HTML精美大转盘源码

首先看下效果图:


1、JSP页面代码

<%@ page language="java" import="java.util.*" pageEncoding="UTF-8"%>
<%@taglib prefix="s" uri="/struts-tags"%>
<%
String path = request.getContextPath();
String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/";

%>

<!DOCTYPE html>
<html>
<head lang="en">
    <meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no">
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
    <meta name="HandheldFriendly" content="true">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>转盘抽奖</title>
    <link href="<%=basePath%>wxfront/css/common.css" rel="stylesheet" type="text/css">
</head>
<body style="background-color: #259ee0;">
<input id="names" type="hidden" value='<s:property value="name"/>'>
<input id="colors" type="hidden" value='<s:property value="colors"/>'>
<section class="max-width turnplate-box">
    <article class="top">
        <img src="<%=basePath%>wxfront/images/xydzp.png"/>
        <p>
            <a>您有<span class="num"><s:property value="num"/></span>次抽奖机会</a>
        </p>
    </article>
    <article class="turn-plate">
        <div class="banner">
            <div class="turnplate" style="background-image:url(<%=basePath%>wxfront/images/turnplate-bg.png);background-size:100% 100%;">
                <canvas class="item" id="wheelcanvas" width="422px" height="422px"></canvas>
                <img class="pointer" src="<%=basePath%>wxfront/images/turnplate-pointer.png"/>
            </div>
        </div>
    </article>
    <article class="bottom">
        <a class="btns">
            <button>抽奖说明</button>
            <button>我的奖品</button>
        </a>
        <a class="msg-text">
            <i class="icon-jiao"></i>
            <div>
                <p>1、每次抽奖需要消耗10个积分;</p>
                <p>2、除去积分立返外,每月第三周会统一发送活动奖品;</p>
                <p>3、活动奖品图仅供参考,我们会为您寄送同等价值的同类产品,实际奖品以收货为准。</p>
            </div>
        </a>
    </article>
</section>
</body>
<script src="<%=basePath%>wxfront/js/jquery-1.7.min.js"></script>
<script src="<%=basePath%>wxfront/js/awardRotate.js"></script>
<script src="<%=basePath%>wxfront/js/turnplate.js"></script>
</html>

2、awardRotate.js

(function($) {
	var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
	for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == '\v'
	var IE = eval('"v"=="\v"');

	jQuery.fn.extend({
		rotate:function(parameters)
		{
			if (this.length===0||typeof parameters=="undefined") return;
			if (typeof parameters=="number") parameters={angle:parameters};
			var returned=[];
			for (var i=0,i0=this.length;i<i0;i++)
			{
				var element=this.get(i);
				if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

					var paramClone = $.extend(true, {}, parameters);
					var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

					returned.push($(newRotObject));
				}
				else {
					element.Wilq32.PhotoEffect._handleRotation(parameters);
				}
			}
			return returned;
		},
		getRotateAngle: function(){
			var ret = [];
			for (var i=0,i0=this.length;i<i0;i++)
			{
				var element=this.get(i);
				if (element.Wilq32 && element.Wilq32.PhotoEffect) {
					ret[i] = element.Wilq32.PhotoEffect._angle;
				}
			}
			return ret;
		},
		stopRotate: function(){
			for (var i=0,i0=this.length;i<i0;i++)
			{
				var element=this.get(i);
				if (element.Wilq32 && element.Wilq32.PhotoEffect) {
					clearTimeout(element.Wilq32.PhotoEffect._timer);
				}
			}
		}
	});

// Library agnostic interface

	Wilq32=window.Wilq32||{};
	Wilq32.PhotoEffect=(function(){

		if (supportedCSS) {
			return function(img,parameters){
				img.Wilq32 = {
					PhotoEffect: this
				};

				this._img = this._rootObj = this._eventObj = img;
				this._handleRotation(parameters);
			}
		} else {
			return function(img,parameters) {
				// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
				this._img = img;

				this._rootObj=document.createElement('span');
				this._rootObj.style.display="inline-block";
				this._rootObj.Wilq32 =
				{
					PhotoEffect: this
				};
				img.parentNode.insertBefore(this._rootObj,img);

				if (img.complete) {
					this._Loader(parameters);
				} else {
					var self=this;
					// TODO: Remove jQuery dependency
					jQuery(this._img).bind("load", function()
					{
						self._Loader(parameters);
					});
				}
			}
		}
	})();

