ijkplayer源码---渲染

视频解码后要进行渲染。

static VideoState *stream_open(FFPlayer *ffp, const char *filename, AVInputFormat *iformat)
{
......

    is->video_refresh_tid = SDL_CreateThreadEx(&is->_video_refresh_tid, video_refresh_thread, ffp, "ff_vout");
    if (!is->video_refresh_tid) {
        av_freep(&ffp->is);
        return NULL;
    }

......
}

我们接下来看

#define REFRESH_RATE 0.01  10ms

static int video_refresh_thread(void *arg)
{
    FFPlayer *ffp = arg;
    VideoState *is = ffp->is;
    double remaining_time = 0.0;
    while (!is->abort_request) {
        if (remaining_time > 0.0)
            av_usleep((int)(int64_t)(remaining_time * 1000000.0));
        remaining_time = REFRESH_RATE;
        if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh))
            video_refresh(ffp, &remaining_time);
    }

    return 0;
}

 av_usleep 休眠多少微妙

粗略的看这段代码的意思就是每隔remaining_time时间调用一次video_refresh。
remaining_time已经赋值为REFRESH_RATE,那么为什么还要传递给video_refresh呢,因为传递得是个指针,可以知道remaining_time可以修改。那么进而就可以修改调用video_refresh的频率。

static void video_refresh(FFPlayer *opaque, double *remaining_time)
{
    FFPlayer *ffp = opaque;
    VideoState *is = ffp->is;
    double time;

    Frame *sp, *sp2;



    if (!is->paused && get_master_sync_type(is) == AV_SYNC_EXTERNAL_CLOCK && is->realtime)
        check_external_clock_speed(is);


    if (!ffp->display_disable && is->show_mode != SHOW_MODE_VIDEO && is->audio_st) {
        如果当前播放的是音频
        time = av_gettime_relative() / 1000000.0;
        如果当前时间已经超过了当前音频播放的时间duration,那么就应该显示下一个rdft。
        if (is->force_refresh || is->last_vis_time + ffp->rdftspeed < time) {
            video_display2(ffp);
            is->last_vis_time = time;
        }
        当前显示的rdft应该显示多长时间,进入下一个rdft的显示,用于video_refresh_thread中的sleep
        *remaining_time = FFMIN(*remaining_time, is->last_vis_time + ffp->rdftspeed - time);
    }

    if (is->video_st) {
retry:
        if (frame_queue_nb_remaining(&is->pictq) == 0) {
            // nothing to do, no picture to display in the queue
        } else {
            double last_duration, duration, delay;
            Frame *vp, *lastvp;

            /* dequeue the picture */
            lastvp 当前显示的frame, vp接下来显示的frame
            lastvp = frame_queue_peek_last(&is->pictq);
            vp = frame_queue_peek(&is->pictq);


            如果接下来要显示的frame(vp)的serial号和videoq的serial不一样,那么就要丢弃当前frame,调到retry获取下一个frame
            if (vp->serial != is->videoq.serial) {
                frame_queue_next(&is->pictq);
                goto retry;
            }

            如果当前显示的frame的serial和即将要显示的frame的serial不一样,那么就要重新对frame要显示的时间赋值为系统当前时间
            if (lastvp->serial != vp->serial)
                is->frame_timer = av_gettime_relative() / 1000000.0;
           
           如果当前暂停状态,跳转到display继续渲染当前frame
            if (is->paused)
                goto display;

            /* compute nominal last_duration */
            计算当前frame要显示的时间段,
            last_duration = vp_duration(is, lastvp, vp);
            计算出实际上要显示的frame应该显示多长时间
            delay = compute_target_delay(ffp, last_duration, is);
            
            计算要显示的frame要显示多长时间
            time= av_gettime_relative()/1000000.0;
            if (isnan(is->frame_timer) || time < is->frame_timer)
                is->frame_timer = time;
            if (time < is->frame_timer + delay) {
                *remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
                goto display;
            }
            
           
            is->frame_timer += delay;
            if (delay > 0 && time - is->frame_timer > AV_SYNC_THRESHOLD_MAX)
                is->frame_timer = time;
            
             更新时间基,如果当前时间在下一个要显示的frame的duration中,那么就走retry,继续获取要显示的frame
            SDL_LockMutex(is->pictq.mutex);
            if (!isnan(vp->pts))
                update_video_pts(is, vp->pts, vp->pos, vp->serial);
            SDL_UnlockMutex(is->pictq.mutex);

            if (frame_queue_nb_remaining(&is->pictq) > 1) {
                Frame *nextvp = frame_queue_peek_next(&is->pictq);
                duration = vp_duration(is, vp, nextvp);
                if(!is->step && (ffp->framedrop > 0 || (ffp->framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER)) && time > is->frame_timer + duration) {
                    frame_queue_next(&is->pictq);
                    goto retry;
                }
            }

            if (is->subtitle_st) {
                while (frame_queue_nb_remaining(&is->subpq) > 0) {
                    sp = frame_queue_peek(&is->subpq);

                    if (frame_queue_nb_remaining(&is->subpq) > 1)
                        sp2 = frame_queue_peek_next(&is->subpq);
                    else
                        sp2 = NULL;

                    if (sp->serial != is->subtitleq.serial
                            || (is->vidclk.pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
                            || (sp2 && is->vidclk.pts > (sp2->pts + ((float) sp2->sub.start_display_time / 1000))))
                    {
                        if (sp->uploaded) {
                            ffp_notify_msg4(ffp, FFP_MSG_TIMED_TEXT, 0, 0, "", 1);
                        }
                        frame_queue_next(&is->subpq);
                    } else {
                        break;
                    }
                }
            }

            frame_queue_next(&is->pictq);
            is->force_refresh = 1;

