今天趁着空 学习了下 YYKit 中的 Base 感觉大受启发 学习了很多新的知识 现记录下所学的知识, 防止以忘记
1. NSObject+YYAdd 中的 - (nullable id)performSelectorWithArgs:(SEL)sel, …; 方法的实现很厉害 学习下!!!
// - 让函数可以调用的宏定义
#define INIT_INV(_last_arg_, _return_) \
NSMethodSignature * sig = [self methodSignatureForSelector:sel]; \
if (!sig) { [self doesNotRecognizeSelector:sel]; return _return_; } \
NSInvocation *inv = [NSInvocation invocationWithMethodSignature:sig]; \
if (!inv) { [self doesNotRecognizeSelector:sel]; return _return_; } \
[inv setTarget:self]; \
[inv setSelector:sel]; \
va_list args; \
va_start(args, _last_arg_); \
[NSObject setInv:inv withSig:sig andArgs:args]; \
va_end(args);
// - 对外暴露的方法 (这里不用将可变参数传递到INIT_INV中是因为 :宏定义的本质就是替换,这里边如果替换了将INIT_INV 替换成下边的实现 则相当于把 va_list 写在本方法里边, 所以能取到值, 所以 INIT_INV(sel, nil); 的 nil 参数 并不是可变参数, 而是返回值 )
- (id)performSelectorWithArgs:(SEL)sel, ...{
INIT_INV(sel, nil);
[inv invoke];
return [NSObject getReturnFromInv:inv withSig:sig];
}
// - 对外暴露的方法 (( INIT_INV(sel, ); 第二个参数没有传递的原因是这个方法不需要返回值 如果做宏替换的话 则意为 : if (!sig) { [self doesNotRecognizeSelector:sel]; return ; } 所以不会报错)
- (void)performSelectorWithArgs:(SEL)sel afterDelay:(NSTimeInterval)delay, ...{
INIT_INV(delay, );
[inv retainArguments];
[inv performSelector:@selector(invoke) withObject:nil afterDelay:delay];
}
- (id)performSelectorWithArgsOnMainThread:(SEL)sel waitUntilDone:(BOOL)wait, ...{
INIT_INV(wait, nil);
if (!wait) [inv retainArguments];
[inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:wait];
return wait ? [NSObject getReturnFromInv:inv withSig:sig] : nil;
}
- (id)performSelectorWithArgs:(SEL)sel onThread:(NSThread *)thr waitUntilDone:(BOOL)wait, ...{
INIT_INV(wait, nil);
if (!wait) [inv retainArguments];
[inv performSelector:@selector(invoke) onThread:thr withObject:nil waitUntilDone:wait];
return wait ? [NSObject getReturnFromInv:inv withSig:sig] : nil;
}
- (void)performSelectorWithArgsInBackground:(SEL)sel, ...{
INIT_INV(sel, );
[inv retainArguments];
[inv performSelectorInBackground:@selector(invoke) withObject:nil];
}
#undef INIT_INV
+ (id)getReturnFromInv:(NSInvocation *)inv withSig:(NSMethodSignature *)sig {
NSUInteger length = [sig methodReturnLength];
if (length == 0) return nil;
// - 获取返回值类型
char *type = (char *)[sig methodReturnType];
while (*type == 'r' || // const
*type == 'n' || // in
*type == 'N' || // inout
*type == 'o' || // out
*type == 'O' || // bycopy
*type == 'R' || // byref
*type == 'V') { // oneway
type++; // cutoff useless prefix
}
// - 这里宏定义 比较厉害的地方是用了宏定义传递了关键字 但是这里边使用 do () while { } 应该是为了将内容写在代码块中, 防止命名冲突
#define return_with_number(_type_) \
do { \
_type_ ret; \
[inv getReturnValue:&ret]; \
return @(ret); \
} while (0)
// - 根据宏定义匹配数据类型(下边代码涉及到指针, 请妥善理解)
// - 以下代码涉及到类型编码 masonry 中也有类似的操作 [个人博客](https://blog.csdn.net/qq_27074387/article/details/89024582)
switch (*type) {
case 'v': return nil; // void
case 'B': return_with_number(bool);
case 'c': return_with_number(char);
case 'C': return_with_number(unsigned char);
case 's': return_with_number(short);
case 'S': return_with_number(unsigned short);
case 'i': return_with_number(int);
case 'I': return_with_number(unsigned int);
case 'l': return_with_number(int);
case 'L': return_with_number(unsigned int);
case 'q': return_with_number(long long);
case 'Q': return_with_number(unsigned long long);
case 'f': return_with_number(float);
case 'd': return_with_number(double);
case 'D': { // long double
long double ret;
[inv getReturnValue:&ret];
return [NSNumber numberWithDouble:ret];
};
case '@': { // id
void *ret;
[inv getReturnValue:&ret];
return (__bridge id)(ret);
};
case '#': { // Class
Class ret = nil;