	Wilq32.PhotoEffect.prototype={
		_setupParameters : function (parameters){
			this._parameters = this._parameters || {};
			if (typeof this._angle !== "number") this._angle = 0 ;
			if (typeof parameters.angle==="number") this._angle = parameters.angle;
			this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);

			this._parameters.step = parameters.step || this._parameters.step || null;
			this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
			this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
			this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
			if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
		},
		_handleRotation : function(parameters){
			this._setupParameters(parameters);
			if (this._angle==this._parameters.animateTo) {
				this._rotate(this._angle);
			}
			else {
				this._animateStart();
			}
		},

		_BindEvents:function(events){
			if (events && this._eventObj)
			{
				// Unbinding previous Events
				if (this._parameters.bind){
					var oldEvents = this._parameters.bind;
					for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
					// TODO: Remove jQuery dependency
						jQuery(this._eventObj).unbind(a,oldEvents[a]);
				}

				this._parameters.bind = events;
				for (var a in events) if (events.hasOwnProperty(a))
				// TODO: Remove jQuery dependency
					jQuery(this._eventObj).bind(a,events[a]);
			}
		},

		_Loader:(function()
		{
			if (IE)
				return function(parameters)
				{
					var width=this._img.width;
					var height=this._img.height;
					this._img.parentNode.removeChild(this._img);

					this._vimage = this.createVMLNode('image');
					this._vimage.src=this._img.src;
					this._vimage.style.height=height+"px";
					this._vimage.style.width=width+"px";
					this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
					this._vimage.style.top = "0px";
					this._vimage.style.left = "0px";

					/* Group minifying a small 1px precision problem when rotating object */
					this._container =  this.createVMLNode('group');
					this._container.style.width=width;
					this._container.style.height=height;
					this._container.style.position="absolute";
					this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
					this._container.appendChild(this._vimage);

					this._rootObj.appendChild(this._container);
					this._rootObj.style.position="relative"; // FIXES IE PROBLEM
					this._rootObj.style.width=width+"px";
					this._rootObj.style.height=height+"px";
					this._rootObj.setAttribute('id',this._img.getAttribute('id'));
					this._rootObj.className=this._img.className;
					this._eventObj = this._rootObj;
					this._handleRotation(parameters);
				}
			else
				return function (parameters)
				{
					this._rootObj.setAttribute('id',this._img.getAttribute('id'));
					this._rootObj.className=this._img.className;

					this._width=this._img.width;
					this._height=this._img.height;
					this._widthHalf=this._width/2; // used for optimisation
					this._heightHalf=this._height/2;// used for optimisation

					var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

					this._widthAdd = _widthMax - this._width;
					this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
					this._widthAddHalf=this._widthAdd/2; // used for optimisation
					this._heightAddHalf=this._heightAdd/2;// used for optimisation

					this._img.parentNode.removeChild(this._img);

					this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
					this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;

					this._canvas=document.createElement('canvas');
					this._canvas.setAttribute('width',this._width);
					this._canvas.style.position="relative";
					this._canvas.style.left = -this._widthAddHalf + "px";
					this._canvas.style.top = -this._heightAddHalf + "px";
					this._canvas.Wilq32 = this._rootObj.Wilq32;

					this._rootObj.appendChild(this._canvas);
					this._rootObj.style.width=this._width+"px";
					this._rootObj.style.height=this._height+"px";
					this._eventObj = this._canvas;

					this._cnv=this._canvas.getContext('2d');
					this._handleRotation(parameters);
				}
		})(),

		_animateStart:function()
		{
			if (this._timer) {
				clearTimeout(this._timer);
			}
			this._animateStartTime = +new Date;
			this._animateStartAngle = this._angle;
			this._animate();
		},
		_animate:function()
		{
			var actualTime = +new Date;
			var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

			// TODO: Bug for animatedGif for static rotation ? (to test)
			if (checkEnd && !this._parameters.animatedGif)
			{
				clearTimeout(this._timer);
			}
			else
			{
				if (this._canvas||this._vimage||this._img) {
					var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
					this._rotate((~~(angle*10))/10);
				}
				if (this._parameters.step) {
					this._parameters.step(this._angle);
				}
				var self = this;
				this._timer = setTimeout(function()
				{
					self._animate.call(self);
				}, 10);
			}

