) {
h->theCells[i].info = Empty;
}
return h;
}
void destroyTable(HashTable h) {
free(h->theCells);
free(h);
}
Position find(ElementType key, HashTable h) {
Position currentPos = hash(key, h->tableSize);
int collisionNum = 0;
while (h->theCells[currentPos].info != Empty && h->theCells[currentPos].element!= key) {
++collisionNum;
currentPos = (currentPos +collisionNum*2-1) % h->tableSize;
}
return currentPos;
}
HashTable insert(ElementType key, HashTable h) {
if ((double)h->hasInsertedNum / h->tableSize > 0.5)
h = rehash(h);
Position pos = find(key, h);
if (h->theCells[pos].info != Legitimate) {
h->theCells[pos].element=key;
h->theCells[pos].info = Legitimate;
h->hasInsertedNum++;
}
return h;
}
HashTable rehash(HashTable h) {
HashTable newH = initializeTable(h->tableSize * 2);
for (int i = 0; i < h->tableSize; i++)
if (h->theCells[i].info == Legitimate)
insert(h->theCells[i].element, newH);
destroyTable(h);
return newH;
}
ElementType retrive(Position p, HashTable h) {
return h->theCells[p].element;
}
main.c
#include<stdlib.h>
#include"hashQuad.h"
#include<stdio.h>
int RandInt(int i, int j) {
int temp;
temp = (int)(i + (1.0*rand() / RAND_MAX)*(j - i));
return temp;
}
void getRandomInt(int *A, int n) {
for (int i = 0; i < n; i++) {
A[i] = i + 1;
}
for (int i = 1; i < n; i++) {
//std::swap(A[i], A[RandInt(0, i)]);
int randAdrr = RandInt(0, i);
int t = A[i];
A[i] = A[randAdrr];
A[randAdrr] = t;
}
}
#define N 1000000
int ranintArr[N];//这么大的数组放在全局变量上,如果放在main里就是放在程序的堆上,运行时再分配。放在外面就是编译时就分配在静态数据那。
int main() {
getRandomInt(ranintArr, N);
HashTable h = initializeTable(10);
for (int i = 0; i < N; i++) {
h = insert(ranintArr[i], h);
}
Position p = find(1208, h);
if (isLegitimate(p, h))
printf("%d", retrive(p, h));
destroyTable(h);
}