Netty源码分析——EventLoop于Channel的注册详解,以及其两者的关联关系

开门见山

本篇文章写的比较直接,针对阅读过Netty源码,对Netty的源码有初步了解的同学QaQ。

关于EventLoop的相关总结如下:

  1. 一个EventLoopGroup中会包含一个或者多个EventLoop
  2. 一个EventLoop在它的完整生命周期中只会与一个Thread进行绑定,该Thread在EventLoop初始化的时候被EventLoop作为属性持有
  3. 所有由EventLoop处理的各种I/O事件都会在其关联的Thread上执行(所以用时很长的业务逻辑请异步处理!其次,在执行的时候,会判断是否是当前的线程执行的任务,如果不是,则将该任务放入该EventLoop的执行器中执行,最终达到还是同一个线程执行的目录,所以是线程安全的)
  4. 一个Channel在其生命周期中只会注册在一个EventLoop
  5. 一个EventLoop在运行过程中,会被分配一个或者多个Channel

在Netty中,Channel的实现一定是线程安全的,对于此,我们可以持有一个Channel对象的引用,并可以通过这个引用在需要的时候向远程客户端发送数据,即使当时有很多的线程在使用它,也不会出现多线程问题,同时可以保证消息是按照调用方法的先后顺序发送的。

源码分析

一个EventLoopGroup中会包含一个或者多个EventLoop

以常用的NioEventLoopGroup为例,其初始化的时候,构造方法会一直调用到父类MultithreadEventExecutorGroup的构造方法:

/**
     * Create a new instance.
     *
     * @param nThreads          the number of threads that will be used by this instance.
     * @param executor          the Executor to use, or {@code null} if the default should be used.
     * @param chooserFactory    the {@link EventExecutorChooserFactory} to use.
     * @param args              arguments which will passed to each {@link #newChild(Executor, Object...)} call
     */
    protected MultithreadEventExecutorGroup(int nThreads, Executor executor,
                                            EventExecutorChooserFactory chooserFactory, Object... args) {
        if (nThreads <= 0) {
            throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads));
        }

        //执行器接收一个线程工厂来创建并执行任务
        if (executor == null) {
            executor = new ThreadPerTaskExecutor(newDefaultThreadFactory());
        }

        children = new EventExecutor[nThreads];

        for (int i = 0; i < nThreads; i ++) {
            boolean success = false;
            try {
                children[i] = newChild(executor, args);
                success = true;
            } catch (Exception e) {
                // TODO: Think about if this is a good exception type
                throw new IllegalStateException("failed to create a child event loop", e);
            } finally {
                if (!success) {
                    for (int j = 0; j < i; j ++) {
                        children[j].shutdownGracefully();
                    }

                    for (int j = 0; j < i; j ++) {
                        EventExecutor e = children[j];
                        try {
                            while (!e.isTerminated()) {
                                e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS);
                            }
                        } catch (InterruptedException interrupted) {
                            // Let the caller handle the interruption.
                            Thread.currentThread().interrupt();
                            break;
                        }
                    }
                }
            }
        }

        chooser = chooserFactory.newChooser(children);

        final FutureListener<Object> terminationListener = new FutureListener<Object>() {
            @Override
            public void operationComplete(Future<Object> future) throws Exception {
                if (terminatedChildren.incrementAndGet() == children.length) {
                    terminationFuture.setSuccess(null);
                }
            }
        };

        for (EventExecutor e: children) {
            e.terminationFuture().addListener(terminationListener);
        }

        Set<EventExecutor> childrenSet = new LinkedHashSet<EventExecutor>(children.length);
        Collections.addAll(childrenSet, children);
        readonlyChildren = Collections.unmodifiableSet(childrenSet);
    }

其中nThreads如果在NioEventLoopGroup声明的时候式用的无参的构造方法且没有指定环境变量 io.netty.eventLoopThreads ,那么这个nThreads = 计算机CPU核心数 * 2

