1.自己创建一个类继承server 因为我们要传值给服务器 我们想要把值传给那个应用就要把那个的信使对象
public class MyService extends Service {
public MyService() {
}
// 2. 创建信息的处理器对象Handler, 处理客户端返回的信息(Message)
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
// 接受客户端传来的信息
int arg1 = msg.arg1;
int arg2 = msg.arg2;
Log.i("tag11","服务器端接受到的内容:arg1=="+arg1+",arg2=="+arg2);
Messenger clientMessenger = msg.replyTo;
Message mess = new Message();
mess.arg1 = 88;
mess.arg2 = 66;
try {
clientMessenger.send(mess);
} catch (RemoteException e) {
e.printStackTrace();
}
}
};
// 1.创建一个信使对象
Messenger serverMessenger = new Messenger(handler);
@Override
public IBinder onBind(Intent intent) {
//我们想要把值传给那个应用就要把那个的信使对象
// 3.在onBind() 方法中, 返回IBinder对象, messenger.getBinder(); 这个会把对象传给客户端的这个方法里面class ServiceConn implements ServiceConnection{}
return serverMessenger.getBinder();
}
}
2.在清单文件里面注册服务类
3.主函数
public class MainActivity extends AppCompatActivity {
private ServiceConn conn;
private Messenger serverMessenger;
private Messenger clientMessenger;
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
int arg1 = msg.arg1;
int arg2 = msg.arg2;
Log.i("tag12","客户端接受服务器的信息:arg1="+arg1+",arg2=="+arg2);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
conn = new ServiceConn();
clientMessenger = new Messenger(handler);
}
@Override
protected void onStart() {
super.onStart();
// 1. 绑定服务
Intent intent = new Intent();
// 隐士意图跳转
intent.setAction("com.animee.service");
// 隐士意图跳转,通过messenger跨进程通信,5.0之后要求必须指定服务器所属的包名
intent.setPackage("com.animee.messenger_server");
bindService(intent,conn,BIND_AUTO_CREATE);
}
@Override
protected void onDestroy() {
super.onDestroy();
unbindService(conn);
}
//3.按钮的点击事件,发送数据到服务器端
public void send(View view) {
Message message = Message.obtain();
message.arg1 = 100;
message.arg2 = 76;
// 将客户端的信使对象,存放到message信息当中
message.replyTo = clientMessenger;
try {
serverMessenger.send(message);
} catch (RemoteException e) {
e.printStackTrace();
}
}
class ServiceConn implements ServiceConnection{
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
// 2.如果绑定成功后, 在ServiceConnection中的onServiceConnected() 方法中, 得到服务器的信使对象
serverMessenger = new Messenger(service);
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
}
}
4.客户端主布局代码
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="com.animee.messenger_client.MainActivity">
<Button
android:id="@+id/btn"
android:onClick="send"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="发送数据"
/>
</LinearLayout>