CGFloat corner = 50;
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [UIBezierPath bezierPathWithRoundedRect:self.qa.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight | UIRectCornerBottomLeft cornerRadii:CGSizeMake(corner, corner)].CGPath;
self.qa.layer.mask = shapeLayer;