    //MultithreadEventLoopGroup类中(NioEventLoopGroup的父类,MultithreadEventExecutorGroup的子类)
    static {
        DEFAULT_EVENT_LOOP_THREADS = Math.max(1, SystemPropertyUtil.getInt(
                "io.netty.eventLoopThreads", NettyRuntime.availableProcessors() * 2));

        if (logger.isDebugEnabled()) {
            logger.debug("-Dio.netty.eventLoopThreads: {}", DEFAULT_EVENT_LOOP_THREADS);
        }
    }

    /**
     * @see MultithreadEventExecutorGroup#MultithreadEventExecutorGroup(int, Executor, Object...)
     */
    protected MultithreadEventLoopGroup(int nThreads, Executor executor, Object... args) {
        super(nThreads == 0 ? DEFAULT_EVENT_LOOP_THREADS : nThreads, executor, args);
    }

执行器接收一个线程工厂来创建并执行任务

/*
 * Copyright 2013 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.util.concurrent;

import io.netty.util.internal.ObjectUtil;

import java.util.concurrent.Executor;
import java.util.concurrent.ThreadFactory;

public final class ThreadPerTaskExecutor implements Executor {
    private final ThreadFactory threadFactory;

    public ThreadPerTaskExecutor(ThreadFactory threadFactory) {
        this.threadFactory = ObjectUtil.checkNotNull(threadFactory, "threadFactory");
    }

    @Override
    public void execute(Runnable command) {
        threadFactory.newThread(command).start();
    }
}

线程工厂初始化:

    //MultithreadEventExecutorGroup类
    protected ThreadFactory newDefaultThreadFactory() {
        return new DefaultThreadFactory(getClass());
    }

    //DefaultThreadFactory类
    /*
 * Copyright 2013 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

package io.netty.util.concurrent;

import io.netty.util.internal.ObjectUtil;
import io.netty.util.internal.StringUtil;

import java.util.Locale;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.atomic.AtomicInteger;

/**
 * A {@link ThreadFactory} implementation with a simple naming rule.
 */
public class DefaultThreadFactory implements ThreadFactory {

    private static final AtomicInteger poolId = new AtomicInteger();

    private final AtomicInteger nextId = new AtomicInteger();
    private final String prefix;
    private final boolean daemon;
    private final int priority;
    protected final ThreadGroup threadGroup;

    public DefaultThreadFactory(Class<?> poolType) {
        this(poolType, false, Thread.NORM_PRIORITY);
    }

    public DefaultThreadFactory(String poolName) {
        this(poolName, false, Thread.NORM_PRIORITY);
    }

    public DefaultThreadFactory(Class<?> poolType, boolean daemon) {
        this(poolType, daemon, Thread.NORM_PRIORITY);
    }

    public DefaultThreadFactory(String poolName, boolean daemon) {
        this(poolName, daemon, Thread.NORM_PRIORITY);
    }

    public DefaultThreadFactory(Class<?> poolType, int priority) {
        this(poolType, false, priority);
    }

    public DefaultThreadFactory(String poolName, int priority) {
        this(poolName, false, priority);
    }

    public DefaultThreadFactory(Class<?> poolType, boolean daemon, int priority) {
        this(toPoolName(poolType), daemon, priority);
    }

    public static String toPoolName(Class<?> poolType) {
        ObjectUtil.checkNotNull(poolType, "poolType");

        String poolName = StringUtil.simpleClassName(poolType);
        switch (poolName.length()) {
            case 0:
                return "unknown";
            case 1:
                return poolName.toLowerCase(Locale.US);
            default:
                if (Character.isUpperCase(poolName.charAt(0)) && Character.isLowerCase(poolName.charAt(1))) {
                    return Character.toLowerCase(poolName.charAt(0)) + poolName.substring(1);
                } else {
                    return poolName;
                }
        }
    }

    public DefaultThreadFactory(String poolName, boolean daemon, int priority, ThreadGroup threadGroup) {
        ObjectUtil.checkNotNull(poolName, "poolName");

        if (priority < Thread.MIN_PRIORITY || priority > Thread.MAX_PRIORITY) {
            throw new IllegalArgumentException(
                    "priority: " + priority + " (expected: Thread.MIN_PRIORITY <= priority <= Thread.MAX_PRIORITY)");
        }

        prefix = poolName + '-' + poolId.incrementAndGet() + '-';
        this.daemon = daemon;
        this.priority = priority;
        this.threadGroup = threadGroup;
    }

    public DefaultThreadFactory(String poolName, boolean daemon, int priority) {
        this(poolName, daemon, priority, System.getSecurityManager() == null ?
                Thread.currentThread().getThreadGroup() : System.getSecurityManager().getThreadGroup());
    }

