【无标题】 pip install 安装啥都安装不上

pip install 安装啥都安装不上,啥都采用,还是解决不了。

原来是网络代理的问题,关闭网络代理,即可解决问题。

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好的,我可以为您设计一款基于 Pygame 包的小游戏。以下是一个简单的弹球游戏,您可以根据自己的需求和想象力进行改编。 ```python import pygame import random # 初始化 Pygame pygame.init() # 设置游戏窗口的大小和标题 SCREEN_WIDTH = 600 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("弹球游戏") # 定义游戏中使用的颜色 WHITE = (255, 255, 255) BLACK = (0, 0, 0) BLUE = (0, 0, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) YELLOW = (255, 255, 0) # 定义弹球的属性 BALL_RADIUS = 10 BALL_COLOR = RED BALL_SPEED = 5 # 定义挡板的属性 PADDLE_WIDTH = 80 PADDLE_HEIGHT = 10 PADDLE_COLOR = BLUE PADDLE_SPEED = 5 # 定义砖块的属性 BRICK_WIDTH = 60 BRICK_HEIGHT = 20 BRICK_COLOR = GREEN BRICK_SPACING = 10 BRICK_ROWS = 5 BRICK_COLS = 8 # 初始化弹球的位置和速度 ball_x = SCREEN_WIDTH // 2 ball_y = SCREEN_HEIGHT // 2 ball_dx = BALL_SPEED ball_dy = BALL_SPEED # 初始化挡板的位置 paddle_x = SCREEN_WIDTH // 2 - PADDLE_WIDTH // 2 paddle_y = SCREEN_HEIGHT - PADDLE_HEIGHT - 10 # 初始化砖块的位置和状态 bricks = [] for i in range(BRICK_ROWS): row = [] for j in range(BRICK_COLS): x = j * (BRICK_WIDTH + BRICK_SPACING) + BRICK_SPACING y = i * (BRICK_HEIGHT + BRICK_SPACING) + BRICK_SPACING color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) row.append({'x': x, 'y': y, 'color': color, 'visible': True}) bricks.append(row) # 游戏主循环 while True: # 处理游戏事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() # 移动挡板 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and paddle_x > 0: paddle_x -= PADDLE_SPEED if keys[pygame.K_RIGHT] and paddle_x < SCREEN_WIDTH - PADDLE_WIDTH: paddle_x += PADDLE_SPEED # 移动弹球 ball_x += ball_dx ball_y += ball_dy # 碰到左右边界反弹 if ball_x < BALL_RADIUS or ball_x > SCREEN_WIDTH - BALL_RADIUS: ball_dx = -ball_dx # 碰到上边界反弹 if ball_y < BALL_RADIUS: ball_dy = -ball_dy # 碰到挡板反弹 if ball_y > paddle_y - BALL_RADIUS and \ ball_x > paddle_x and \ ball_x < paddle_x + PADDLE_WIDTH: ball_dy = -ball_dy # 碰到砖块反弹并消除砖块 for i in range(BRICK_ROWS): for j in range(BRICK_COLS): brick = bricks[i][j] if brick['visible'] and \ ball_y < brick['y'] + BRICK_HEIGHT + BALL_RADIUS and \ ball_x > brick['x'] - BALL_RADIUS and \ ball_x < brick['x'] + BRICK_WIDTH + BALL_RADIUS: ball_dy = -ball_dy brick['visible'] = False # 清空画面 screen.fill(WHITE) # 画弹球 pygame.draw.circle(screen, BALL_COLOR, (ball_x, ball_y), BALL_RADIUS) # 画挡板 pygame.draw.rect(screen, PADDLE_COLOR, (paddle_x, paddle_y, PADDLE_WIDTH, PADDLE_HEIGHT)) # 画砖块 for i in range(BRICK_ROWS): for j in range(BRICK_COLS): brick = bricks[i][j] if brick['visible']: pygame.draw.rect(screen, brick['color'], (brick['x'], brick['y'], BRICK_WIDTH, BRICK_HEIGHT)) # 更新画面 pygame.display.update() # 判断游戏是否结束 if ball_y > SCREEN_HEIGHT: pygame.quit() quit() ``` 这是一个非常简单的弹球游戏,您可以根据自己的需求和想象力进行改编。如果您需要更多的帮助,请随时询问。

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