我们这篇文章不谈论PacketQueue在ijk哪里用,只从PacketQueue的代码入手
我们先来看两个结构体
typedef struct MyAVPacketList {
AVPacket pkt;
struct MyAVPacketList *next;
int serial;
} MyAVPacketList;
通过结构体可以看到MyAVPacketList是一个链表的结点,每个结点包含解封装出来的AVPacket
typedef struct PacketQueue {
MyAVPacketList *first_pkt, *last_pkt; //first_pkt指向MyAVPacketList为节点的头结点,last_pkt指向尾结点
int nb_packets; //当前有多少AVPacket
int size; //当前链表和链表中的数据占的内存有多大
int64_t duration;
int abort_request;
int serial;
SDL_mutex *mutex; //互斥锁
SDL_cond *cond; // 信号量
MyAVPacketList *recycle_pkt; //MyAVPacketList的回收链表,避免每次都创建MyAVPacketList,加快运行速度
int recycle_count; //复用了几个MyAVPacketList
int alloc_count;
int is_buffer_indicator;
} PacketQueue;
static int packet_queue_init(PacketQueue *q)
{
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
if (!q->mutex) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateMutex(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
q->cond = SDL_CreateCond();
if (!q->cond) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateCond(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
q->abort_request = 1;
return 0;
}
初始化就是将PacketQueue中的成员设置为0,创建锁,信号量等
static void packet_queue_start(PacketQueue *q)
{
SDL_LockMutex(q->mutex);
q->abort_request = 0;
packet_queue_put_private(q, &flush_pkt);
SDL_UnlockMutex(q->mutex);
}
packet_queue_start 在PacketQueue当中先放入flush_pkt
什么是flush_pkt?
av_init_packet(&flush_pkt);
flush_pkt.data = (uint8_t *)&flush_pkt;
data指向了真正的数据
flush_pkt.data = (uint8_t *)&flush_pkt;这说明data指向了自身的AvPacket
我们接下来看packet_queue_put_private
static int packet_queue_put_private(PacketQueue *q, AVPacket *pkt)
{
MyAVPacketList *pkt1;
//终止请求,那么久不再往PacketQueue中放数据了
if (q->abort_request)
return -1;
//ffplay的源代码是每次都新建一个节点,而ijk做了优化,如果recycle_pkt有可以用的节点那么就使用,如果没有就分配,并且alloc_count加1,
#ifdef FFP_MERGE
pkt1 = av_malloc(sizeof(MyAVPacketList));
#else
pkt1 = q->recycle_pkt;
if (pkt1) {
q->recycle_pkt = pkt1->next;
q->recycle_count++;
} else {
q->alloc_count++;
pkt1 = av_malloc(sizeof(MyAVPacketList));
}
#ifdef FFP_SHOW_PKT_RECYCLE
int total_count = q->recycle_count + q->alloc_count;
if (!(total_count % 50)) {
av_log(ffp, AV_LOG_DEBUG, "pkt-recycle \t%d + \t%d = \t%d\n", q->recycle_count, q->alloc_count, total_count);
}
#endif
#endif
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
//如果当前是flush_pkt,那么就serial++
if (pkt == &flush_pkt)
q->serial++;
pkt1->serial = q->serial;
如果是第一个节点,那么就为first_pkt赋值
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++; //当前有多少包
q->size += pkt1->pkt.size + sizeof(*pkt1); //当前链表当中的数据占多少内存
q->duration += FFMAX(pkt1->pkt.duration, MIN_PKT_DURATION); //当前的链表能播放多长时间
/* XXX: should duplicate packet data in DV case */
SDL_CondSignal(q->cond);
return 0;
}
通过上面我们可以知道最后形成的链表应该是这样的、
static void packet_queue_flush(PacketQueue *q)
{
MyAVPacketList *pkt, *pkt1;
SDL_LockMutex(q->mutex);
for (pkt = q->first_pkt; pkt; pkt = pkt1) {
pkt1 = pkt->next;
av_packet_unref(&pkt->pkt);
#ifdef FFP_MERGE
av_freep(&pkt);
#else
pkt->next = q->recycle_pkt;
q->recycle_pkt = pkt;
#endif
}
q->last_pkt = NULL;
q->first_pkt = NULL;
q->nb_packets = 0;
q->size = 0;
q->duration = 0;
SDL_UnlockMutex(q->mutex);
}
//看代码就是把PacketQueue中的first_pkt链表中的AVPacket释放,并把MyAVPacketList节点放入recycle_pkt,其他字段置为0
static void packet_queue_destroy(PacketQueue *q)
{
//把PacketQueue中的first_pkt链表中的AVPacket释放,并把MyAVPacketList节点放入recycle_pkt,其他字段置为0
packet_queue_flush(q);
SDL_LockMutex(q->mutex);
//释放所有的recycle_pkt中的节点
while(q->recycle_pkt) {
MyAVPacketList *pkt = q->recycle_pkt;
if (pkt)
q->recycle_pkt = pkt->next;
av_freep(&pkt);
}
SDL_UnlockMutex(q->mutex);
SDL_DestroyMutex(q->mutex);
SDL_DestroyCond(q->cond);
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block, int *serial)
{
MyAVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (q->abort_request) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size + sizeof(*pkt1);
q->duration -= FFMAX(pkt1->pkt.duration, MIN_PKT_DURATION);
*pkt = pkt1->pkt;
if (serial)
*serial = pkt1->serial;
#ifdef FFP_MERGE
av_free(pkt1);
#else
pkt1->next = q->recycle_pkt;
q->recycle_pkt = pkt1;
#endif
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
//
static int packet_queue_get_or_buffering(FFPlayer *ffp, PacketQueue *q, AVPacket *pkt, int *serial, int *finished)
{
assert(finished);
if (!ffp->packet_buffering)
return packet_queue_get(q, pkt, 1, serial);
while (1) {
int new_packet = packet_queue_get(q, pkt, 0, serial);
if (new_packet < 0)
return -1;
else if (new_packet == 0) {
if (q->is_buffer_indicator && !*finished)
ffp_toggle_buffering(ffp, 1);
new_packet = packet_queue_get(q, pkt, 1, serial);
if (new_packet < 0)
return -1;
}
if (*finished == *serial) {
av_packet_unref(pkt);
continue;
}
else
break;
}
return 1;
}
//取出first_pkt指向的节点对应的AVPacket,并把释放的MyAVPacketList放入recycle_pkt
static int packet_queue_put_nullpacket(PacketQueue *q, int stream_index)
{
AVPacket pkt1, *pkt = &pkt1;
av_init_packet(pkt);
pkt->data = NULL;
pkt->size = 0;
pkt->stream_index = stream_index;
return packet_queue_put(q, pkt);
}
//队列中放入一个AVPacket的data为null的数据