YYCategory 学习笔记

今天趁着空 学习了下 YYKit 中的 Base 感觉大受启发 学习了很多新的知识 现记录下所学的知识, 防止以忘记

1. NSObject+YYAdd 中的 - (nullable id)performSelectorWithArgs:(SEL)sel, …; 方法的实现很厉害 学习下!!!

// - 让函数可以调用的宏定义
#define INIT_INV(_last_arg_, _return_) \
NSMethodSignature * sig = [self methodSignatureForSelector:sel]; \
if (!sig) { [self doesNotRecognizeSelector:sel]; return _return_; } \
NSInvocation *inv = [NSInvocation invocationWithMethodSignature:sig]; \
if (!inv) { [self doesNotRecognizeSelector:sel]; return _return_; } \
[inv setTarget:self]; \
[inv setSelector:sel]; \
va_list args; \
va_start(args, _last_arg_); \
[NSObject setInv:inv withSig:sig andArgs:args]; \
va_end(args);

// - 对外暴露的方法 (这里不用将可变参数传递到INIT_INV中是因为 :宏定义的本质就是替换,这里边如果替换了将INIT_INV 替换成下边的实现 则相当于把 va_list 写在本方法里边, 所以能取到值, 所以 INIT_INV(sel, nil); 的 nil 参数 并不是可变参数, 而是返回值 )
- (id)performSelectorWithArgs:(SEL)sel, ...{
    INIT_INV(sel, nil);
    [inv invoke];
    return [NSObject getReturnFromInv:inv withSig:sig];
}

// - 对外暴露的方法 (( INIT_INV(sel, );  第二个参数没有传递的原因是这个方法不需要返回值 如果做宏替换的话 则意为 : if (!sig) { [self doesNotRecognizeSelector:sel]; return ; }  所以不会报错)
- (void)performSelectorWithArgs:(SEL)sel afterDelay:(NSTimeInterval)delay, ...{
    INIT_INV(delay, );
    [inv retainArguments];
    [inv performSelector:@selector(invoke) withObject:nil afterDelay:delay];
}

- (id)performSelectorWithArgsOnMainThread:(SEL)sel waitUntilDone:(BOOL)wait, ...{
    INIT_INV(wait, nil);
    if (!wait) [inv retainArguments];
    [inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:wait];
    return wait ? [NSObject getReturnFromInv:inv withSig:sig] : nil;
}

- (id)performSelectorWithArgs:(SEL)sel onThread:(NSThread *)thr waitUntilDone:(BOOL)wait, ...{
    INIT_INV(wait, nil);
    if (!wait) [inv retainArguments];
    [inv performSelector:@selector(invoke) onThread:thr withObject:nil waitUntilDone:wait];
    return wait ? [NSObject getReturnFromInv:inv withSig:sig] : nil;
}

- (void)performSelectorWithArgsInBackground:(SEL)sel, ...{
    INIT_INV(sel, );
    [inv retainArguments];
    [inv performSelectorInBackground:@selector(invoke) withObject:nil];
}

#undef INIT_INV

+ (id)getReturnFromInv:(NSInvocation *)inv withSig:(NSMethodSignature *)sig {
    NSUInteger length = [sig methodReturnLength];
    if (length == 0) return nil;
    
	// - 获取返回值类型    
    char *type = (char *)[sig methodReturnType];
    while (*type == 'r' || // const
           *type == 'n' || // in
           *type == 'N' || // inout
           *type == 'o' || // out
           *type == 'O' || // bycopy
           *type == 'R' || // byref
           *type == 'V') { // oneway
        type++; // cutoff useless prefix
    }
    
// - 这里宏定义 比较厉害的地方是用了宏定义传递了关键字  但是这里边使用 do () while { } 应该是为了将内容写在代码块中, 防止命名冲突
#define return_with_number(_type_) \
do { \
_type_ ret; \
[inv getReturnValue:&ret]; \
return @(ret); \
} while (0)