			// To fix Bug that prevents using recursive function in callback I moved this function to back
			if (this._parameters.callback && checkEnd){
				this._angle = this._parameters.animateTo;
				this._rotate(this._angle);
				this._parameters.callback.call(this._rootObj);
			}
		},

		_rotate : (function()
		{
			var rad = Math.PI/180;
			if (IE)
				return function(angle)
				{
					this._angle = angle;
					this._container.style.rotation=(angle%360)+"deg";
				}
			else if (supportedCSS)
				return function(angle){
					this._angle = angle;
					this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
				}
			else
				return function(angle)
				{
					this._angle = angle;
					angle=(angle%360)* rad;
					// clear canvas
					this._canvas.width = this._width+this._widthAdd;
					this._canvas.height = this._height+this._heightAdd;

					// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
					this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
					this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal
					this._cnv.rotate(angle);										// rotate image
					this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
					this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
					this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
				}

		})()
	}

	if (IE)
	{
		Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
			document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
			try {
				!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
				return function (tagName) {
					return document.createElement('<rvml:' + tagName + ' class="rvml">');
				};
			} catch (e) {
				return function (tagName) {
					return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
				};
			}
		})();
	}
})(jQuery);

3、turnplate.js代码

/**
 * Created by gzbugu on 2016-05-17.
 */
var turnplate={
    restaraunts:[],				//大转盘奖品名称
    colors:[],					//大转盘奖品区块对应背景颜色
    outsideRadius:192,			//大转盘外圆的半径
    textRadius:155,				//大转盘奖品位置距离圆心的距离
    insideRadius:68,			//大转盘内圆的半径
    startAngle:0,				//开始角度
    bRotate:false				//false:停止;ture:旋转
};

$(document).ready(function(){
    //动态添加大转盘的奖品与奖品区域背景颜色
    turnplate.restaraunts = $("#names").val().split(",");
    turnplate.colors = $("#colors").val().split(",");


    var rotateTimeOut = function (){
        $('#wheelcanvas').rotate({
            angle:0,
            animateTo:2160,
            duration:8000,
            callback:function (){
                alert('网络超时,请检查您的网络设置!');
            }
        });
    };

    //旋转转盘 item:奖品位置; txt:提示语;
    var rotateFn = function (item, txt){
        var angles = item * (360 / turnplate.restaraunts.length) - (360 / (turnplate.restaraunts.length*2));
        if(angles<270){
            angles = 270 - angles;
        }else{
            angles = 360 - angles + 270;
        }
        $('#wheelcanvas').stopRotate();
        $('#wheelcanvas').rotate({
            angle:0,
            animateTo:angles+1800,
            duration:8000,
            callback:function (){
            	$(".num").text($(".num").text()-1);
                alert(txt);
                turnplate.bRotate = !turnplate.bRotate;
            }
        });
    };

    $('.pointer').click(function (){
    	if($(".num").text()!=0){
    		
    		if(turnplate.bRotate)return;
            turnplate.bRotate = !turnplate.bRotate;
            //获取随机数(奖品个数范围内)
            var item = rnd(1,turnplate.restaraunts.length);
            //奖品数量等于10,指针落在对应奖品区域的中心角度[252, 216, 180, 144, 108, 72, 36, 360, 324, 288]
            rotateFn(item, turnplate.restaraunts[item-1]);
            /* switch (item) {
             case 1:
             rotateFn(252, turnplate.restaraunts[0]);
             break;
             case 2:
             rotateFn(216, turnplate.restaraunts[1]);
             break;
             case 3:
             rotateFn(180, turnplate.restaraunts[2]);
             break;
             case 4:
             rotateFn(144, turnplate.restaraunts[3]);
             break;
             case 5:
             rotateFn(108, turnplate.restaraunts[4]);
             break;
             case 6:
             rotateFn(72, turnplate.restaraunts[5]);
             break;
             case 7:
             rotateFn(36, turnplate.restaraunts[6]);
             break;
             case 8:
             rotateFn(360, turnplate.restaraunts[7]);
             break;
             case 9:
             rotateFn(324, turnplate.restaraunts[8]);
             break;
             case 10:
             rotateFn(288, turnplate.restaraunts[9]);
             break;
             } */
            console.log(item);
    	}else{
    		alert("您的抽奖机会已用完!");
    	}
        