[inv getReturnValue:&ret];
return ret;
};
default: { // struct / union / SEL / void* / unknown
const char *objCType = [sig methodReturnType];
char *buf = calloc(1, length);
if (!buf) return nil;
[inv getReturnValue:buf];
NSValue *value = [NSValue valueWithBytes:buf objCType:objCType];
free(buf);
return value;
};
}
#undef return_with_number
}
+ (void)setInv:(NSInvocation *)inv withSig:(NSMethodSignature *)sig andArgs:(va_list)args {
NSUInteger count = [sig numberOfArguments];
for (int index = 2; index < count; index++) {
char *type = (char *)[sig getArgumentTypeAtIndex:index];
while (*type == 'r' || // const
*type == 'n' || // in
*type == 'N' || // inout
*type == 'o' || // out
*type == 'O' || // bycopy
*type == 'R' || // byref
*type == 'V') { // oneway
type++; // cutoff useless prefix
}
BOOL unsupportedType = NO;
switch (*type) {
case 'v': // 1: void
case 'B': // 1: bool
case 'c': // 1: char / BOOL
case 'C': // 1: unsigned char
case 's': // 2: short
case 'S': // 2: unsigned short
case 'i': // 4: int / NSInteger(32bit)
case 'I': // 4: unsigned int / NSUInteger(32bit)
case 'l': // 4: long(32bit)
case 'L': // 4: unsigned long(32bit)
{ // 'char' and 'short' will be promoted to 'int'.
int arg = va_arg(args, int);
[inv setArgument:&arg atIndex:index];
} break;
case 'q': // 8: long long / long(64bit) / NSInteger(64bit)
case 'Q': // 8: unsigned long long / unsigned long(64bit) / NSUInteger(64bit)
{
long long arg = va_arg(args, long long);
[inv setArgument:&arg atIndex:index];
} break;
case 'f': // 4: float / CGFloat(32bit)
{ // 'float' will be promoted to 'double'.
double arg = va_arg(args, double);
float argf = arg;
[inv setArgument:&argf atIndex:index];
} break;
case 'd': // 8: double / CGFloat(64bit)
{
double arg = va_arg(args, double);
[inv setArgument:&arg atIndex:index];
} break;
case 'D': // 16: long double
{
long double arg = va_arg(args, long double);
[inv setArgument:&arg atIndex:index];
} break;
case '*': // char *
case '^': // pointer
{
void *arg = va_arg(args, void *);
[inv setArgument:&arg atIndex:index];
} break;
case ':': // SEL
{
SEL arg = va_arg(args, SEL);
[inv setArgument:&arg atIndex:index];
} break;
case '#': // Class
{
Class arg = va_arg(args, Class);
[inv setArgument:&arg atIndex:index];
} break;
case '@': // id
{
id arg = va_arg(args, id);
[inv setArgument:&arg atIndex:index];
} break;
case '{': // struct
{
if (strcmp(type, @encode(CGPoint)) == 0) {
CGPoint arg = va_arg(args, CGPoint);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(CGSize)) == 0) {
CGSize arg = va_arg(args, CGSize);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(CGRect)) == 0) {
CGRect arg = va_arg(args, CGRect);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(CGVector)) == 0) {
CGVector arg = va_arg(args, CGVector);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(CGAffineTransform)) == 0) {
CGAffineTransform arg = va_arg(args, CGAffineTransform);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(CATransform3D)) == 0) {
CATransform3D arg = va_arg(args, CATransform3D);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(NSRange)) == 0) {
NSRange arg = va_arg(args, NSRange);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(UIOffset)) == 0) {
UIOffset arg = va_arg(args, UIOffset);
[inv setArgument:&arg atIndex:index];
} else if (strcmp(type, @encode(UIEdgeInsets)) == 0) {
UIEdgeInsets arg = va_arg(args, UIEdgeInsets);
[inv setArgument:&arg atIndex:index];
} else {
unsupportedType = YES;
}
} break;
case '(': // union
{
unsupportedType = YES;
} break;
case '[': // array
{
unsupportedType = YES;
} break;
default: // what?!