    //创建线程
    @Override
    public Thread newThread(Runnable r) {
        Thread t = newThread(FastThreadLocalRunnable.wrap(r), prefix + nextId.incrementAndGet());
        try {
            if (t.isDaemon() != daemon) {
                t.setDaemon(daemon);
            }

            if (t.getPriority() != priority) {
                t.setPriority(priority);
            }
        } catch (Exception ignored) {
            // Doesn't matter even if failed to set.
        }
        return t;
    }

    protected Thread newThread(Runnable r, String name) {
        return new FastThreadLocalThread(threadGroup, r, name);
    }
}

这样做是为了将线程的创建和执行分离,Netty中I/O事件的执行就是通过线程工厂创建的线程并交给任务执行器来完成处理的

一个EventLoop在它的完整生命周期中只会与一个Thread进行绑定,该Thread在EventLoop初始化的时候被EventLoop作为属性持有

NioEventLoopGroup初始化为例,其父类MultithreadEventExecutorGroup的构造方法中会声明一组EventLoop:

public abstract class MultithreadEventExecutorGroup extends AbstractEventExecutorGroup {

    private final EventExecutor[] children;
}

通过NioEventLoopGroup的父类MultithreadEventExecutorGroup构造方法初始化这组EventLoop:

        for (int i = 0; i < nThreads; i ++) {
            boolean success = false;
            try {
                //这里来实例化EventLoopGroup中的EventLoop
                children[i] = newChild(executor, args);
                success = true;
            } catch (Exception e) {
                // TODO: Think about if this is a good exception type
                throw new IllegalStateException("failed to create a child event loop", e);
            } finally {
                if (!success) {
                    for (int j = 0; j < i; j ++) {
                        children[j].shutdownGracefully();
                    }

                    for (int j = 0; j < i; j ++) {
                        EventExecutor e = children[j];
                        try {
                            while (!e.isTerminated()) {
                                e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS);
                            }
                        } catch (InterruptedException interrupted) {
                            // Let the caller handle the interruption.
                            Thread.currentThread().interrupt();
                            break;
                        }
                    }
                }
            }
        }

实例化EventLoop

    //NioEventLoopGroup
    @Override
    protected EventLoop newChild(Executor executor, Object... args) throws Exception {
        EventLoopTaskQueueFactory queueFactory = args.length == 4 ? (EventLoopTaskQueueFactory) args[3] : null;
        //实例化EventLoop
        return new NioEventLoop(this, executor, (SelectorProvider) args[0],
            ((SelectStrategyFactory) args[1]).newSelectStrategy(), (RejectedExecutionHandler) args[2], queueFactory);
    }

所有的EventLoop的UML类图如下:

由此可知,所有EventLoopGroup中的EvnetLoop就相当于一个事件执行器。

    //NioEventLoop父类SingleThreadEventExecutor持有一个Thread对象
    private volatile Thread thread;

    //执行事件循环启动的时候初始化这个Thread
    @Override
    public void execute(Runnable task) {
        ObjectUtil.checkNotNull(task, "task");
        execute(task, !(task instanceof LazyRunnable) && wakesUpForTask(task));
    }

    @Override
    public void lazyExecute(Runnable task) {
        execute(ObjectUtil.checkNotNull(task, "task"), false);
    }

    private void execute(Runnable task, boolean immediate) {
        boolean inEventLoop = inEventLoop();
        addTask(task);
        if (!inEventLoop) {
            startThread();
            if (isShutdown()) {
                boolean reject = false;
                try {
                    if (removeTask(task)) {
                        reject = true;
                    }
                } catch (UnsupportedOperationException e) {
                    // The task queue does not support removal so the best thing we can do is to just move on and
                    // hope we will be able to pick-up the task before its completely terminated.
                    // In worst case we will log on termination.
                }
                if (reject) {
                    reject();
                }
            }
        }

