Android Studio中使用FFMPEG(CMake)

本文是转载的,不过根据我当前的例子做了下调整

1.下载 FFmpeg 源码
git clone https://git.ffmpeg.org/ffmpeg.git
这一步可能会花比较长的时间,我是在Mac电脑下编译的,Windows下编译我不是很清楚。

2.编译 FFmpeg for Android
2.1.修改 FFmpeg 的 configure
由于FFMPEG默认编译出来的动态库文件名的版本号在.so之后(例如“libavcodec.so.5.100.1”),但是android平台不能识别这样文件名,所以我们需要修改FFMPEG生成的动态库的文件名。

打开 configure 文件,找到:

SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)'  
LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"'  
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)'  
SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR)$(SLIBNAME)'

修改为

SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'  
LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"'  
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'  
SLIB_INSTALL_LINKS='$(SLIBNAME)'

2.2.编写 Android 编译脚本

  • 注意这个脚本网上非常多,而且ffmpeg的版本也不一样(我使用3.3版本就编译出来的不是.so文件),所以你会发现也不一样,这个脚本也不是很懂照葫芦画瓢而已,有问题的话还是学学脚本吧。具体的编译文档请参考文章后面的连接。
#!/bin/sh
NDK=/Users/Shared/Development/android_sdk/ndk-bundle
SYSROOT=$NDK/platforms/android-21/arch-arm
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_one

2.3.编译
执行上面的脚本编译出我们需要的动态库

./build_android.sh
进入android/$CPU目录可以看到生成的动态库和我们需要的头文件

复制代码
.
└── arm
├── include
│ ├── libavcodec
│ ├── libavfilter
│ ├── libavformat
│ ├── libavutil
│ ├── libswresample
│ └── libswscale
└── lib
├── libavcodec-57.so
├── libavcodec.so -> libavcodec-57.so
├── libavfilter-6.so
├── libavfilter.so -> libavfilter-6.so
├── libavformat-57.so
├── libavformat.so -> libavformat-57.so
├── libavutil-55.so
├── libavutil.so -> libavutil-55.so
├── libswresample-2.so
├── libswresample.so -> libswresample-2.so
├── libswscale-4.so
├── libswscale.so -> libswscale-4.so
└── pkgconfig
复制代码
3.将上一步生成的头文件和库文件导入到Android Studio工程中
首先新建一个工程,并且勾选 Include C++ Support 即可得到一个基于CMake的模板工程。目录结构如下所示

.
├── app
│ ├── app.iml
│ ├── build
│ │ ├── generated
│ │ │ ├── res
│ │ │ └── source
│ │ ├── intermediates
│ │ │ ├── blame
│ │ │ ├── incremental
│ │ │ ├── manifest
│ │ │ ├── manifests
│ │ │ ├── res
│ │ │ ├── rs
│ │ │ └── symbols
│ │ └── outputs
│ │ └── logs
│ ├── build.gradle
│ ├── CMakeLists.txt
│ ├── CMakeLists.txt~
│ ├── libs
│ │ ├── armeabi
│ │ │ ├── libavcodec-57.so
│ │ │ ├── libavfilter-6.so
│ │ │ ├── libavformat-57.so
│ │ │ ├── libavutil-55.so
│ │ │ ├── libswresample-2.so
│ │ │ └── libswscale-4.so
│ │ └── include
│ │ ├── libavcodec
│ │ ├── libavfilter
│ │ ├── libavformat
│ │ ├── libavutil
│ │ ├── libswresample
│ │ └── libswscale
│ ├── proguard-rules.pro
│ └── src
│ ├── androidTest
│ │ └── java
│ ├── main
│ │ ├── AndroidManifest.xml
│ │ ├── cpp
│ │ ├── java
│ │ └── res
│ └── test
│ └── java
├── build
│ ├── android-profile
│ │ └── profile-2017-03-31-23-04-31-347.rawproto
│ └── generated
│ └── mockable-android-25.jar
├── build.gradle
├── FFMPEGTest.iml
├── gradle
│ └── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradle.properties
├── gradlew
├── gradlew.bat
├── local.properties
└── settings.gradle