{
unsupportedType = YES;
} break;
}
if (unsupportedType) {
// Try with some dummy type...
NSUInteger size = 0;
NSGetSizeAndAlignment(type, &size, NULL);
#define case_size(_size_) \
else if (size <= 4 * _size_ ) { \
struct dummy { char tmp[4 * _size_]; }; \
struct dummy arg = va_arg(args, struct dummy); \
[inv setArgument:&arg atIndex:index]; \
}
if (size == 0) { }
case_size( 1) case_size( 2) case_size( 3) case_size( 4)
case_size( 5) case_size( 6) case_size( 7) case_size( 8)
case_size( 9) case_size(10) case_size(11) case_size(12)
case_size(13) case_size(14) case_size(15) case_size(16)
case_size(17) case_size(18) case_size(19) case_size(20)
case_size(21) case_size(22) case_size(23) case_size(24)
case_size(25) case_size(26) case_size(27) case_size(28)
case_size(29) case_size(30) case_size(31) case_size(32)
case_size(33) case_size(34) case_size(35) case_size(36)
case_size(37) case_size(38) case_size(39) case_size(40)
case_size(41) case_size(42) case_size(43) case_size(44)
case_size(45) case_size(46) case_size(47) case_size(48)
case_size(49) case_size(50) case_size(51) case_size(52)
case_size(53) case_size(54) case_size(55) case_size(56)
case_size(57) case_size(58) case_size(59) case_size(60)
case_size(61) case_size(62) case_size(63) case_size(64)
else {
/*
Larger than 256 byte?! I don't want to deal with this stuff up...
Ignore this argument.
*/
struct dummy {char tmp;};
for (int i = 0; i < size; i++) va_arg(args, struct dummy);
NSLog(@"YYKit performSelectorWithArgs unsupported type:%s (%lu bytes)",
[sig getArgumentTypeAtIndex:index],(unsigned long)size);
}
#undef case_size
}
}
}
2. 实现深拷贝的方式也是很秀的 值得学习
// - 解档一个归档的对象,实现深拷贝 思路很秀(我也这么想过....)
- (id)deepCopy {
id obj = nil;
@try {
obj = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:self]];
}
@catch (NSException *exception) {
NSLog(@"%@", exception);
}
return obj;
}
3. 实现方法交换
// - 这里有一个交换方法的地方 按照我们原有的习惯 会直接交换方法的实现, 但是这里选择先添加了方法, 然后在交换方法的实现, 原因: 现有 : ClassA1, ClassA2 继承自 ClassA, ClassB , Method 是 ClassA 和 ClassB 的方法, 如果交换 ClassA1 和 ClassB 中的 Method, 如果用我们原有的方案, 就会交换了 ClassA 和 ClassB 的 Method , 这时候 ClassA2的实现也会被修改,为了只修改 ClassA1 和 Method 实现而不修改 ClassA2 的 Method 实现, 所以需要先给 ClassA1 增加 Method 然后在和 ClassB 交换方法的实现
+ (BOOL)swizzleInstanceMethod:(SEL)originalSel with:(SEL)newSel {
Method originalMethod = class_getInstanceMethod(self, originalSel);
Method newMethod = class_getInstanceMethod(self, newSel);
if (!originalMethod || !newMethod) return NO;
class_addMethod(self,
originalSel,
class_getMethodImplementation(self, originalSel),
method_getTypeEncoding(originalMethod));
class_addMethod(self,
newSel,
class_getMethodImplementation(self, newSel),
method_getTypeEncoding(newMethod));