        if (!addTaskWakesUp && immediate) {
            wakeup(inEventLoop);
        }
    }

    private void startThread() {
        if (state == ST_NOT_STARTED) {
            if (STATE_UPDATER.compareAndSet(this, ST_NOT_STARTED, ST_STARTED)) {
                boolean success = false;
                try {
                    doStartThread();
                    success = true;
                } finally {
                    if (!success) {
                        STATE_UPDATER.compareAndSet(this, ST_STARTED, ST_NOT_STARTED);
                    }
                }
            }
        }
    }

    private void doStartThread() {
        assert thread == null;
        executor.execute(new Runnable() {
            @Override
            public void run() {
                thread = Thread.currentThread();
                if (interrupted) {
                    thread.interrupt();
                }

                boolean success = false;
                updateLastExecutionTime();
                try {
                    SingleThreadEventExecutor.this.run();
                    success = true;
                } catch (Throwable t) {
                    logger.warn("Unexpected exception from an event executor: ", t);
                } finally {
                    for (;;) {
                        int oldState = state;
                        if (oldState >= ST_SHUTTING_DOWN || STATE_UPDATER.compareAndSet(
                                SingleThreadEventExecutor.this, oldState, ST_SHUTTING_DOWN)) {
                            break;
                        }
                    }

                    // Check if confirmShutdown() was called at the end of the loop.
                    if (success && gracefulShutdownStartTime == 0) {
                        if (logger.isErrorEnabled()) {
                            logger.error("Buggy " + EventExecutor.class.getSimpleName() + " implementation; " +
                                    SingleThreadEventExecutor.class.getSimpleName() + ".confirmShutdown() must " +
                                    "be called before run() implementation terminates.");
                        }
                    }

                    try {
                        // Run all remaining tasks and shutdown hooks. At this point the event loop
                        // is in ST_SHUTTING_DOWN state still accepting tasks which is needed for
                        // graceful shutdown with quietPeriod.
                        for (;;) {
                            if (confirmShutdown()) {
                                break;
                            }
                        }

                        // Now we want to make sure no more tasks can be added from this point. This is
                        // achieved by switching the state. Any new tasks beyond this point will be rejected.
                        for (;;) {
                            int oldState = state;
                            if (oldState >= ST_SHUTDOWN || STATE_UPDATER.compareAndSet(
                                    SingleThreadEventExecutor.this, oldState, ST_SHUTDOWN)) {
                                break;
                            }
                        }

                        // We have the final set of tasks in the queue now, no more can be added, run all remaining.
                        // No need to loop here, this is the final pass.
                        confirmShutdown();
                    } finally {
                        try {
                            cleanup();
                        } finally {
                            // Lets remove all FastThreadLocals for the Thread as we are about to terminate and notify
                            // the future. The user may block on the future and once it unblocks the JVM may terminate
                            // and start unloading classes.
                            // See https://github.com/netty/netty/issues/6596.
                            FastThreadLocal.removeAll();

                            STATE_UPDATER.set(SingleThreadEventExecutor.this, ST_TERMINATED);
                            threadLock.countDown();
                            int numUserTasks = drainTasks();
                            if (numUserTasks > 0 && logger.isWarnEnabled()) {
                                logger.warn("An event executor terminated with " +
                                        "non-empty task queue (" + numUserTasks + ')');
                            }
                            terminationFuture.setSuccess(null);
                        }
                    }
                }
            }
        });
    }

之后的所有的事件执行都是用该Thread执行。所以说某种程度上Netty的I/O事件是单线程的、线程安全的,由此,在开发过程中,耗时的操作请异步执行(使用线程池),或者放在pipeline中指定一个事件执行组执行:

EventExecutorGroup是EventLoopGroup的父接口

    /**
     * Appends a {@link ChannelHandler} at the last position of this pipeline.
     *
     * @param group    the {@link EventExecutorGroup} which will be used to execute the {@link ChannelHandler}
     *                 methods
     * @param name     the name of the handler to append
     * @param handler  the handler to append
     *
     * @throws IllegalArgumentException
     *         if there's an entry with the same name already in the pipeline
     * @throws NullPointerException
     *         if the specified handler is {@code null}
     */
    ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler);