    // - 根据宏定义匹配数据类型(下边代码涉及到指针, 请妥善理解)
    // - 以下代码涉及到类型编码 masonry 中也有类似的操作 [个人博客](https://blog.csdn.net/qq_27074387/article/details/89024582)							
    switch (*type) {
        case 'v': return nil; // void
        case 'B': return_with_number(bool);
        case 'c': return_with_number(char);
        case 'C': return_with_number(unsigned char);
        case 's': return_with_number(short);
        case 'S': return_with_number(unsigned short);
        case 'i': return_with_number(int);
        case 'I': return_with_number(unsigned int);
        case 'l': return_with_number(int);
        case 'L': return_with_number(unsigned int);
        case 'q': return_with_number(long long);
        case 'Q': return_with_number(unsigned long long);
        case 'f': return_with_number(float);
        case 'd': return_with_number(double);
        case 'D': { // long double
            long double ret;
            [inv getReturnValue:&ret];
            return [NSNumber numberWithDouble:ret];
        };
            
        case '@': { // id
            void *ret;
            [inv getReturnValue:&ret];
            return (__bridge id)(ret);
        };
            
        case '#': { // Class
            Class ret = nil;
            [inv getReturnValue:&ret];
            return ret;
        };
            
        default: { // struct / union / SEL / void* / unknown
            const char *objCType = [sig methodReturnType];
            char *buf = calloc(1, length);
            if (!buf) return nil;
            [inv getReturnValue:buf];
            NSValue *value = [NSValue valueWithBytes:buf objCType:objCType];
            free(buf);
            return value;
        };
    }
#undef return_with_number
}

+ (void)setInv:(NSInvocation *)inv withSig:(NSMethodSignature *)sig andArgs:(va_list)args {
    NSUInteger count = [sig numberOfArguments];
    for (int index = 2; index < count; index++) {
        char *type = (char *)[sig getArgumentTypeAtIndex:index];
        while (*type == 'r' || // const
               *type == 'n' || // in
               *type == 'N' || // inout
               *type == 'o' || // out
               *type == 'O' || // bycopy
               *type == 'R' || // byref
               *type == 'V') { // oneway
            type++; // cutoff useless prefix
        }
        
        BOOL unsupportedType = NO;
        switch (*type) {
            case 'v': // 1: void
            case 'B': // 1: bool
            case 'c': // 1: char / BOOL
            case 'C': // 1: unsigned char
            case 's': // 2: short
            case 'S': // 2: unsigned short
            case 'i': // 4: int / NSInteger(32bit)
            case 'I': // 4: unsigned int / NSUInteger(32bit)
            case 'l': // 4: long(32bit)
            case 'L': // 4: unsigned long(32bit)
            { // 'char' and 'short' will be promoted to 'int'.
                int arg = va_arg(args, int);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case 'q': // 8: long long / long(64bit) / NSInteger(64bit)
            case 'Q': // 8: unsigned long long / unsigned long(64bit) / NSUInteger(64bit)
            {
                long long arg = va_arg(args, long long);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case 'f': // 4: float / CGFloat(32bit)
            { // 'float' will be promoted to 'double'.
                double arg = va_arg(args, double);
                float argf = arg;
                [inv setArgument:&argf atIndex:index];
            } break;
                
            case 'd': // 8: double / CGFloat(64bit)
            {
                double arg = va_arg(args, double);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case 'D': // 16: long double
            {
                long double arg = va_arg(args, long double);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case '*': // char *
            case '^': // pointer
            {
                void *arg = va_arg(args, void *);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case ':': // SEL
            {
                SEL arg = va_arg(args, SEL);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case '#': // Class
            {
                Class arg = va_arg(args, Class);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case '@': // id
            {
                id arg = va_arg(args, id);
                [inv setArgument:&arg atIndex:index];
            } break;
                
