自定义旋转太极图

package com.packg.demo;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PointF;
import android.graphics.RadialGradient;
import android.graphics.RectF;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.View;

/**
 * created by wy on 2020-03-26
 * description : 自定义太极图,自动旋转
 */
public class TaijiView extends View {

    private Paint bPaint;//黑色画笔
    private Paint wPaint;//白色画笔
    private Paint gPaint;//阴影

    private int padding = 40;//边距
    private int radius = 0;//半径
    private int width, height;//宽高
    private PointF center = new PointF();//中心点

    public TaijiView(Context context) {
        this(context, null);
    }

    public TaijiView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public TaijiView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        bPaint = new Paint();
        bPaint.setColor(Color.BLACK);
        bPaint.setAntiAlias(true);
        wPaint = new Paint();
        wPaint.setColor(Color.WHITE);
        wPaint.setAntiAlias(true);
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        //计算宽高、边距、半径、中心点
        width = right - left;
        height = bottom - top;
        padding = width / 20;
        radius = (Math.min(width, height) - padding * 2) / 2;
        center.x = width / 2;
        center.y = height / 2;
    }

    private int angle = 0;

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        RadialGradient rgl = new RadialGradient(center.x, center.y, radius + padding / 2, new int[]{Color.DKGRAY, Color.LTGRAY, Color.TRANSPARENT},
                new float[]{0.8f, 0.95f, 1f}, Shader.TileMode.CLAMP);
        gPaint = new Paint();
        gPaint.setAntiAlias(true);
        gPaint.setShader(rgl);
        RectF rfsd1 = new RectF(0, 0, width, height);
        canvas.drawArc(rfsd1, 0, 360, true, gPaint);//画阴影

        Matrix matrix = new Matrix();
        matrix.setRotate(angle, center.x, center.y);//以绘制区域中心为远点旋转,并将旋转角度递增,达到转圈的效果
        canvas.setMatrix(matrix);

        RectF rv = new RectF(padding, padding, width - padding, height - padding);
        canvas.drawArc(rv, 180, 180, true, wPaint);//上半圆底色
        canvas.drawArc(rv, 0, 180, true, bPaint);//下半圆底色
        RectF wHead = new RectF(padding, center.y - radius / 2 - 1, center.x, center.y + radius / 2 - 1);//top和bottom - 1是为了完全闭合,右边半圆同理+1
        canvas.drawArc(wHead, 0, 180, true, wPaint);//左小半圆
        RectF bHead = new RectF(center.x, center.y - radius / 2 + 1, width - padding, center.y + radius / 2 + 1);
        canvas.drawArc(bHead, 180, 180, true, bPaint);//右小半圆
        canvas.drawCircle(center.x - radius / 2, center.y, padding, bPaint);//白色中间的黑圆
        canvas.drawCircle(center.x + radius / 2, center.y, padding, wPaint);//黑色中间的白圆
        angle += 2;//角度自增,旋转
        angle %= 360;
        invalidate();
    }
}

demo审核中,后面补充
或者可以自己去翻,不要分

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