            SDL_LockMutex(ffp->is->play_mutex);
            if (is->step) {
                is->step = 0;
                if (!is->paused)
                    stream_update_pause_l(ffp);
            }
            SDL_UnlockMutex(ffp->is->play_mutex);
        }
要显示的frame
display:
        /* display picture */
        if (!ffp->display_disable && is->force_refresh && is->show_mode == SHOW_MODE_VIDEO && is->pictq.rindex_shown)
            video_display2(ffp);
    }
    is->force_refresh = 0;
    if (ffp->show_status) {
        static int64_t last_time;
        int64_t cur_time;
        int aqsize, vqsize, sqsize __unused;
        double av_diff;

        cur_time = av_gettime_relative();
        if (!last_time || (cur_time - last_time) >= 30000) {
            aqsize = 0;
            vqsize = 0;
            sqsize = 0;
            if (is->audio_st)
                aqsize = is->audioq.size;
            if (is->video_st)
                vqsize = is->videoq.size;
#ifdef FFP_MERGE
            if (is->subtitle_st)
                sqsize = is->subtitleq.size;
#else
            sqsize = 0;
#endif
            av_diff = 0;
            if (is->audio_st && is->video_st)
                av_diff = get_clock(&is->audclk) - get_clock(&is->vidclk);
            else if (is->video_st)
                av_diff = get_master_clock(is) - get_clock(&is->vidclk);
            else if (is->audio_st)
                av_diff = get_master_clock(is) - get_clock(&is->audclk);
            av_log(NULL, AV_LOG_INFO,
                   "%7.2f %s:%7.3f fd=%4d aq=%5dKB vq=%5dKB sq=%5dB f=%"PRId64"/%"PRId64"   \r",
                   get_master_clock(is),
                   (is->audio_st && is->video_st) ? "A-V" : (is->video_st ? "M-V" : (is->audio_st ? "M-A" : "   ")),
                   av_diff,
                   is->frame_drops_early + is->frame_drops_late,
                   aqsize / 1024,
                   vqsize / 1024,
                   sqsize,
                   is->video_st ? is->viddec.avctx->pts_correction_num_faulty_dts : 0,
                   is->video_st ? is->viddec.avctx->pts_correction_num_faulty_pts : 0);
            fflush(stdout);
            last_time = cur_time;
        }
    }
}

 上面的代码,就是在不停的寻找符合当前时间要显示的frame,找到后走到video_display2中

我们看video_display2的代码

static void video_display2(FFPlayer *ffp)
{
    VideoState *is = ffp->is;
    if (is->video_st)
        video_image_display2(ffp);
}

static void video_image_display2(FFPlayer *ffp)
{
    VideoState *is = ffp->is;
    Frame *vp;
    Frame *sp = NULL;
    
    寻找到要显示的frame
    vp = frame_queue_peek_last(&is->pictq);

    if (vp->bmp) {
        if (is->subtitle_st) {
            if (frame_queue_nb_remaining(&is->subpq) > 0) {
                sp = frame_queue_peek(&is->subpq);

                if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
                    if (!sp->uploaded) {
                        if (sp->sub.num_rects > 0) {
                            char buffered_text[4096];
                            if (sp->sub.rects[0]->text) {
                                strncpy(buffered_text, sp->sub.rects[0]->text, 4096);
                            }
                            else if (sp->sub.rects[0]->ass) {
                                parse_ass_subtitle(sp->sub.rects[0]->ass, buffered_text);
                            }
                            ffp_notify_msg4(ffp, FFP_MSG_TIMED_TEXT, 0, 0, buffered_text, sizeof(buffered_text));
                        }
                        sp->uploaded = 1;
                    }
                }
            }
        }
        if (ffp->render_wait_start && !ffp->start_on_prepared && is->pause_req) {
            if (!ffp->first_video_frame_rendered) {
                ffp->first_video_frame_rendered = 1;
                ffp_notify_msg1(ffp, FFP_MSG_VIDEO_RENDERING_START);
            }
            while (is->pause_req && !is->abort_request) {
                SDL_Delay(20);
            }
        }
        
        这里就是将解码出来的数据进行显示
        SDL_VoutDisplayYUVOverlay(ffp->vout, vp->bmp);
        ffp->stat.vfps = SDL_SpeedSamplerAdd(&ffp->vfps_sampler, FFP_SHOW_VFPS_FFPLAY, "vfps[ffplay]");
        if (!ffp->first_video_frame_rendered) {
            ffp->first_video_frame_rendered = 1;
            ffp_notify_msg1(ffp, FFP_MSG_VIDEO_RENDERING_START);
        }

        if (is->latest_video_seek_load_serial == vp->serial) {
            int latest_video_seek_load_serial = __atomic_exchange_n(&(is->latest_video_seek_load_serial), -1, memory_order_seq_cst);
            if (latest_video_seek_load_serial == vp->serial) {
                ffp->stat.latest_seek_load_duration = (av_gettime() - is->latest_seek_load_start_at) / 1000;
                if (ffp->av_sync_type == AV_SYNC_VIDEO_MASTER) {
                    ffp_notify_msg2(ffp, FFP_MSG_VIDEO_SEEK_RENDERING_START, 1);
                } else {
                    ffp_notify_msg2(ffp, FFP_MSG_VIDEO_SEEK_RENDERING_START, 0);
                }
            }
        }
    }
}

我们接下来看SDL_VoutDisplayYUVOverlay

上面的代码就已经把解码出来的yuv数据通过opengl进行渲染了。其实感觉重点是opengl,这方面知识本人还有欠缺,后期学得差不多了,我会再写文档进行分享。

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