由此可知:ChannelHandler中的回调方法都是由I/O线程中执行的,即EventLoopGroup对应的那个Thread。如果调用了addLast(EventExecutorGroup group, String name, ChannelHandler handler),那么是在指定的事件循环组中异步与I/O线程执行

判断是否是当前的线程执行的任务

以Channel的注册为出发点开始分析:

    //注册相关核心方法
    final ChannelFuture initAndRegister() {

        //相关初始化操作
        Channel channel = null;
        try {
            channel = channelFactory.newChannel();
            init(channel);
        } catch (Throwable t) {
            if (channel != null) {
                // channel can be null if newChannel crashed (eg SocketException("too many open files"))
                channel.unsafe().closeForcibly();
                // as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor
                return new DefaultChannelPromise(channel, GlobalEventExecutor.INSTANCE).setFailure(t);
            }
            // as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor
            return new DefaultChannelPromise(new FailedChannel(), GlobalEventExecutor.INSTANCE).setFailure(t);
        }

        //真正注册开始
        ChannelFuture regFuture = config().group().register(channel);
        if (regFuture.cause() != null) {
            if (channel.isRegistered()) {
                channel.close();
            } else {
                channel.unsafe().closeForcibly();
            }
        }

        return regFuture;
    }

Channel在真正的注册的之前会判断是否在当前对应的Thread上执行的,跟踪代码 config().group().register(channel)

public abstract class AbstractChannel extends DefaultAttributeMap implements Channel {

    //省略无关代码

    protected abstract class AbstractUnsafe implements Unsafe {
    
    //省略无关代码

        @Override
        public final void register(EventLoop eventLoop, final ChannelPromise promise) {
            ObjectUtil.checkNotNull(eventLoop, "eventLoop");
            if (isRegistered()) {
                promise.setFailure(new IllegalStateException("registered to an event loop already"));
                return;
            }
            if (!isCompatible(eventLoop)) {
                promise.setFailure(
                        new IllegalStateException("incompatible event loop type: " + eventLoop.getClass().getName()));
                return;
            }

            AbstractChannel.this.eventLoop = eventLoop;

            //关键判断
            if (eventLoop.inEventLoop()) {
                register0(promise);
            } else {
                try {
                    eventLoop.execute(new Runnable() {
                        @Override
                        public void run() {
                            register0(promise);
                        }
                    });
                } catch (Throwable t) {
                    logger.warn(
                            "Force-closing a channel whose registration task was not accepted by an event loop: {}",
                            AbstractChannel.this, t);
                    closeForcibly();
                    closeFuture.setClosed();
                    safeSetFailure(promise, t);
                }
            }
        }

    //省略无关代码

    }

    //省略无关代码

}

eventLoop.inEventLoop()就是判断当前执行线程是否是当前eventLoop持有的Thread上执行的代码,如果是,那么就直接执行Channel的注册,如果不是,则将Channel的注册放在当前eventLoop的执行器中执行:

实际执行的时候是将任务放在一个任务队列(Queue)中执行的

    //

    @Override
    public void execute(Runnable task) {
        ObjectUtil.checkNotNull(task, "task");
        execute(task, !(task instanceof LazyRunnable) && wakesUpForTask(task));
    }


    private void execute(Runnable task, boolean immediate) {
        boolean inEventLoop = inEventLoop();
        //将事件加入执行队列,顺序执行
        addTask(task);
        if (!inEventLoop) {
            startThread();
            if (isShutdown()) {
                boolean reject = false;
                try {
                    if (removeTask(task)) {
                        reject = true;
                    }
                } catch (UnsupportedOperationException e) {
                    // The task queue does not support removal so the best thing we can do is to just move on and
                    // hope we will be able to pick-up the task before its completely terminated.
                    // In worst case we will log on termination.
                }
                if (reject) {
                    reject();
                }
            }
        }

        if (!addTaskWakesUp && immediate) {
            wakeup(inEventLoop);
        }
    }

    private void startThread() {
        if (state == ST_NOT_STARTED) {
            if (STATE_UPDATER.compareAndSet(this, ST_NOT_STARTED, ST_STARTED)) {
                boolean success = false;
                try {
                    doStartThread();
                    success = true;
                } finally {
                    if (!success) {
                        STATE_UPDATER.compareAndSet(this, ST_STARTED, ST_NOT_STARTED);
                    }
                }
            }
        }
    }


    private void doStartThread() {

        //关键代码
        assert thread == null;
        executor.execute(new Runnable() {
            @Override
            public void run() {

