只有某一个事件发生后,才允许响应目标事件

只有某一个事件发生后,才允许响应目标事件

设计原理

定义变量,指定事件发生后,设置该变量的值;

当目标事件发生时,判断该值,只有当变量值已经变成目标值,才允许响应目标事件。

例子

/**
 * Calls {@link ContextRefresher#refresh} when a {@link RefreshEvent} is received. Only
 * responds to {@link RefreshEvent} after receiving an {@link ApplicationReadyEvent}, as
 * the RefreshEvents might come too early in the application lifecycle.
 * 这里就是在当 获取到 事件 ApplicationReadyEvent 后,才会响应 RefreshEvent
 * @author Spencer Gibb
 */
public class RefreshEventListener implements SmartApplicationListener {

   private static Log log = LogFactory.getLog(RefreshEventListener.class);

   private ContextRefresher refresh;
	//该例以原子类 AtomicBoolean 作为变量。
   private AtomicBoolean ready = new AtomicBoolean(false);

   public RefreshEventListener(ContextRefresher refresh) {
      this.refresh = refresh;
   }

   @Override
   public boolean supportsEventType(Class<? extends ApplicationEvent> eventType) {
      return ApplicationReadyEvent.class.isAssignableFrom(eventType)
            || RefreshEvent.class.isAssignableFrom(eventType);
   }
	//核心代码
   @Override
   public void onApplicationEvent(ApplicationEvent event) {
      if (event instanceof ApplicationReadyEvent) {
         handle((ApplicationReadyEvent) event);
      }
      else if (event instanceof RefreshEvent) {
         handle((RefreshEvent) event);
      }
   }

   public void handle(ApplicationReadyEvent event) {
      this.ready.compareAndSet(false, true);
   }

   public void handle(RefreshEvent event) {
      if (this.ready.get()) { // don't handle events before app is ready
         log.debug("Event received " + event.getEventDesc());
         Set<String> keys = this.refresh.refresh();
         log.info("Refresh keys changed: " + keys);
      }
   }

}
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