然后将上面编译FFMPEG生成的头文件和动态库拷贝到app/libs目录下,拷贝完后的目录结构如下所示

├── app
│ ├── libs
│ │ ├── armeabi
│ │ │ ├── libavcodec-57.so
│ │ │ ├── libavfilter-6.so
│ │ │ ├── libavformat-57.so
│ │ │ ├── libavutil-55.so
│ │ │ ├── libswresample-2.so
│ │ │ └── libswscale-4.so
│ │ └── include
│ │ ├── libavcodec
│ │ ├── libavfilter
│ │ ├── libavformat
│ │ ├── libavutil
│ │ ├── libswresample
│ │ └── libswscale
│ ├── proguard-rules.pro
│ └── src
这样还没完,我当时就是这样直接去编译,然后就踩了一个大坑,APP启动之后一直crash,原因就是没有找到我们在java文件里load的动态库。为什么呢?原因是在编译的时候,我们根本没有将我们的动态库打包到APP中,我们还需要修改app/build.gradle将我们放在libs目录下的动态库打包到APP中去

apply plugin: 'com.android.application'

android {
    compileSdkVersion 25
    buildToolsVersion "25.0.2"
    defaultConfig {
        applicationId "com.arshowbaby.ffmpeg"
        minSdkVersion 21
        targetSdkVersion 25
        versionCode 1
        versionName "1.0"
        testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
        externalNativeBuild {
            cmake {
                cppFlags "-frtti -fexceptions"
            }
            ndk {
                abiFilters "armeabi"
            }
        }
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
    externalNativeBuild {
        cmake {
            path "CMakeLists.txt"
        }
    }

    sourceSets {
        main {
            jniLibs.srcDirs = ["libs"]
        }
    }
}

dependencies {
    compile fileTree(dir: 'libs', include: ['*.jar'])
    androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
        exclude group: 'com.android.support', module: 'support-annotations'
    })
    compile 'com.android.support:appcompat-v7:25.3.1'
    compile 'com.android.support.constraint:constraint-layout:1.0.2'
    compile 'com.android.support:design:25.3.1'
    testCompile 'junit:junit:4.12'
}

紧接着就是来编写我们的CMakeLists.txt文件来编译我们的动态库和native源文件了

# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.4.1)

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
             native-lib

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
             src/main/cpp/native-lib.cpp )

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

set(distribution_DIR ../../../../libs)

add_library( avcodec-57
             SHARED
             IMPORTED)
set_target_properties( avcodec-57
                       PROPERTIES IMPORTED_LOCATION
                       ${distribution_DIR}/armeabi/libavcodec-57.so)

add_library( avfilter-6
             SHARED
             IMPORTED)
set_target_properties( avfilter-6
                       PROPERTIES IMPORTED_LOCATION
                       ${distribution_DIR}/armeabi/libavfilter-6.so)

add_library( avformat-57
             SHARED
             IMPORTED)
set_target_properties( avformat-57
                       PROPERTIES IMPORTED_LOCATION
                       ${distribution_DIR}/armeabi/libavformat-57.so)

add_library( avutil-55
             SHARED
             IMPORTED)
set_target_properties( avutil-55
                       PROPERTIES IMPORTED_LOCATION
                       ${distribution_DIR}/armeabi/libavutil-55.so)

add_library( swresample-2
             SHARED
             IMPORTED)
set_target_properties( swresample-2
                       PROPERTIES IMPORTED_LOCATION
                       ${distribution_DIR}/armeabi/libswresample-2.so)

add_library( swscale-4
             SHARED
             IMPORTED)
set_target_properties( swscale-4
                       PROPERTIES IMPORTED_LOCATION
                       ${distribution_DIR}/armeabi/libswscale-4.so)

include_directories(libs/include)


target_link_libraries( # Specifies the target library.
                       native-lib
                       avcodec-57
                       avfilter-6
                       avformat-57
                       avutil-55
                       swresample-2
                       swscale-4
                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib}
                       )

这样基本上就大功告成了。

4.使用FFMPEG
下面我们将通过一个小例子来看一下怎样使用FFMPEG。使用FFMPEG进行视频解码(音频和视频很相似)的一般流程如下图所示

首先需要在JAVA文件中加载我们需要的动态库

//MainActivity.java
public class MainActivity extends AppCompatActivity
{

    // Used to load the 'native-lib' library on application startup.
    static
    {
        System.loadLibrary("native-lib");
        System.loadLibrary("avcodec-57");
        System.loadLibrary("avfilter-6");
        System.loadLibrary("avformat-57");
        System.loadLibrary("avutil-55");
        System.loadLibrary("swresample-2");
        System.loadLibrary("swscale-4");
    }

