void Start()
{
Vector3[] newVertices = { new Vector3(0, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 1, 0), new Vector3(1, 0, 0) };
Vector2[] newUV = { new Vector2(0, 0), new Vector2(0, 1), new Vector2(0.5f, 1), new Vector2(1, 0) };
int[] newTriangles = { 0, 1, 2, 0, 2, 3 };
Mesh mesh = new Mesh();
GetComponent<MeshFilter>().mesh = mesh;
mesh.vertices = newVertices;
mesh.uv = newUV;
mesh.triangles = newTriangles;
}