            case '{': // struct
            {
                if (strcmp(type, @encode(CGPoint)) == 0) {
                    CGPoint arg = va_arg(args, CGPoint);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(CGSize)) == 0) {
                    CGSize arg = va_arg(args, CGSize);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(CGRect)) == 0) {
                    CGRect arg = va_arg(args, CGRect);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(CGVector)) == 0) {
                    CGVector arg = va_arg(args, CGVector);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(CGAffineTransform)) == 0) {
                    CGAffineTransform arg = va_arg(args, CGAffineTransform);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(CATransform3D)) == 0) {
                    CATransform3D arg = va_arg(args, CATransform3D);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(NSRange)) == 0) {
                    NSRange arg = va_arg(args, NSRange);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(UIOffset)) == 0) {
                    UIOffset arg = va_arg(args, UIOffset);
                    [inv setArgument:&arg atIndex:index];
                } else if (strcmp(type, @encode(UIEdgeInsets)) == 0) {
                    UIEdgeInsets arg = va_arg(args, UIEdgeInsets);
                    [inv setArgument:&arg atIndex:index];
                } else {
                    unsupportedType = YES;
                }
            } break;
                
            case '(': // union
            {
                unsupportedType = YES;
            } break;
                
            case '[': // array
            {
                unsupportedType = YES;
            } break;
                
            default: // what?!
            {
                unsupportedType = YES;
            } break;
        }
        
        if (unsupportedType) {
            // Try with some dummy type...
            
            NSUInteger size = 0;
            NSGetSizeAndAlignment(type, &size, NULL);
            
#define case_size(_size_) \
else if (size <= 4 * _size_ ) { \
    struct dummy { char tmp[4 * _size_]; }; \
    struct dummy arg = va_arg(args, struct dummy); \
    [inv setArgument:&arg atIndex:index]; \
}
            if (size == 0) { }
            case_size( 1) case_size( 2) case_size( 3) case_size( 4)
            case_size( 5) case_size( 6) case_size( 7) case_size( 8)
            case_size( 9) case_size(10) case_size(11) case_size(12)
            case_size(13) case_size(14) case_size(15) case_size(16)
            case_size(17) case_size(18) case_size(19) case_size(20)
            case_size(21) case_size(22) case_size(23) case_size(24)
            case_size(25) case_size(26) case_size(27) case_size(28)
            case_size(29) case_size(30) case_size(31) case_size(32)
            case_size(33) case_size(34) case_size(35) case_size(36)
            case_size(37) case_size(38) case_size(39) case_size(40)
            case_size(41) case_size(42) case_size(43) case_size(44)
            case_size(45) case_size(46) case_size(47) case_size(48)
            case_size(49) case_size(50) case_size(51) case_size(52)
            case_size(53) case_size(54) case_size(55) case_size(56)
            case_size(57) case_size(58) case_size(59) case_size(60)
            case_size(61) case_size(62) case_size(63) case_size(64)
            else {
                /*
                 Larger than 256 byte?! I don't want to deal with this stuff up...
                 Ignore this argument.
                 */
                struct dummy {char tmp;};
                for (int i = 0; i < size; i++) va_arg(args, struct dummy);
                NSLog(@"YYKit performSelectorWithArgs unsupported type:%s (%lu bytes)",
                      [sig getArgumentTypeAtIndex:index],(unsigned long)size);
            }
#undef case_size

        }
    }
}

2. 实现深拷贝的方式也是很秀的 值得学习

// - 解档一个归档的对象,实现深拷贝 思路很秀(我也这么想过....)
- (id)deepCopy {
    id obj = nil;
    @try {
        obj = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:self]];
    }
    @catch (NSException *exception) {
        NSLog(@"%@", exception);
    }
    return obj;
}

3. 实现方法交换

// - 这里有一个交换方法的地方 按照我们原有的习惯 会直接交换方法的实现, 但是这里选择先添加了方法, 然后在交换方法的实现, 原因: 现有 : ClassA1, ClassA2 继承自 ClassA, ClassB ,  Method 是 ClassA 和 ClassB 的方法, 如果交换 ClassA1 和 ClassB 中的 Method,  如果用我们原有的方案, 就会交换了 ClassA 和 ClassB 的 Method , 这时候 ClassA2的实现也会被修改,为了只修改  ClassA1 和 Method 实现而不修改 ClassA2 的 Method 实现, 所以需要先给 ClassA1 增加 Method 然后在和 ClassB 交换方法的实现
+ (BOOL)swizzleInstanceMethod:(SEL)originalSel with:(SEL)newSel {
    Method originalMethod = class_getInstanceMethod(self, originalSel);
    Method newMethod = class_getInstanceMethod(self, newSel);
    if (!originalMethod || !newMethod) return NO;
    
