Android 展开式(可收缩)菜单弹出效果简单实现【AnimatorSet】

展开式(可收缩)菜单弹出效果简单实现 - 主要是通过AnimatorSet联动实现
属性动画简单使用可参考:Android 属性动画(Animator)简单使用

可以分为3种ObjectAnimator动画:

位移动画(translationX/translationY)
透明度动画(alpha)
旋转动画(rotation)

 

先上效果:                

AnimatorSet jpg

开始贴代码

#1 xml布局:(FloatingActionButton换成其他View都可以,这儿只是示例)

<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    //...TODO anything

    <FrameLayout android:id="@+id/main_layout_bg"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@color/color_on_black_50"
        android:clickable="true"
        android:visibility="gone" />

    <com.google.android.material.floatingactionbutton.FloatingActionButton android:id="@+id/main_fab_transfer"
        style="@style/GreenFabButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:src="@drawable/ic_transfer"
        android:visibility="gone"
        android:layout_gravity="bottom|end"
        android:layout_margin="@dimen/fab_margin"/>

    <com.google.android.material.floatingactionbutton.FloatingActionButton android:id="@+id/main_fab_return"
        style="@style/GreenFabButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:src="@drawable/ic_return"
        android:visibility="gone"
        android:layout_gravity="bottom|end"
        android:layout_margin="@dimen/fab_margin"/>

    <com.google.android.material.floatingactionbutton.FloatingActionButton android:id="@+id/main_fab_minus"
        style="@style/GreenFabButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:src="@drawable/ic_minus"
        android:visibility="gone"
        android:layout_gravity="bottom|end"
        android:layout_margin="@dimen/fab_margin"
        />

    <com.google.android.material.floatingactionbutton.FloatingActionButton android:id="@+id/main_fab_plus"
        style="@style/GreenFabButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginEnd="30dp"
        android:src="@drawable/ic_plus"
        android:visibility="gone"
        android:layout_gravity="bottom|end"
        android:layout_margin="@dimen/fab_margin" />
    
    <com.google.android.material.floatingactionbutton.FloatingActionButton android:id="@+id/main_fab"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="bottom|end"
        android:visibility="visible"
        android:layout_margin="@dimen/fab_margin"
        app:fabCustomSize="60dp"
        app:tint="@color/colorWhite"
        app:maxImageSize="30dp"
        app:srcCompat="@android:drawable/ic_dialog_email" />

</androidx.coordinatorlayout.widget.CoordinatorLayout>

cc: 因为要从一个菜单按钮弹出,所以其他子菜单按钮需要放置在统一位置即可,最好将菜单按钮放在最上层;

 

#2 动画代码:
    位移动画(translationX/translationY):)

ObjectAnimator.ofFloat(
                    menuView,
                    "translationX",
                    0F,
                    x)

ObjectAnimator.ofFloat(
                    menuView,
                    "translationY",
                    0F,
                    y)
//x,y 可以理解为 移动终点坐标点至起始点的距离

透明度动画(alpha) :)

ObjectAnimator.ofFloat(menuView, "alpha", 0F, 1F)


旋转动画(rotation) :)

ObjectAnimator.ofFloat(mainView, "rotation", 0F, 90F) //旋转90度

 

#3 Activity/Fragment 最终实现:)

class MainActivity : AppCompatActivity() {

    private var menuViews = mutableListOf<FloatingActionButton>()
    private var isMenuOpen = false
    companion object {
        private const val DISTANCE: Int = 70
        private const val ANIMATION_ALPHA: Long = 600
        private const val ANIMATION_TRANSLATION: Long = 600
        private const val ANIMATION_ROTATION: Long = 800
    }
    //每个子菜单弹出后的点坐标,即水平方向张开
    private val childMenuPoints by lazy {
        mutableListOf(
            PointF(DISTANCE.toDp() * -1, 0F),
            PointF(DISTANCE.toDp() * -2, 0F),
            PointF(DISTANCE.toDp() * -3, 0F),
            PointF(DISTANCE.toDp() * -4, 0F)
        )
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        menuViews.add(main_fab_minus)
        menuViews.add(main_fab_plus)
        menuViews.add(main_fab_return)
        menuViews.add(main_fab_transfer)

