最小生成树
原理
将一张连通图转化为最小生成树,我们需要先将原图中所有边按权值从小到大排序,然后我们依次遍历排好序的各边来创建我们的最小生成树,如果遍历该边时其两端在我们的树中任未连通,则我们将这条边加入我们的树中,否则不进行任何操作。
如何判断树中两点是否连通:我们开个一维数组minimum_connect用于存储与各点连通的最小编号结点(例如a[5] = 2表示当前图中与结点5连通的所有点中编号最小的是2),每个结点初始连通的最小编号都为其本身。如果两点的最小连通编号不一致则说明两点不连通(每次判断前我们需要对最小连通进行更新)。
如何判断已经更新为最小连通: 假设我们需要判断的结点为i,则我们判断minimum_connect[i]是否等于i,如果等于则已更新为最小连通,否则我们将minimum_connect[i]赋值给i重复操作,直到相等为止(不要忘记用最后找到的最小连通去更新途中的所有minimum_connect[i],不然复杂度会大大上升)。
代码实现
#include<map>
#include<vector>
#include<iomanip>
#include<iostream>
#include<algorithm>
using namespace std;
// 结点字母对应数字
map<char, int> node_to_num;
struct edge {
char edge_node_a, edge_node_b;
int edge_node_a_map, edge_node_b_map;
int distance;
void updata(const int dis, const char node_b, const char node_a) {
cout << node_a << " " << node_b << " " << dis << endl;
distance = dis;
edge_node_a_map = node_to_num[edge_node_a = node_a];
edge_node_b_map = node_to_num[edge_node_b = node_b];
}
bool operator < (const edge& t) const {
return distance < t.distance;
}
};
// 整数读入
inline int scanf_int() {
char in;
int ans = 0;
bool negative = false;
in = getchar();
while(in < '0' || in > '9') {
in = getchar();
if(in == '-') {
in = getchar();
negative = (in >= '0' && in <= '9');
} else if(in == EOF) return ans;
}
while(true) {
ans += in - '0';
in = getchar();
if(in >= '0' && in <= '9') ans *= 10;
else return ans;
}
}
// 更新processing_node的最小连通
int get_minimum_connect(int *minimum_connect, const int processing_node) {
if(minimum_connect[processing_node] == processing_node) return processing_node;
return minimum_connect[processing_node] = get_minimum_connect(minimum_connect, minimum_connect[processing_node]);
// minimum_connect[processing_node] = 千万不要忘记
}
void minimum_spanning_tree(edge edges[], const int nodes_num, const int edges_num) {
int minimum_connect[nodes_num+1];
for(int i = 0; i <= nodes_num; i++) minimum_connect[i] = i;
sort(edges, edges+edges_num);
for(int i = 0, processing_edge_node_a_connect, processing_edge_node_b_connect; i < edges_num; i++) {
processing_edge_node_a_connect = minimum_connect[edges[i].edge_node_a_map] = get_minimum_connect(minimum_connect, edges[i].edge_node_a_map);
processing_edge_node_b_connect = minimum_connect[edges[i].edge_node_b_map] = get_minimum_connect(minimum_connect, edges[i].edge_node_b_map);
if(processing_edge_node_a_connect != processing_edge_node_b_connect) {
minimum_connect[max(processing_edge_node_a_connect, processing_edge_node_b_connect)] = min(processing_edge_node_a_connect, processing_edge_node_b_connect);
cout << edges[i].edge_node_a << edges[i].edge_node_b << setw(4) << edges[i].distance << endl;
}
}
}
void work() {
int nodes_num = scanf_int(), edges_num = scanf_int();
char num_to_node[nodes_num+1]; // 数字对应结点字母
for(int i = 1; i <= nodes_num; i++) {
num_to_node[i] = getchar();
node_to_num[num_to_node[i]] = i;
}
getchar(); //换行
{
edge edges[edges_num+1];
int **dis = new int*[nodes_num+1];
for(int i = 0; i <= nodes_num; i++) dis[i] = new int[nodes_num+1]();
// int dis[nodes_num+1][nodes_num+1] = {0}; 无法全部初始化为零
// 读入边
char ch1, ch2;
for(int i = 0, ins; i < edges_num; i++) {
edges[i].updata(scanf_int(), getchar(), getchar());
// edges[i].updata(getchar(), getchar(), scanf_int()); 函数实参操作既然是从后往前,会出错
dis[edges[i].edge_node_a_map][edges[i].edge_node_b_map] = dis[edges[i].edge_node_b_map][edges[i].edge_node_a_map] = edges[i].distance;
}
// 矩阵输出边
cout << setw(4) << left << "";
for(int i = 1; i <= nodes_num; i++) cout << setw(4) << num_to_node[i];
cout << endl;
for(int i = 1; i <= nodes_num; i++) {
cout << setw(4) << num_to_node[i];
for(int j = 1; j <= nodes_num; j++) {
if(dis[i][j]) cout << setw(4) << dis[i][j];
else cout << setw(4) << ((i == j)? "0": "inf"); // 非直接连通输出inf
}
cout << endl;
}
// 最小生成树
cout << right;
minimum_spanning_tree(edges, nodes_num, edges_num);
// dis数组释放
for(int i = 0; i <= nodes_num; i++) {
delete[] dis[i];
dis[i] = nullptr;
}
delete[] dis;
dis = nullptr;
}
}
int main() {
work();
return 0;
}
/*
样例输入:
5 8
ABCDE
AB 8
AC 4
AE 3
BD 8
BE 6
CD 10
CE 13
DE 12
样例输出:
A B C D E
A 0 8 4 inf 3
B 8 0 inf 8 6
C 4 inf 0 10 13
D inf 8 10 0 12
E 3 6 13 12 0
AE 3
AC 4
BE 6
BD 8
*/
```++