ConfigReader(十四)—— ReadGuideHelpConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideHelpConfig.cs

对应配置文件:
Assets/Resources/Config/HelpTips.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<HelpTips xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info id="20001">
        <tiptimes>1</tiptimes>
        <tipmatches>5</tipmatches>
        <Info>商城购买提示</Info>
        <tippath>Position/Task5</tippath>
        <tipevent>-5008</tipevent>
        <tipShowTimes>6</tipShowTimes>
    </info>
    <info id="20002">
        <tiptimes>2</tiptimes>
        <tipmatches>5</tipmatches>
        <Info>血量不足回城提示</Info>
        <tippath>Position/Task6</tippath>
        <tipevent>-5009</tipevent>
        <tipShowTimes>10</tipShowTimes>
    </info>
    <info id="20003">
        <tiptimes>2</tiptimes>
        <tipmatches>5</tipmatches>
        <Info>暴怒提示</Info>
        <tippath>Position/Task7</tippath>
        <tipevent>-5010</tipevent>
        <tipShowTimes>10</tipShowTimes>
    </info>
    <info id="20004">
        <tiptimes>1</tiptimes>
        <tipmatches>5</tipmatches>
        <Info>商店消耗提示</Info>
        <tippath>Position/Task9</tippath>
        <tipevent>-5011</tipevent>
        <tipShowTimes>6</tipShowTimes>
    </info>
</HelpTips>

ReadGuideHelpConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//新手教程相关
//对应的配置文件:Assets/Resources/Cofig/HelpTips.xml
public class ReadGuideHelpConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadGuideHelpConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("HelpTips").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            GuideHelpData helpInfo = new GuideHelpData ();
            helpInfo.helpId = Convert.ToInt32 (typeName);

            foreach(XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "tiptimes":
                    helpInfo.helpTimes = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "tipMatches":
                    helpInfo.helpMatches = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "tipPath":
                    helpInfo.helpObjPathList = GameMethod.ResolveToStrList (Convert.ToString (xEle.InnerText), ';');
                    break;

                case "tipevent":
                    helpInfo.helpTriggerEvent = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "tipShowTimes":
                    helpInfo.helpShowTime = Convert.ToSingle (xEle.InnerText);
                    break;
                }
            }

            ConfigReader.guideHelpXmlInfoDict.Add (helpInfo.helpId, helpInfo);
        }
    }
}

/*
对应的XML格式如下:
<info id="20001">
    <tiptimes>1</tiptimes>
    <tipmatches>5</tipmatches>
    <Info>商城购买提示</Info>
    <tippath>Position/Task5</tippath>
    <tipevent>-5008</tipevent>
    <tipShowTimes>6</tipShowTimes>
</info>
*/
public class GuideHelpData
{
    public int helpId;
    public int helpTimes;
    public int helpMatches;
    public List<string> helpObjPathList;
    public int helpTriggerEvent;
    public float helpShowTime;
}
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