目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideHelpConfig.cs
对应配置文件:
Assets/Resources/Config/HelpTips.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<HelpTips xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<info id="20001">
<tiptimes>1</tiptimes>
<tipmatches>5</tipmatches>
<Info>商城购买提示</Info>
<tippath>Position/Task5</tippath>
<tipevent>-5008</tipevent>
<tipShowTimes>6</tipShowTimes>
</info>
<info id="20002">
<tiptimes>2</tiptimes>
<tipmatches>5</tipmatches>
<Info>血量不足回城提示</Info>
<tippath>Position/Task6</tippath>
<tipevent>-5009</tipevent>
<tipShowTimes>10</tipShowTimes>
</info>
<info id="20003">
<tiptimes>2</tiptimes>
<tipmatches>5</tipmatches>
<Info>暴怒提示</Info>
<tippath>Position/Task7</tippath>
<tipevent>-5010</tipevent>
<tipShowTimes>10</tipShowTimes>
</info>
<info id="20004">
<tiptimes>1</tiptimes>
<tipmatches>5</tipmatches>
<Info>商店消耗提示</Info>
<tippath>Position/Task9</tippath>
<tipevent>-5011</tipevent>
<tipShowTimes>6</tipShowTimes>
</info>
</HelpTips>
ReadGuideHelpConfig.cs
using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;
//新手教程相关
//对应的配置文件:Assets/Resources/Cofig/HelpTips.xml
public class ReadGuideHelpConfig
{
XmlDocument xmlDoc = null;
//构造函数
public ReadGuideHelpConfig(string xmlFilePath)
{
ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;
if (!xmlfile)
{
Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
}
xmlDoc = new XmlDocument ();
xmlDoc.LoadXml (xmlfile.text);
XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("HelpTips").ChildNodes;
for (int i = 0; i < infoNodeList.Count; i++)
{
if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
{
continue;
}
string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;
GuideHelpData helpInfo = new GuideHelpData ();
helpInfo.helpId = Convert.ToInt32 (typeName);
foreach(XmlElement xEle in infoNodeList[i].ChildNodes)
{
switch (xEle.Name)
{
case "tiptimes":
helpInfo.helpTimes = Convert.ToInt32 (xEle.InnerText);
break;
case "tipMatches":
helpInfo.helpMatches = Convert.ToInt32 (xEle.InnerText);
break;
case "tipPath":
helpInfo.helpObjPathList = GameMethod.ResolveToStrList (Convert.ToString (xEle.InnerText), ';');
break;
case "tipevent":
helpInfo.helpTriggerEvent = Convert.ToInt32 (xEle.InnerText);
break;
case "tipShowTimes":
helpInfo.helpShowTime = Convert.ToSingle (xEle.InnerText);
break;
}
}
ConfigReader.guideHelpXmlInfoDict.Add (helpInfo.helpId, helpInfo);
}
}
}
/*
对应的XML格式如下:
<info id="20001">
<tiptimes>1</tiptimes>
<tipmatches>5</tipmatches>
<Info>商城购买提示</Info>
<tippath>Position/Task5</tippath>
<tipevent>-5008</tipevent>
<tipShowTimes>6</tipShowTimes>
</info>
*/
public class GuideHelpData
{
public int helpId;
public int helpTimes;
public int helpMatches;
public List<string> helpObjPathList;
public int helpTriggerEvent;
public float helpShowTime;
}