                //关键代码,就是在这里进行了EventLoop对应Thread的初始化
                thread = Thread.currentThread();
                if (interrupted) {
                    thread.interrupt();
                }

                boolean success = false;
                updateLastExecutionTime();
                try {
                    SingleThreadEventExecutor.this.run();
                    success = true;
                } catch (Throwable t) {
                    logger.warn("Unexpected exception from an event executor: ", t);
                } finally {
                    for (;;) {
                        int oldState = state;
                        if (oldState >= ST_SHUTTING_DOWN || STATE_UPDATER.compareAndSet(
                                SingleThreadEventExecutor.this, oldState, ST_SHUTTING_DOWN)) {
                            break;
                        }
                    }

                    // Check if confirmShutdown() was called at the end of the loop.
                    if (success && gracefulShutdownStartTime == 0) {
                        if (logger.isErrorEnabled()) {
                            logger.error("Buggy " + EventExecutor.class.getSimpleName() + " implementation; " +
                                    SingleThreadEventExecutor.class.getSimpleName() + ".confirmShutdown() must " +
                                    "be called before run() implementation terminates.");
                        }
                    }

                    try {
                        // Run all remaining tasks and shutdown hooks. At this point the event loop
                        // is in ST_SHUTTING_DOWN state still accepting tasks which is needed for
                        // graceful shutdown with quietPeriod.
                        for (;;) {
                            if (confirmShutdown()) {
                                break;
                            }
                        }

                        // Now we want to make sure no more tasks can be added from this point. This is
                        // achieved by switching the state. Any new tasks beyond this point will be rejected.
                        for (;;) {
                            int oldState = state;
                            if (oldState >= ST_SHUTDOWN || STATE_UPDATER.compareAndSet(
                                    SingleThreadEventExecutor.this, oldState, ST_SHUTDOWN)) {
                                break;
                            }
                        }

                        // We have the final set of tasks in the queue now, no more can be added, run all remaining.
                        // No need to loop here, this is the final pass.
                        confirmShutdown();
                    } finally {
                        try {
                            cleanup();
                        } finally {
                            // Lets remove all FastThreadLocals for the Thread as we are about to terminate and notify
                            // the future. The user may block on the future and once it unblocks the JVM may terminate
                            // and start unloading classes.
                            // See https://github.com/netty/netty/issues/6596.
                            FastThreadLocal.removeAll();

                            STATE_UPDATER.set(SingleThreadEventExecutor.this, ST_TERMINATED);
                            threadLock.countDown();
                            int numUserTasks = drainTasks();
                            if (numUserTasks > 0 && logger.isWarnEnabled()) {
                                logger.warn("An event executor terminated with " +
                                        "non-empty task queue (" + numUserTasks + ')');
                            }
                            terminationFuture.setSuccess(null);
                        }
                    }
                }
            }
        });
    }

Channel在其生命周期中只会注册在一个EventLoop

之前在NioEventLoopGroup初始化的时候父类MultithreadEventExecutorGroup会初始化一组EventLoop,之后在注册的时候会通过MultithreadEventExecutorGroup中的public EventExecutor next()方法从之前的EventLoop数组中选择一个EventLoop用来注册Channel:

        
    //MultithreadEventGroup
    @Override
    public EventLoop next() {
        return (EventLoop) super.next();
    }

    @Override
    public ChannelFuture register(Channel channel) {
        return next().register(channel);
    }

    //MultithreadEventExecutorGroup

    private final EventExecutorChooserFactory.EventExecutorChooser chooser;


    @Override
    public EventExecutor next() {
        return chooser.next();
    }

    

一个EventLoop在运行过程中,会被分配一个或者多个Channel

由于选择器提供的EventLoop是在EventLoopGroup初始化时候已经确定的缘故,所以每一个EventLoop会被选择器提供于注册Channel多次。

 

 

 

 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值