Android自定义View——弧线展示图

前面我也写了有几个自定义进度的控件,那么,今天,我再加一个控件,原理跟前面讲的差不多,先看看效果:
这里写图片描述

这个是一个以弧线为依托的进度控件,主要包括了两个圆弧、一个圆、一个文本。
当我们点击开始按钮的时候,会出现一个动画,逐渐的出现进度,好了,下面开始我们的编码。

新建一个类,继承自View,实现三个构造方法,接着定义变量,初始化变量的数据。代码如下:

private Paint mArcPaint, mCirclePaint, mTextPaint, mPaint;

    private float length;

    private float mRadius;

    private float mCircleXY;

    private float mSweepValue = 0;

    private String mShowText = "0%";

    private RectF mRectF;

    public MViewOne(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initView();
    }

    public MViewOne(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView();
    }

    public MViewOne(Context context) {
        super(context);
        initView();
    }

    private void initView() {
        mArcPaint = new Paint();
        mArcPaint.setStrokeWidth(50);
        mArcPaint.setAntiAlias(true);
        mArcPaint.setColor(Color.GREEN);
        mArcPaint.setStyle(Style.STROKE);

        mCirclePaint = new Paint();
        mCirclePaint.setColor(Color.GREEN);
        mCirclePaint.setAntiAlias(true);

        mTextPaint = new Paint();
        mTextPaint.setAntiAlias(true);
        mTextPaint.setColor(Color.RED);
        mTextPaint.setStrokeWidth(0);

        mPaint = new Paint();
        mPaint.setStrokeWidth(40);
        mPaint.setAntiAlias(true);
        mPaint.setColor(Color.YELLOW);
        mPaint.setStyle(Style.STROKE);


    }

可以看到,这里一共定义了四个画笔,两个画弧形,一个画文本,还有一个绘制圆。

在我们的onSizeChange方法里面,再给变量赋值。

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        length = w;
        mCircleXY = length / 2;
        mRadius = (float) (length * 0.5 / 2);

    }

这时候,圆的半径、圆的起绘点,都已经有值了。

下面开始绘制

@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 画圆
        mRectF = new RectF((float) (length * 0.1), (float) (length * 0.1),
                (float) (length * 0.9), (float) (length * 0.9));
        canvas.drawCircle(mCircleXY, mCircleXY, mRadius, mCirclePaint);
        // 画弧线
        canvas.drawArc(mRectF, 270, 360, false, mPaint);

        canvas.drawArc(mRectF, 270, mSweepValue, false, mArcPaint);

        // 绘制文字
        float textWidth = mTextPaint.measureText(mShowText);   //测量字体宽度,我们需要根据字体的宽度设置在圆环中间

        canvas.drawText(mShowText, (int)(length/2-textWidth/2), (int)(length/2+textWidth/2) , mTextPaint);

    }

这个时候,全部的效果已经出来了,但是这个还是静态的,对外暴露一个方法,让数据可以动态的刷新

    public void setProgress(float mSweepValue) {
        float a = (float) mSweepValue;
        if (a != 0) {
            this.mSweepValue = (float) (360.0 * (a / 100.0));
            mShowText = mSweepValue + "%";
            Log.e("this.mSweepValue:", this.mSweepValue + "");
        } else {
            this.mSweepValue = 25;
            mShowText = 25 + "%";
        }

        invalidate();
    }

好了,所有的代码都在这里了,老规矩,最后我贴上全部的代码:

public class MViewOne extends View {
    private Paint mArcPaint, mCirclePaint, mTextPaint, mPaint;

    private float length;

    private float mRadius;

    private float mCircleXY;

    private float mSweepValue = 0;

    private String mShowText = "0%";

    private RectF mRectF;

    public MViewOne(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initView();
    }

    public MViewOne(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView();
    }

    public MViewOne(Context context) {
        super(context);
        initView();
    }

    private void initView() {
        mArcPaint = new Paint();
        mArcPaint.setStrokeWidth(50);
        mArcPaint.setAntiAlias(true);
        mArcPaint.setColor(Color.GREEN);
        mArcPaint.setStyle(Style.STROKE);

        mCirclePaint = new Paint();
        mCirclePaint.setColor(Color.GREEN);
        mCirclePaint.setAntiAlias(true);

        mTextPaint = new Paint();
        mTextPaint.setAntiAlias(true);
        mTextPaint.setColor(Color.RED);
        mTextPaint.setStrokeWidth(0);

        mPaint = new Paint();
        mPaint.setStrokeWidth(40);
        mPaint.setAntiAlias(true);
        mPaint.setColor(Color.YELLOW);
        mPaint.setStyle(Style.STROKE);


    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        length = w;
        mCircleXY = length / 2;
        mRadius = (float) (length * 0.5 / 2);

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 画圆
        mRectF = new RectF((float) (length * 0.1), (float) (length * 0.1),
                (float) (length * 0.9), (float) (length * 0.9));
        canvas.drawCircle(mCircleXY, mCircleXY, mRadius, mCirclePaint);
        // 画弧线
        canvas.drawArc(mRectF, 270, 360, false, mPaint);

        canvas.drawArc(mRectF, 270, mSweepValue, false, mArcPaint);

        // 绘制文字
        float textWidth = mTextPaint.measureText(mShowText);   //测量字体宽度,我们需要根据字体的宽度设置在圆环中间

        canvas.drawText(mShowText, (int)(length/2-textWidth/2), (int)(length/2+textWidth/2) , mTextPaint);

    }

    public void setProgress(float mSweepValue) {
        float a = (float) mSweepValue;
        if (a != 0) {
            this.mSweepValue = (float) (360.0 * (a / 100.0));
            mShowText = mSweepValue + "%";
            Log.e("this.mSweepValue:", this.mSweepValue + "");
        } else {
            this.mSweepValue = 25;
            mShowText = 25 + "%";
        }

        invalidate();
    }

}

谢谢阅读,学习重在坚持,贵在坚持。

  • 2
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 2
    评论
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值