        main_layout_bg.setOnClickListener {
            showCloseAnim()
        }

        main_fab.setOnClickListener {
            if (!isMenuOpen) {
                showOpenAnim()
            } else {
                showCloseAnim()
            }
        }
    }

    private fun showOpenAnim() {
        main_fab.isEnabled = false
        main_layout_bg.show()
        //for循环来开始小图标的出现动画
        for (i in menuViews.indices) {
            menuViews[i].show()
            val set = AnimatorSet()
            with(set) {
                playTogether(
                    ObjectAnimator.ofFloat(menuViews[i], "translationX", 0F, childMenuPoints[i].x),
                    ObjectAnimator.ofFloat(menuViews[i], "translationY", 0F, childMenuPoints[i].y),
                    ObjectAnimator.ofFloat(menuViews[i], "alpha", 0F, 1F).setDuration(ANIMATION_ALPHA)
                )
                interpolator = BounceInterpolator()//添加回弹动画
                duration = ANIMATION_TRANSLATION
                start()
                addListener(object : Animator.AnimatorListener {
                    override fun onAnimationRepeat(animation: Animator?) {
                    }
                    override fun onAnimationEnd(animation: Animator?) {
                        //菜单状态置开启
                        isMenuOpen = true
                        main_fab.isEnabled = true
                    }
                    override fun onAnimationCancel(animation: Animator?) {
                    }
                    override fun onAnimationStart(animation: Animator?) {
                    }
                })
            }
        }

        //转动图标本身90°
        val rotate: ObjectAnimator = ObjectAnimator.ofFloat(main_fab, "rotation", 0F, 90F)
                .setDuration(ANIMATION_ROTATION)
        rotate.interpolator = BounceInterpolator()//添加回弹动画
        rotate.start()
    }

    private fun showCloseAnim() {
        main_fab.isEnabled = false
        main_layout_bg.hide()
        //for循环来开始小图标的出现动画
        for (i in menuViews.indices) {
            val set = AnimatorSet()
            with(set){
                playTogether(
                    ObjectAnimator.ofFloat(menuViews[i], "translationX", childMenuPoints[i].x, 0F),
                    ObjectAnimator.ofFloat(menuViews[i], "translationY", childMenuPoints[i].y, 0F),
                    ObjectAnimator.ofFloat(menuViews[i], "alpha", 1f, 0f).setDuration(ANIMATION_ALPHA)
                )
                interpolator = BounceInterpolator() //添加回弹动画
                duration = ANIMATION_TRANSLATION
                start()
                addListener(object : Animator.AnimatorListener {
                    override fun onAnimationRepeat(animation: Animator?) {
                    }
                    override fun onAnimationEnd(animation: Animator?) {
                        menuViews[i].hide()
                        //菜单状态置关闭
                        isMenuOpen = false
                        main_fab.isEnabled = true
                    }
                    override fun onAnimationCancel(animation: Animator?) {
                    }
                    override fun onAnimationStart(animation: Animator?) {
                    }
                })
            }
        }

        //转动标本身90°
        val rotate: ObjectAnimator = ObjectAnimator.ofFloat(main_fab, "rotation", 0F, 90F)
            .setDuration(ANIMATION_ROTATION)
        rotate.interpolator = BounceInterpolator()
        rotate.start()
    }
}

cc: 以上代码为水平展开式(可收缩)菜单弹出效果,易于简单说明;爆炸式展开的现实其实逻辑是一致的,只需更改子菜单点坐标即可;

 

源码附上

Git地址: ExpandableMenuDemo

 

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