心形,我心飞扬,滑动鼠标出现心形轨迹

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>心形,我心飞扬</title>
<script src="http://libs.baidu.com/jquery/1.11.3/jquery.min.js"></script>
<style>
 body {
    margin:0;
    overflow:hidden;
    background:#303035;
}
</style>
</head>
<body>
<canvas></canvas>

<script>
 var canvas = document.querySelector("canvas");
 var ctx = canvas.getContext("2d");
 //初始化页面新的数量
 var num = 10;
 var ww = window.innerWidth;
 var wh = window.innerHeight;

 var hearts = [];

 function init() {
     requestAnimationFrame(render);
     canvas.width = ww;
     canvas.height = wh;
     for (var i = 0; i < num; i++) {
         hearts.push(new Heart());
     }
     //      console.log(hearts)
 }
 var timeaur;
 $("body").on("mousedown", function(event) {
     var e = event || window.event;
     var x = e.clientX,
         y = e.clientY;
     timeaur = setInterval(function() {
         console.log(123123)
         hearts.push(new Heart(x, y));
         num++
     }, 100)
     $("body").on("mousemove", function(event) {

         var e = event || window.event;
         var x = e.clientX,
             y = e.clientY;
         hearts.push(new Heart(x, y));
         num++
     })
 })

 $("body").on("mouseup", function() {
     clearInterval(timeaur)
     $("body").off("mousemove")
 })

 function Heart(x, y) {
     if (x) {
         this.x = x;
         this.y = y;
     } else {
         this.x = Math.random() * ww;
         this.y = Math.random() * wh;
     }

     this.opacity = (Math.random() * 0.5) + 0.5;
     this.vel = {
         x: (Math.random() - 0.5) * 4,
         y: (Math.random() - 0.5) * 4
     };
     this.targetScale = (Math.random() * 0.15) + 0.02;
     this.scale = this.targetScale * Math.random();
 }

 Heart.prototype.update = function() {
     this.x += this.vel.x;
     this.y += this.vel.y;

     this.scale += (this.targetScale - this.scale) * 0.01;
     if (this.x - this.width > ww || this.x + this.width < 0) {
         this.scale = 0;
         this.x = Math.random() * ww;
     }
     if (this.y - this.height > wh || this.y + this.height < 0) {
         this.scale = 0;
         this.y = Math.random() * wh;
     }
     this.width = 473.8 * this.scale;
     this.height = 408.6 * this.scale;
 }
 Heart.prototype.draw = function() {
     ctx.globalAlpha = this.opacity;
     ctx.drawImage(heartImage, this.x - this.width * 0.5, this.y - this.height * 0.5, this.width, this.height);
 }

 function render() {
     ctx.clearRect(0, 0, ww, wh);
     // ctx.globalAlpha = 1;
     // ctx.fillStyle = "rgba(255,255,255,0.3)";
     // ctx.fillRect(0, 0, ww, wh);
     for (var i = 0; i < num; i++) {
         hearts[i].update();
         hearts[i].draw();
     }
     requestAnimationFrame(render);
 }

 var heartImage = new Image();
 heartImage.onload = init();
 heartImage.src = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";

 window.addEventListener("resize", function() {
     ww = window.innerWidth;
     wh = window.innerHeight;
 })
</script>

</body>
</html>

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