method_exchangeImplementations(class_getInstanceMethod(self, originalSel),
class_getInstanceMethod(self, newSel));
return YES;
}
+ (BOOL)swizzleClassMethod:(SEL)originalSel with:(SEL)newSel {
Class class = object_getClass(self);
Method originalMethod = class_getInstanceMethod(class, originalSel);
Method newMethod = class_getInstanceMethod(class, newSel);
if (!originalMethod || !newMethod) return NO;
method_exchangeImplementations(originalMethod, newMethod);
return YES;
}
4. YYKitMacro中的优秀的宏定义
/**
不必使用-all_load或-force_load从静态库加载对象文件 用法如下 :
YYSYNTH_DUMMY_CLASS(NSString_YYAdd)
*/
#ifndef YYSYNTH_DUMMY_CLASS
#define YYSYNTH_DUMMY_CLASS(_name_) \
@interface YYSYNTH_DUMMY_CLASS_ ## _name_ : NSObject @end \
@implementation YYSYNTH_DUMMY_CLASS_ ## _name_ @end
#endif
/**
优秀的给类别添加属性的宏定义 仅限于 OC 的数据类型 (setter 中的 willChageValueForKey: 和 didChageValueForKey: 这两个写得很棒 可以让类别响应 KVO ) 用法如下 :
@interface NSObject (MyAdd)
@property (nonatomic, retain) UIColor *myColor;
@end
#import <objc/runtime.h>
@implementation NSObject (MyAdd)
YYSYNTH_DYNAMIC_PROPERTY_OBJECT(myColor, setMyColor, RETAIN, UIColor *)
@end
*/
#ifndef YYSYNTH_DYNAMIC_PROPERTY_OBJECT
#define YYSYNTH_DYNAMIC_PROPERTY_OBJECT(_getter_, _setter_, _association_, _type_) \
- (void)_setter_ : (_type_)object { \
[self willChangeValueForKey:@#_getter_]; \
objc_setAssociatedObject(self, _cmd, object, OBJC_ASSOCIATION_ ## _association_); \
[self didChangeValueForKey:@#_getter_]; \
} \
- (_type_)_getter_ { \
return objc_getAssociatedObject(self, @selector(_setter_:)); \
}
#endif
/**
优秀的给类别添加属性的宏定义 仅限于 C语言的基本数据类型 (setter 中的 willChageValueForKey: 和 didChageValueForKey: 这两个写得很棒 可以让类别响应 KVO ) 用法如下 :
@interface NSObject (MyAdd)
@property (nonatomic, retain) CGPoint myPoint;
@end
#import <objc/runtime.h>
@implementation NSObject (MyAdd)
YYSYNTH_DYNAMIC_PROPERTY_CTYPE(myPoint, setMyPoint, CGPoint)
@end
*/
#ifndef YYSYNTH_DYNAMIC_PROPERTY_CTYPE
#define YYSYNTH_DYNAMIC_PROPERTY_CTYPE(_getter_, _setter_, _type_) \
- (void)_setter_ : (_type_)object { \
[self willChangeValueForKey:@#_getter_]; \
NSValue *value = [NSValue value:&object withObjCType:@encode(_type_)]; \
objc_setAssociatedObject(self, _cmd, value, OBJC_ASSOCIATION_RETAIN); \
[self didChangeValueForKey:@#_getter_]; \
} \
- (_type_)_getter_ { \
_type_ cValue = { 0 }; \
NSValue *value = objc_getAssociatedObject(self, @selector(_setter_:)); \
[value getValue:&cValue]; \
return cValue; \
}
#endif
/**
解决循环引用的问题 优秀的地方在 使用@符号 并且不使用@符号 会报错, 原因 : #define weakify(object) autoreleasepool{} __weak __typeof__(object) weak##_##object = object; @符号 和 autoreleasepool{} 连接上才能正常使用, 但是宏定义中只有 autoreleasepool{} 没有 @ 符号, 所以 不使用@会报错
@weakify(self)
[self doSomething^{
@strongify(self)
if (!self) return;
...
