ConfigReader(二十二)—— ReadGuideRewardTaskConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideRewardTaskConfig.cs

对应xml配置文件:
Assets/Resources/Config/Award.xml

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Award xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info id="1001">
        <award>1</award>
        <quantity>500</quantity>
        <pos>0</pos>
    </info>
    <info id="1002">
        <award>2</award>
        <quantity>0</quantity>
    </info>
</Award>

ReadGuideRewardTaskConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//Guide相关
//对应配置文件:Assets/Resources/Config/Award.xml
public class ReadGuideRewardTaskConfig
{
    XmlDocument xmlDoc = null;

    public ReadGuideRewardTaskConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("Award").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            //在Guide那部分定义
            CRewardTask rewardInfo = new CRewardTask ();
            rewardInfo.TaskId = Convert.ToInt32 (typeName);
            rewardInfo.TaskType = GuideTaskType.RewardTipTask;

            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "award":
                    rewardInfo.RewardType = (RewardTaskType)Convert.ToInt32 (xEle.InnerText);
                    break;

                case "quantity":
                    rewardInfo.RewardResult = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "pos":
                    string pos = Convert.ToString (xEle.InnerText);

                    if (pos.Length == 1)
                    {
                        rewardInfo.EffectPos = Vector3.zero;
                    }
                    else
                    {
                        List<float> posList = GameMethod.ResolveToFloatList (Convert.ToString (xEle.InnerText), ';');
                        rewardInfo.EffectPos = new Vector3 (posList [0], posList [1], posList [2]);
                    }
                    break;

                case "path":
                    rewardInfo.EffectPath = Convert.ToString (xEle.InnerText);
                    break;
                }
            }

            CTaskBase.rewardTaskDic.Add (rewardInfo.TaskId, rewardInfo);
        }
    }
}

/*
XML格式还是放在这里:
<info id="1001">
    <award>1</award>
    <quantity>500</quantity>
    <pos>0</pos>
</info>
*/
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