GridBagLayout是面板设计中最复杂的布局工具,当然用的好的话也是最方便的。
本文主要通过设计一个计算器界面的方式,来学习GridBagLayout的使用。最终的效果如下图所示:
GridBagLayout其组件的摆放都是有GridBagConstraints控制的。可以将需要设计的界面划分成许多个纵横的小网格,每个网格里面最多放置一个组件,一个组件可以占用多个网格。
网格的定义是由gridx和gridy定义的,前者表示横坐标,后者表示纵坐标,坐标是从0开始,从整个面板的左上角开始算起,所以在上图中,按钮7所在的位置gridx=0,gridy=0;以此类推,后面所有的网格位置都可以这样定义;
但是图中网格的宽度和高度是由什么定义的呢?答案是gridwidth和gridheight,为1表示占用一个网格,为2表示占用两个网格,如上图中"+"的gridwidth=1,gridheight=2;
知道这两个,就可以大体把网格划分清楚,每一个的具体位置也就有了着落。有朋友会说,我也是这样写的,但是组件怎么就那么小呢?那是因为GridBaglayout里面还有一项参数weight,她控制着组件随着面板的变化自身的变化情况,默认情况下weightx=0,weighty=0,意思是组件大小固定,不管面板如何变,自身就那么大,但是如果想让组件随面板变化的话,可以设置weightx和weighty,设置为浮点数也行,其值代表着变化的大小,也就是你宽度设为2,高度设为1的话,拉大面板会使组件越变越宽。
这三个是比较重要的Constraints,另外,还有insets,其有四个参数,表示其上左下右和相邻组件的最小间隔;ipadx和ipady表示组件间距,默认是0(其和insets不同读者可以自己摸索一下);fill参数表示当网格区域比组件大的伤害,组件是以何种方式填充区域,是全方位还是水平或竖直;anchor是区域比组件大时,组件应该显示在区域的哪个方位,西北还是东南;
下面是我实现面板显示部分的主要代码:
private JPanel createPanel(){
JPanel panel = new JPanel();
GridBagLayout gbl = new GridBagLayout();
GridBagConstraints gbs = new GridBagConstraints();
panel.setLayout(gbl);
panel.add(bt7);panel.add(bt8);panel.add(bt9);panel.add(btp);
panel.add(bt4);panel.add(bt5);panel.add(bt6);
panel.add(bt1);panel.add(bt2);panel.add(bt9);panel.add(btp);
panel.add(bt1);panel.add(bt2);panel.add(bt3);panel.add(btm);
panel.add(bt0);panel.add(btdot);
panel.add(btsignleft);panel.add(btsignright);panel.add(bte);panel.add(btmp);
panel.add(btclear);panel.add(bt); panel.add(btd);
panel.add(textField);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=0;
gbl.setConstraints(bt7, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=1;gbs.gridy=0;
gbl.setConstraints(bt8, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=2;gbs.gridy=0;
gbl.setConstraints(bt9, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=2;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=3;gbs.gridy=0;
gbl.setConstraints(btp, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=1;
gbl.setConstraints(bt4, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=1;gbs.gridy=1;
gbl.setConstraints(bt5, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=2;gbs.gridy=1;
gbl.setConstraints(bt6, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=2;
gbl.setConstraints(bt1, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=1;gbs.gridy=2;
gbl.setConstraints(bt2, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=2;gbs.gridy=2;
gbl.setConstraints(bt3, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=2;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=3;gbs.gridy=2;
gbl.setConstraints(btm, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=2;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=3;
gbl.setConstraints(bt0, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=2;gbs.gridy=3;
gbl.setConstraints(btdot, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=4;
gbl.setConstraints(btsignleft, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=1;gbs.gridy=4;
gbl.setConstraints(btsignright, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=2;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=2;gbs.gridy=4;
gbl.setConstraints(bte, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=3;gbs.gridy=4;
gbl.setConstraints(btmp, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=5;
gbl.setConstraints(btclear, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=1;gbs.gridy=5;
gbl.setConstraints(bt, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=1;gbs.gridheight=1;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=3;gbs.gridy=5;
gbl.setConstraints(btd, gbs);
gbs.fill=GridBagConstraints.BOTH;gbs.gridwidth=4;gbs.gridheight=3;
gbs.insets=new Insets(5, 5, 5, 5);gbs.weightx=1;gbs.weighty=1;
gbs.gridx=0;gbs.gridy=6;
gbl.setConstraints(textField, gbs);
return panel;
}
加一句:panel增加组件的顺序非常重要,一定要按照从左到右,从上到下的顺序添加。