}];
*/
#ifndef weakify
#if DEBUG
#if __has_feature(objc_arc)
#define weakify(object) autoreleasepool{} __weak __typeof__(object) weak##_##object = object;
#else
#define weakify(object) autoreleasepool{} __block __typeof__(object) block##_##object = object;
#endif
#else
#if __has_feature(objc_arc)
#define weakify(object) try{} @finally{} {} __weak __typeof__(object) weak##_##object = object;
#else
#define weakify(object) try{} @finally{} {} __block __typeof__(object) block##_##object = object;
#endif
#endif
#endif
#ifndef strongify
#if DEBUG
#if __has_feature(objc_arc)
#define strongify(object) autoreleasepool{} __typeof__(object) object = weak##_##object;
#else
#define strongify(object) autoreleasepool{} __typeof__(object) object = block##_##object;
#endif
#else
#if __has_feature(objc_arc)
#define strongify(object) try{} @finally{} __typeof__(object) object = weak##_##object;
#else
#define strongify(object) try{} @finally{} __typeof__(object) object = block##_##object;
#endif
#endif
#endif
5. NSArray+YYAdd 文件里比较秀的代码
// - pop 出第一个数据
- (id)popFirstObject {
id obj = nil;
if (self.count) {
obj = self.firstObject;
[self removeFirstObject];
}
return obj;
}
// - 在数组尾部添加数组数据
- (void)appendObjects:(NSArray *)objects {
if (!objects) return;
[self addObjectsFromArray:objects];
}
// - 在数组首部添加数组数据
- (void)prependObjects:(NSArray *)objects {
if (!objects) return;
NSUInteger i = 0;
for (id obj in objects) {
[self insertObject:obj atIndex:i++];
}
}
// - 在数组指定位置添加数组数据
- (void)insertObjects:(NSArray *)objects atIndex:(NSUInteger)index {
NSUInteger i = index;
for (id obj in objects) {
[self insertObject:obj atIndex:i++];
}
}
6. NSDictionary+YYAdd 文件里比较秀的代码
// - 给数组按照指定的方式排序
- (NSArray *)allKeysSorted {
return [[self allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
}
// - 返回按照 key 排序的 value 的数组
- (NSArray *)allValuesSortedByKeys {
NSArray *sortedKeys = [self allKeysSorted];
NSMutableArray *arr = [[NSMutableArray alloc] init];
for (id key in sortedKeys) {
[arr addObject:self[key]];
}
return [arr copy];
}
// - 判断是否包含某个 key
- (BOOL)containsObjectForKey:(id)key {
if (!key) return NO;
return self[key] != nil;
}
// - 根据key 数组 返回一个 key 数组对应的dictionary
- (NSDictionary *)entriesForKeys:(NSArray *)keys {
NSMutableDictionary *dic = [NSMutableDictionary new];
for (id key in keys) {
id value = self[key];
if (value) dic[key] = value;
}
return [dic copy];
}
7. 删除一个 view 的所以子视图(数组遍历删除的一种思路)
// - 这个数组遍历删除的思路很好, 之前写数组遍历删除时候 都是用 for 环 需要重新创建个新数组对照删除, 就很low, 用 while 遍历删除的这个代码很秀 mark 下, 学习这种思路
- (void)removeAllSubviews {
//[self.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
while (self.subviews.count) {
[self.subviews.lastObject removeFromSuperview];
}
}
block 中使用 __weak
// - 视图控制器
- (void)viewDidLoad {
[super viewDidLoad];
self.redView = [[RedView alloc]initWithFrame:CGRectMake(90, 90, 90, 90)];
self.redView.backgroundColor = [UIColor redColor];
[self.view addSubview:self.redView];
}
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
[self.redView removeFromSuperview];
self.redView = nil;
}
/* 以下代码中 (在 property的声明中可以不用__weak 修饰)
// - 声明中可以不写 __weak; 即: @property (nonatomic, copy) void(^block)( id xx); 但是后边的赋值,必须写__weak,否则不会及时释放
@property (nonatomic, copy) void(^block)(__weak id xx);
self.block = ^(__weak id xx) {
[NSTimer scheduledTimerWithTimeInterval:10 repeats:NO block:^(NSTimer * _Nonnull timer) {
NSLog(@"xx : %@", xx);
}];
};
*/
1. 如果 block 中的 xx 变量, 如果没有使用__weak 修饰, touch时候, 则不会立即 dealloc ,需要计时器 10s 后回调block打印 xx : <RedView: 0x7faabc411830; frame = (90 90; 90 90); layer = <CALayer: 0x6000028d8920>> 之后才会 dealloc
2. 如果 block 中的 xx 变量, 如果有__weak 修饰, touch时候, 会立即 dealloc ,然后计时器 10s 后打印 xx : (null)
// - redView
@interface RedView()
@property (nonatomic, copy) void(^block)(__weak id xx);
@end
@implementation RedView
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
self.block = ^(__weak id xx) {
[NSTimer scheduledTimerWithTimeInterval:10 repeats:NO block:^(NSTimer * _Nonnull timer) {
NSLog(@"xx : %@", xx);
}];
};
self.block(self);
}
return self;
}
-(void)dealloc{
NSLog(@"dealloc --- [%s]", __func__);
}
@end