    });
});

function rnd(n, m){
    var random = Math.floor(Math.random()*(m-n+1)+n);
    return random;

}


//页面所有元素加载完毕后执行drawRouletteWheel()方法对转盘进行渲染
window.οnlοad=function(){
    drawRouletteWheel();
};

function drawRouletteWheel() {
    var canvas = document.getElementById("wheelcanvas");
    if (canvas.getContext) {
        //根据奖品个数计算圆周角度
        var arc = Math.PI / (turnplate.restaraunts.length/2);
        var ctx = canvas.getContext("2d");
        //在给定矩形内清空一个矩形
        ctx.clearRect(0,0,422,422);
        //strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式
        //画布颜色
        ctx.strokeStyle = "#fff";
        //font 属性设置或返回画布上文本内容的当前字体属性
        ctx.font = '16px 微软雅黑 #fff';
        for(var i = 0; i < turnplate.restaraunts.length; i++) {
            var angle = turnplate.startAngle + i * arc;
            ctx.fillStyle = turnplate.colors[i];
            ctx.beginPath();
            //arc(x,y,r,起始角,结束角,绘制方向) 方法创建弧/曲线(用于创建圆或部分圆)
            ctx.arc(211, 211, turnplate.outsideRadius, angle, angle + arc, false);
            ctx.arc(211, 211, turnplate.insideRadius, angle + arc, angle, true);
            ctx.stroke();
            ctx.fill();
            //锁画布(为了保存之前的画布状态)
            ctx.save();

            //----绘制奖品开始----
            //字体颜色
            ctx.fillStyle = "#fff";
            var text = turnplate.restaraunts[i];
            var line_height = 22;
            //translate方法重新映射画布上的 (0,0) 位置
            ctx.translate(211 + Math.cos(angle + arc / 2) * turnplate.textRadius, 211 + Math.sin(angle + arc / 2) * turnplate.textRadius);

            //rotate方法旋转当前的绘图
            ctx.rotate(angle + arc / 2 + Math.PI / 2);

            /** 下面代码根据奖品类型、奖品名称长度渲染不同效果,如字体、颜色、图片效果。(具体根据实际情况改变) **/
            if(text.indexOf("元")>0){//流量包
                var texts = text.split("元");
                for(var j = 0; j<texts.length; j++){
                    ctx.font = j == 0?'bold 20px 微软雅黑':'20px 微软雅黑';
                    if(j == 0){
                        ctx.fillText(texts[j]+"元", -ctx.measureText(texts[j]+"元").width / 2, j * line_height);
                    }else{
                        ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
                    }
                }
            }else if(text.indexOf("元") == -1 && text.length>6){//奖品名称长度超过一定范围
                text = text.substring(0,6)+"||"+text.substring(6);
                var texts = text.split("||");
                for(var j = 0; j<texts.length; j++){
                    ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
                }
            }else{
                //在画布上绘制填色的文本。文本的默认颜色是黑色
                //measureText()方法返回包含一个对象,该对象包含以像素计的指定字体宽度
                ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
            }

            //添加对应图标
            /*if(text.indexOf("闪币")>0){
             var img= document.getElementById("shan-img");
             img.οnlοad=function(){
             ctx.drawImage(img,-15,10);
             };
             ctx.drawImage(img,-15,10);
             }else if(text.indexOf("谢谢参与")>=0){
             var img= document.getElementById("sorry-img");
             img.οnlοad=function(){
             ctx.drawImage(img,-15,10);
             };
             ctx.drawImage(img,-15,10);
             }*/
            //把当前画布返回(调整)到上一个save()状态之前
            ctx.restore();
            //----绘制奖品结束----
        }
    }
}

4、common.css代码

@charset "utf-8";
html {
    font-family: sans-serif; /* 1 */
    -ms-text-size-adjust: 100%; /* 2 */
    -webkit-text-size-adjust: 100%; /* 2 */
}
body,
button,
input,
ul,
li,
p,
div,
i,
span,
a,
header,
article,
section,
iframe,
footer,
b,
address,
aside{
    font-family:微软雅黑;
    margin:0;
    padding:0;
    list-style:none;
    text-decoration:none;
    word-wrap:break-word;
    outline: none;
}
body{
    background-color: #fff;
    font-size: 14px;
}

5、图片素材




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