前几天脑子里灵光一现,想出这么个脑洞大开的游戏,无奈自己不会写游戏,就用了两天的时间熟悉了一下pygame库,做出个粗糙的游戏,主函数代码200行左右,加上定义类一共有三百多行吧(其实可以更精简,只怪自己能力有限)
项目下载地址:https://pan.baidu.com/s/1EUjxMkA2HdZS1n0RKfqV4g 提取码:m4ix
游戏部分代码:
user操作
# 打印userHP
hp_text = hp_font.render("X % d" % (user.hp), True, (0, 0, 0))
screen.blit(hp_text, (70, 650))
screen.blit(user_hp, (10, 640))
# user碰撞检测
user_hit = pygame.sprite.spritecollide(user, boss_group, False, pygame.sprite.collide_mask)
# print(type(user_hit))
# print(user_hit)
if user_hit:
if user_hit[0].active:
user.hp -= 1
if user.hp < 0:
user.destory = True
win = False
# 打印user
screen.blit(user.image, user.rect)
boss操作
# boss行为及打印
boss.move()
if pygame.sprite.spritecollide(boss, user_group, False, pygame.sprite.collide_mask):
boss.hp -= 1
if boss.hp == 0:
boss.destory = True
screen.blit(boss.image[switch], boss.rect)
# 打印boss血条
energy_remain = boss.hp / 200
if energy_remain > 0.6:
hp_color = 0x00FF00
elif energy_remain > 0.2 and energy_remain < 0.6:
hp_color = 0xFF8000
else:
hp_color = 0xFF0000
pygame.draw.rect(screen, hp_color,((boss.rect.left, boss.rect.top - 5), (boss.rect.width * energy_remain, 5)))
随机生成子弹
if not createdelay:
if randint(0, 10) < 3:
bossBullet[boss_bullet_index].reset(boss.rect.left)
boss_bullet_index = (boss_bullet_index + 1) % 20
createdelay = (createdelay + 1) % 10
部分游戏截图:
注:本项目仅供学习交流,不接收任何形式律师函