#include<stdlib.h>
void hannuota(int n, char A, char B, char C)
{
if (1 == n)
printf("将编号为%d的盘子直接从%c柱子移动%c柱子\n", n, A, C);
else
{
hannuota(n - 1, A, C, B);
printf("将编号为%d的盘子直接从%c柱子移动%c柱子\n", n, A, C);
hannuota(n - 1, B, A, C);
}
}
int main(void)
{
int n;
char ch1 = 'A', ch2 = 'B', ch3 = 'C';
printf("请输入要移动的盘子的个数:");
scanf("%d", &n);
hannuota(n, ch1, ch2, ch3);
system("pause");
return 0;
}
2.队列算法
#include<stdio.h>
#include<stdlib.h>
typedef struct Queue
{
int * pBase;
int front;
int rear;
}QUEUE;
void init(QUEUE *);
bool en_queue(QUEUE *, int);
void traverse_queue(QUEUE *);
bool full_queue(QUEUE *);
bool out_queue(QUEUE *,int *);
bool emput_queue(QUEUE *pQ);
int main(void)
{
QUEUE Q;
int avl;
init(&Q);
en_queue(&Q,1);
en_queue(&Q, 2);
en_queue(&Q, 3);
en_queue(&Q, 4);
en_queue(&Q, 5);
en_queue(&Q, 6);
traverse_queue(&Q);
if (out_queue(&Q, &avl))
printf("出队的元素是%d\n", avl);
else
printf("失败\n");
traverse_queue(&Q);
system("pause");
return 0;
}
void init(QUEUE *pQ)
{
pQ->pBase = (int *)malloc(sizeof(int) * 6);
pQ->front = pQ->rear = 0;
}
bool full_queue(QUEUE * pQ)
{
if ((pQ->rear + 1) % 6 == pQ->front)
return true;
else
return false;
}
bool en_queue(QUEUE * pQ, int avl)
{
if(full_queue(pQ))
return false;
else
{
pQ->pBase[pQ->rear] = avl;
pQ->rear = (pQ->rear + 1) % 6;
return true;
}
}
void traverse_queue(QUEUE * pQ)
{
int i = pQ->front;
while (i!=pQ->rear)
{
printf("%d ", pQ->pBase[i]);
i = (i + 1) % 6;
}
printf("\n");
return;
}
bool emput_queue(QUEUE *pQ)
{
if (pQ->front == pQ->rear)
return true;
else
return false;
}
bool out_queue(QUEUE *pQ,int *pVal)
{
if (emput_queue(pQ))
{
return false;
}
else
{
*pVal = pQ->pBase[pQ->front];
pQ->front = (pQ->front + 1) % 6;
return true;
}
}
3.栈的算法
/****/
#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
typedef struct Node
{
int data;//元素
struct Node *pNext;//结点
}NODE,*PNODE;
typedef struct Stack
{
PNODE pTop;//顶部
PNODE pBottom;//底部
}STACK,*PSTACK;
void init(PSTACK);//建一个空栈
void push(PSTACK,int );//入栈
void straverse(PSTACK);
bool empty(PSTACK pS);
bool pop(PSTACK pS, int *i);
void clear(PSTACK pS);
int main(void)
{
int val = 99;
STACK S; //等价于struct Stack S
init(&S);
push(&S,1);
push(&S,99);
push(&S, 100);
straverse(&S);
if (pop(&S, &val))
printf("出站成功");
else
printf("NO");
printf("\n");
straverse(&S);
clear(&S);
straverse(&S);
system("pause");
return 0;
}
void init(PSTACK pS )
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if (pS->pTop == NULL)
{
printf("分配失败!!");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pBottom->pNext = NULL;
}
}
void push(PSTACK pS, int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
void straverse(PSTACK pS)
{
PNODE p = pS->pTop;
while (p != pS->pBottom)
{
printf("%d ", p->data);
p = p->pNext;
}
printf("\n");
return;
}
bool empty(PSTACK pS)
{
if (pS->pTop == pS->pBottom)
return true;
else
return false;
}
bool pop(PSTACK pS, int * pVal)
{
if (empty(pS))
{
return false;
}
else
{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
void clear(PSTACK pS)
{
if (empty(pS))
{
return;
}
else
{
PNODE p = pS->pTop;
PNODE q = NULL;
while (p != pS->pBottom)
{
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pBottom;
}
}