ConfigReader(三十六)—— ReadMapObjConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadMapObjConfig.cs

对应配置文件:
Assets/Resources/Config/MapObjCfg.xml
部分如下:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<MapObjCfg xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info un32ID="100">
        <un32MapID>1000</un32MapID>
        <eObjectTypeID>21006</eObjectTypeID>
        <un32ObjIdx>100</un32ObjIdx>
        <n32Camp>1</n32Camp>
        <cBornPos>6269,6000,9998</cBornPos>
        <cBornDir>0,0,1</cBornDir>
        <ReplaceID>JLZJDPS001</ReplaceID>
        <n32Visibility>0</n32Visibility>
        <eAttackMode>1</eAttackMode>
    </info>
    <info un32ID="101">
        <un32MapID>1000</un32MapID>
        <eObjectTypeID>21002</eObjectTypeID>
        <un32ObjIdx>101</un32ObjIdx>
        <n32Camp>0</n32Camp>
        <cBornPos>5195,6003,10952</cBornPos>
        <cBornDir>0,0,1</cBornDir>
        <ReplaceID>0</ReplaceID>
        <n32Visibility>0</n32Visibility>
        <eAttackMode>1</eAttackMode>
    </info>
    <info un32ID="102">
        <un32MapID>1000</un32MapID>
        <eObjectTypeID>21008</eObjectTypeID>
        <un32ObjIdx>102</un32ObjIdx>
        <n32Camp>1</n32Camp>
        <cBornPos>8109,6014,9150</cBornPos>
        <cBornDir>0,0,1</cBornDir>
        <ReplaceID>JLBYPS001</ReplaceID>
        <n32Visibility>0</n32Visibility>
        <eAttackMode>1</eAttackMode>
    </info>

ReadMapObjConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//对应配置文件:Assets/Resources/Config/MapObjCfg.xml
public class ReadMapObjConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadMapObjConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.Load (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("MapObjCfg").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32ID") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("un32ID").InnerText;

            MapObjConfigInfo objInfo = new MapObjConfigInfo ();
            objInfo.un32Id = Convert.ToInt32 (typeName);

            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch(xEle.Name)
                {
                case "un32MapID":
                    objInfo.un32MapID = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "eObjectTypeID":
                    objInfo.eObjectTypeID = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "un32ObjIdx":
                    objInfo.un32ObjIdx = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "n32Camp":
                    objInfo.n32Camp = Convert.ToInt32 (xEle.InnerText);
                    break;

              //case "cBornPos":
              //    objInfo.cBornPos = GameMethod.ResolveToVector3(xEle.InnerText);
              //    break;
                case "cBornDir":
                    objInfo.cBornDir = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "ReplaceID":
                    objInfo.ReplaceID = xEle.InnerText;
                    break;

                case "n32Visibility":
                    objInfo.n32Visibility = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "eAttackMode":
                    objInfo.eAttackMode = Convert.ToInt32 (xEle.InnerText);
                    break;
                }
            }

            ConfigReader.mapObjXmlInfoDict.Add (Convert.ToInt32 (typeName), objInfo);
        }
    }
}

/*
<info un32ID="100">
    <un32MapID>1000</un32MapID>
    <eObjectTypeID>21006</eObjectTypeID>
    <un32ObjIdx>100</un32ObjIdx>
    <n32Camp>1</n32Camp>
    <cBornPos>6269,6000,9998</cBornPos>
    <cBornDir>0,0,1</cBornDir>
    <ReplaceID>JLZJDPS001</ReplaceID>
    <n32Visibility>0</n32Visibility>
    <eAttackMode>1</eAttackMode>
</info>
*/
public class MapObjConfigInfo: System.Object
{
    #region NPC信息
    public int un32Id;
    public int un32MapID;
    public int eObjectTypeID;
    public int un32ObjIdx;
    public int n32Camp;
    public Vector3 cBornPos;
    public Vector3 cBornDir;
    public string ReplaceID;
    public int n32Visibility;
    public int eAttackMode;
    #endregion
}
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