最简单的枚举类:枚举的作用一般是规定该对象所取的值,这里用一个交通灯的例子说明,交通灯有3种颜色红、绿、黄,建了一个TrafficeLamp的枚举类:
package enumtest;
public class EnumTest {
public static void main(String[] args) {
System.out.println(TrafficeLamp.valueOf("RED"));
System.out.println(TrafficeLamp.RED);
}
public enum TrafficeLamp{
RED,GREEN,YELLOW
}
}
有参构造方法和通用的方法枚举类:如下(枚举类的构造方法必须是私有的):
package enumtest;
public class EnumTest {
public static void main(String[] args) {
System.out.println(TrafficeLamp.valueOf("RED"));
System.out.println(TrafficeLamp.RED);
System.out.println(TrafficeLamp.RED.getTime());
}
public enum TrafficeLamp{
RED(90),GREEN(30),YELLOW(5);
private TrafficeLamp(){}
private TrafficeLamp(int time){
this.time = time;
}
private int time;
public int getTime(){
return this.time;
}
}
}
当需要给每一个枚举的对象添加一个自己独有的方法,如下:
package enumtest;
public class EnumTest {
public static void main(String[] args) {
System.out.println(TrafficeLamp.valueOf("RED"));
System.out.println(TrafficeLamp.RED);
System.out.println(TrafficeLamp.RED.getTime());
System.out.println(TrafficeLamp.RED.next());
System.out.println(TrafficeLamp.RED.next().getTime());
}
public enum TrafficeLamp{
RED(90) {
@Override
public TrafficeLamp next() {
return GREEN;
}
},
GREEN(30) {
@Override
public TrafficeLamp next() {
return YELLOW;
}
},
YELLOW(5) {
@Override
public TrafficeLamp next() {
return RED;
}
};
private TrafficeLamp(){}
private TrafficeLamp(int time){
this.time = time;
}
private int time;
public int getTime(){
return this.time;
}
public abstract TrafficeLamp next();
}
}
此处设计到了创建有参数的匿名内部类。可以把RED、GREEN、YELLOW看成是TrafficLamp的子类,在创建对象时使用了匿名内部类。