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
        setSupportActionBar(toolbar);

        FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
        fab.setOnClickListener(new View.OnClickListener()
        {
            @Override
            public void onClick(View view)
            {
                File inputFile = new File(Environment.getExternalStorageDirectory(), "mv.mp4");
                if (!inputFile.exists())
                {
                    Snackbar.make(view, "文件不存在", Snackbar.LENGTH_LONG).setAction("Action", null)
                            .show();
                    return;
                }
                File outputFile = new File(Environment.getExternalStorageDirectory(),
                        "output_mv.yuv");
                decode(inputFile.getAbsolutePath(), outputFile.getAbsolutePath());
            }
        });

        // Example of a call to a native method
        TextView tv = (TextView) findViewById(R.id.sample_text);
        tv.setText(stringFromJNI());
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu)
    {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.menu_main, menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item)
    {
        // Handle action bar item clicks here. The action bar will
        // automatically handle clicks on the Home/Up button, so long
        // as you specify a parent activity in AndroidManifest.xml.
        int id = item.getItemId();

        //noinspection SimplifiableIfStatement
        if (id == R.id.action_settings)
        {
            return true;
        }

        return super.onOptionsItemSelected(item);
    }

    /**
     * A native method that is implemented by the 'native-lib' native library,
     * which is packaged with this application.
     */
    public native String stringFromJNI();

    public native void decode(String input, String output);
}

然后在native代码中实现主要逻辑

#include <jni.h>
#include <string>
#include <android/log.h>

extern "C" {
//编码
#include "libavcodec/avcodec.h"
//封装格式处理
#include "libavformat/avformat.h"
//像素处理
#include "libswscale/swscale.h"
}

#define FFLOGI(FORMAT,...) __android_log_print(ANDROID_LOG_INFO,"ffmpeg",FORMAT,##__VA_ARGS__);
#define FFLOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,"ffmpeg",FORMAT,##__VA_ARGS__);

extern "C"
JNIEXPORT jstring JNICALL
Java_com_arshowbaby_ffmpeg_MainActivity_stringFromJNI(
        JNIEnv *env,
        jobject /* this */) {
    std::string hello = "Hello from C++";
    return env->NewStringUTF(hello.c_str());
}

extern "C"
JNIEXPORT void JNICALL
Java_com_arshowbaby_ffmpeg_MainActivity_decode(JNIEnv *env, jclass type, jstring input_,
                                                     jstring output_) {
    //获取输入输出文件名
    const char *input = env->GetStringUTFChars(input_, 0);
    const char *output = env->GetStringUTFChars(output_, 0);

    //1.注册所有组件
    av_register_all();

    //封装格式上下文,统领全局的结构体,保存了视频文件封装格式的相关信息
    AVFormatContext *pFormatCtx = avformat_alloc_context();

    //2.打开输入视频文件
    if (avformat_open_input(&pFormatCtx, input, NULL, NULL) != 0)
    {
        FFLOGE("%s","无法打开输入视频文件");
        return;
    }

    //3.获取视频文件信息
    if (avformat_find_stream_info(pFormatCtx,NULL) < 0)
    {
        FFLOGE("%s","无法获取视频文件信息");
        return;
    }

    //获取视频流的索引位置
    //遍历所有类型的流(音频流、视频流、字幕流),找到视频流
    int v_stream_idx = -1;
    int i = 0;
    //number of streams
    for (; i < pFormatCtx->nb_streams; i++)
    {
        //流的类型
        if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
        {
            v_stream_idx = i;
            break;
        }
    }

    if (v_stream_idx == -1)
    {
        FFLOGE("%s","找不到视频流\n");
        return;
    }

    //只有知道视频的编码方式,才能够根据编码方式去找到解码器
    //获取视频流中的编解码上下文
    AVCodecContext *pCodecCtx = pFormatCtx->streams[v_stream_idx]->codec;
    //4.根据编解码上下文中的编码id查找对应的解码
    AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
    if (pCodec == NULL)
    {
        FFLOGE("%s","找不到解码器\n");
        return;
    }

