2048 游戏里最关键的就是消掉方块和在屏幕任意位置输出数据。后者通过 ncurses 库可以轻松实现。要实现2048 游戏目前有两个关键点:
1.在满足条件情况下消除方块
2.允许在游戏主界面(16 宫格)中任意一格输出数据
其中第二点借助 ncurses 库可以较容易实现,但是第一点要稍微麻烦些。
第一点的实现思路是,我们创建一个与游戏地图相同维数的数组矩阵,通过数组矩阵来维护 2048 游戏中每个格子的数据与状态。从而玩家的移动操作都可以映射为对数组矩阵的操作。
来源: 实验楼
效果
#include <stdio.h>
#include <stdlib.h>
#include <curses.h>
#include <unistd.h>
#include <signal.h>
int a[4][4] = {0};
int empty;
int old_y, old_x;
void draw();
void play();
void init();
void draw_one(int y, int x);
void cnt_value(int *new_y, int *new_x);
int game_over();
int cnt_one(int y, int x);
int main()
{
init();
play();
endwin();
return 0;
}
void init()
{
int x, y;
initscr();
cbreak();
noecho();
curs_set(0);
empty = 15;
srand(time(0));
x = rand() % 4;
y = rand() % 4;
a[y][x] = 2;
draw();
}
void draw()
{
int n, m, x, y;
char c[4] = {'0', '0', '0', '0'};
clear();
for(n = 0; n < 9; n += 2)
{
for(m = 0; m < 21; m++)
{
move(n, m);
addch('-');
refresh();
}
}
for(m = 0; m < 22; m +=5)
{
for(n = 1; n < 8; n++)
{
move(n, m);
addch('|');
refresh();
}
}
for(y = 0; y < 4; y++)
{
for(x = 0; x < 4; x++)
{
draw_one(y, x);
}
}
}
void draw_one(int y, int x)
{
int i, m, k, j;
char c[5] = {0x00};
i = a[y][x];
m = 0;
while(i > 0)
{
j = i % 10;
c[m++] = j + '0';
i = i / 10;
}
m = 0;
k = (x + 1) * 5 - 1;
while(c[m] != 0x00)
{
move(2*y+1, k);
addch(c[m++]);
k--;
}
}
void play()
{
int x, y, i, new_x, new_y, temp;
int old_empty, move;
char ch;
while(1)
{
move = 0;
old_empty = empty;
ch = getch();
switch(ch) {
case 97:
case 104:
case 68:
for(y = 0; y < 4; y++)
for(x = 0; x < 4; )
{
if(a[y][x] == 0)
{
x++;
continue;
}
else
{
for(i = x + 1; i < 4; i++)
{
if(a[y][i] == 0)
{
continue;
}
else
{
if(a[y][x] == a[y][i])
{
a[y][x] += a[y][i];
a[y][i] = 0;
empty++;
break;
}
else
{
break;
}
}
}
x = i;
}
}
for(y = 0; y < 4; y++)
for(x = 0; x < 4; x++)
{
if(a[y][x] == 0)
{
continue;
}
else
{
for(i = x; (i > 0) && (a[y][i-1] == 0); i--)
{
a[y][i-1] = a[y][i];
a[y][i] = 0;
move = 1;
}
}
}
break;
case 100:
case 108:
case 67:
for(y = 0; y < 4; y++)
for(x = 3; x >= 0; )
{
if(a[y][x] == 0)
{
x--;
continue;
}
else
{
for(i = x - 1; i >= 0; i--)
{
if(a[y][i] == 0)
{
continue;
}
else if(a[y][x] == a[y][i])
{
a[y][x] += a[y][i];
a[y][i] = 0;
empty++;
break;
}
else
{
break;
}
}
x = i;
}
}
for(y = 0; y < 4; y++)
for(x = 3; x >= 0; x--)
{
if(a[y][x] == 0)
{
continue;
} else
{
for(i = x; (i < 3) && (a[y][i+1] == 0); i++)
{
a[y][i+1] = a[y][i];
a[y][i] = 0;
move = 1;
}
}
}
break;
case 119:
case 107:
case 65:
for(x = 0; x < 4; x++)
for(y = 0; y < 4; )
{
if(a[y][x] == 0)
{
y++;
continue;
}
else
{
for(i = y + 1; i < 4; i++)
{
if(a[i][x] == 0)
{
continue;
}
else if(a[y][x] == a[i][x])
{
a[y][x] += a[i][x];
a[i][x] = 0;
empty++;
break;
} else
{
break;
}
}
y = i;
}
}
for(x = 0; x < 4; x++)
for(y = 0; y < 4; y++)
{
if(a[y][x] == 0)
{
continue;
}
else
{
for(i = y; (i > 0) && (a[i-1][x] == 0); i--)
{
a[i-1][x] = a[i][x];
a[i][x] = 0;
move = 1;
}
}
}
break;
case 115:
case 106:
case 66:
for(x = 0; x < 4; x++)
for(y = 3; y >= 0; )
{
if(a[y][x] == 0)
{
y--;
continue;
}
else
{
for(i = y - 1; i >= 0; i--)
{
if(a[i][x] == 0)
{
continue;
}
else if(a[y][x] == a[i][x])
{
a[y][x] += a[i][x];
a[i][x] = 0;
empty++;
break;
}
else
{
break;
}
}
y = i;
}
}
for(x = 0; x < 4; x++)
for(y = 3; y >= 0; y--)
{
if(a[y][x] == 0)
{
continue;
}
else
{
for(i = y; (i < 3) && (a[i+1][x] == 0); i++)
{
a[i+1][x] = a[i][x];
a[i][x] = 0;
move = 1;
}
}
}
break;
case 'Q':
case 'q':
game_over();
break;
default:
continue;
break;
}
if(empty <= 0)
game_over();
if((empty != old_empty) || (move == 1))
{
do{
new_x = rand() % 4;
new_y = rand() % 4;
}while(a[new_y][new_x] != 0);
cnt_value(&new_y, &new_x);
do {
temp = rand() % 4;
}while(temp == 0 || temp == 2);
a[new_y][new_x] = temp + 1;
empty--;
}
draw();
}
}
int cnt_one(int y, int x)
{
int value = 1;
if(y - 1 > 0)
a[y-1][x] ? 0 : value++;
if(y + 1 < 4)
a[y+1][x] ? 0 : value++;
if(x - 1 >= 0)
a[y][x-1] ? 0 : value++;
if(x + 1 < 4)
a[y][x+1] ? 0 : value++;
if(y - 1 >= 0 && x - 1 >= 0)
a[y-1][x-1] ? 0 : value++;
if(y - 1 >= 0 && x + 1 < 4)
a[y-1][x+1] ? 0 : value++;
if(y + 1 < 4 && x - 1 >= 0)
a[y+1][x-1] ? 0 : value++;
if(y + 1 < 4 && x + 1 < 4)
a[y+1][x+1] ? 0 : value++;
return value;
}
void cnt_value(int *new_y, int *new_x)
{
int max_x, max_y, x, y, value;
int max = 0;
max = cnt_one(*new_y, *new_x);
for(y = 0; y < 4; y++)
for(x = 0; x < 4; x++)
{
if(!a[y][x])
{
value = cnt_one(y, x);
if(value > max && old_y != y && old_x != x)
{
*new_y = y;
*new_x = x;
old_x = x;
old_y = y;
break;
}
}
}
}
int game_over()
{
sleep(1);
endwin();
exit(0);
}