横屏显示:
“`
DecodeHandler.java:
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);
CameraManager.java
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
“`在AndroidManifest.xml中,把Activity的属性android:screenOrientation=”landscape”
/****************/
竖屏显示:
1、修改AndroidManifest文件,将CaptureActivity设为portrait:
代码为:android:configChanges=”orientation|keyboardHidden”
android:screenOrientation=”portrait”
2、把摄像头预览景调为竖向,具体如下:
1)在CameraConfigurationManager类里的setDesiredCameraParameters(Camera camera)方法里添加如下代 码:
//摄像头旋转90度
setDisplayOrientation(camera, 90);
2)然后在CameraConfigurationManager类里面添加setDisplayOrientation(Camera camera, int angle)方法,方法具体代码如下:
protected void setDisplayOrientation(Camera camera, int angle) {
Method downPolymorphic;
try {
downPolymorphic = camera.getClass().getMethod(“setDisplayOrientation”, new Class[] { int.class });
if (downPolymorphic != null)
downPolymorphic.invoke(camera, new Object[] { angle });
} catch (Exception e1) {
e1.printStackTrace();
}
}
3)最后,为了防止摄像头竖过来后图像拉伸的问题,需要在CameraConfigurationManager类中的initFromCameraParameters(Camera camera)方法的Log.d(TAG, “Screen resolution: ” + screenResolution);语句后面添加如下代码:
//解决竖屏后图像拉伸问题
Point screenResolutionForCamera = new Point();
screenResolutionForCamera.x = screenResolution.x;
screenResolutionForCamera.y = screenResolution.y;
// preview size is always something like 480*320, other 320*480
if (screenResolution.x < screenResolution.y) {
screenResolutionForCamera.x = screenResolution.y;
screenResolutionForCamera.y = screenResolution.x;
}
cameraResolution = getCameraResolution(parameters, screenResolutionForCamera);
3、把CameraManager类中getFramingRectInPreview()方法中的代码做如下修改:
将://横屏模式
rect.left = rect.left * cameraResolution.x / screenResolution.x;
rect.right = rect.right * cameraResolution.x / screenResolution.x;
rect.top = rect.top * cameraResolution.y / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
替换为:
//竖屏模式
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
4、在DecodeHandler类中的decode(byte[] data, int width, int height)方法中,在buildLuminanceSource调用前添加如下代码:
//竖屏
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
如有不足欢迎指正。。。。