    //5.打开解码器
    if (avcodec_open2(pCodecCtx,pCodec,NULL)<0)
    {
        FFLOGE("%s","解码器无法打开\n");
        return;
    }

    //输出视频信息
    FFLOGI("视频的文件格式:%s",pFormatCtx->iformat->name);
    FFLOGI("视频时长:%d", (pFormatCtx->duration)/1000000);
    FFLOGI("视频的宽高:%d,%d",pCodecCtx->width,pCodecCtx->height);
    FFLOGI("解码器的名称:%s",pCodec->name);

    //准备读取
    //AVPacket用于存储一帧一帧的压缩数据(H264)
    //缓冲区,开辟空间
    AVPacket *packet = (AVPacket*)av_malloc(sizeof(AVPacket));

    //AVFrame用于存储解码后的像素数据(YUV)
    //内存分配
    AVFrame *pFrame = av_frame_alloc();
    //YUV420
    AVFrame *pFrameYUV = av_frame_alloc();
    //只有指定了AVFrame的像素格式、画面大小才能真正分配内存
    //缓冲区分配内存
    uint8_t *out_buffer = (uint8_t *)av_malloc(avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));
    //初始化缓冲区
    avpicture_fill((AVPicture *)pFrameYUV, out_buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);

    //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等
    struct SwsContext *sws_ctx = sws_getContext(pCodecCtx->width,pCodecCtx->height,pCodecCtx->pix_fmt,
                                                pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P,
                                                SWS_BICUBIC, NULL, NULL, NULL);
    int got_picture, ret;

    FILE *fp_yuv = fopen(output, "wb+");

    int frame_count = 0;

    //6.一帧一帧的读取压缩数据
    while (av_read_frame(pFormatCtx, packet) >= 0)
    {
        //只要视频压缩数据(根据流的索引位置判断)
        if (packet->stream_index == v_stream_idx)
        {
            //7.解码一帧视频压缩数据,得到视频像素数据
            ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
            if (ret < 0)
            {
                FFLOGE("%s","解码错误");
                return;
            }

            //为0说明解码完成,非0正在解码
            if (got_picture)
            {
                //AVFrame转为像素格式YUV420,宽高
                //2 6输入、输出数据
                //3 7输入、输出画面一行的数据的大小 AVFrame 转换是一行一行转换的
                //4 输入数据第一列要转码的位置 从0开始
                //5 输入画面的高度
                sws_scale(sws_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height,
                          pFrameYUV->data, pFrameYUV->linesize);

                //输出到YUV文件
                //AVFrame像素帧写入文件
                //data解码后的图像像素数据(音频采样数据)
                //Y 亮度 UV 色度(压缩了) 人对亮度更加敏感
                //U V 个数是Y的1/4
                int y_size = pCodecCtx->width * pCodecCtx->height;
                fwrite(pFrameYUV->data[0], 1, y_size, fp_yuv);
                fwrite(pFrameYUV->data[1], 1, y_size / 4, fp_yuv);
                fwrite(pFrameYUV->data[2], 1, y_size / 4, fp_yuv);

                frame_count++;
                FFLOGI("解码第%d帧",frame_count);
            }
        }

        //释放资源
        av_free_packet(packet);
    }

    fclose(fp_yuv);

    av_frame_free(&pFrame);

    avcodec_close(pCodecCtx);

    avformat_free_context(pFormatCtx);

    env->ReleaseStringUTFChars(input_, input);
    env->ReleaseStringUTFChars(output_, output);
}

记得在Manifest文件中添加需要的权限

<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

但是,我使用我的例子运行后无法打开视频,不知道为什么打不开。最后简单了解一下FFMPEG中使用的几个主要数据结构的作用:

这里写图片描述

最后感谢无私的分享,有你们我们才能进步。
AndroidStudio 中使用FFMPEG:http://www.cnblogs.com/CoderTian/p/6651343.html#undefined
手把手图文并茂教你用Android Studio编译FFmpeg库并移植:http://blog.csdn.net/hejjunlin/article/details/52661331

附上示例地址:https://github.com/Xanthuim/FFmpegSample

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