    class_addMethod(self,
                    originalSel,
                    class_getMethodImplementation(self, originalSel),
                    method_getTypeEncoding(originalMethod));
    class_addMethod(self,
                    newSel,
                    class_getMethodImplementation(self, newSel),
                    method_getTypeEncoding(newMethod));
    
    method_exchangeImplementations(class_getInstanceMethod(self, originalSel),
                                   class_getInstanceMethod(self, newSel));
    return YES;
}

+ (BOOL)swizzleClassMethod:(SEL)originalSel with:(SEL)newSel {
    Class class = object_getClass(self);
    Method originalMethod = class_getInstanceMethod(class, originalSel);
    Method newMethod = class_getInstanceMethod(class, newSel);
    if (!originalMethod || !newMethod) return NO;
    method_exchangeImplementations(originalMethod, newMethod);
    return YES;
}

4. YYKitMacro中的优秀的宏定义

/**
 	不必使用-all_load或-force_load从静态库加载对象文件 用法如下 : 
     YYSYNTH_DUMMY_CLASS(NSString_YYAdd)
 */
#ifndef YYSYNTH_DUMMY_CLASS
#define YYSYNTH_DUMMY_CLASS(_name_) \
@interface YYSYNTH_DUMMY_CLASS_ ## _name_ : NSObject @end \
@implementation YYSYNTH_DUMMY_CLASS_ ## _name_ @end
#endif

/**
 	优秀的给类别添加属性的宏定义 仅限于 OC 的数据类型 (setter 中的 willChageValueForKey: 和 didChageValueForKey: 这两个写得很棒 可以让类别响应 KVO )  用法如下 : 
     @interface NSObject (MyAdd)
     @property (nonatomic, retain) UIColor *myColor;
     @end
     
     #import <objc/runtime.h>
     @implementation NSObject (MyAdd)
     YYSYNTH_DYNAMIC_PROPERTY_OBJECT(myColor, setMyColor, RETAIN, UIColor *)
     @end
 */
#ifndef YYSYNTH_DYNAMIC_PROPERTY_OBJECT
#define YYSYNTH_DYNAMIC_PROPERTY_OBJECT(_getter_, _setter_, _association_, _type_) \
- (void)_setter_ : (_type_)object { \
    [self willChangeValueForKey:@#_getter_]; \
    objc_setAssociatedObject(self, _cmd, object, OBJC_ASSOCIATION_ ## _association_); \
    [self didChangeValueForKey:@#_getter_]; \
} \
- (_type_)_getter_ { \
    return objc_getAssociatedObject(self, @selector(_setter_:)); \
}
#endif

/**
	优秀的给类别添加属性的宏定义 仅限于 C语言的基本数据类型 (setter 中的 willChageValueForKey: 和 didChageValueForKey: 这两个写得很棒 可以让类别响应 KVO )  用法如下 : 
     @interface NSObject (MyAdd)
     @property (nonatomic, retain) CGPoint myPoint;
     @end
     
     #import <objc/runtime.h>
     @implementation NSObject (MyAdd)
     YYSYNTH_DYNAMIC_PROPERTY_CTYPE(myPoint, setMyPoint, CGPoint)
     @end
 */
#ifndef YYSYNTH_DYNAMIC_PROPERTY_CTYPE
#define YYSYNTH_DYNAMIC_PROPERTY_CTYPE(_getter_, _setter_, _type_) \
- (void)_setter_ : (_type_)object { \
    [self willChangeValueForKey:@#_getter_]; \
    NSValue *value = [NSValue value:&object withObjCType:@encode(_type_)]; \
    objc_setAssociatedObject(self, _cmd, value, OBJC_ASSOCIATION_RETAIN); \
    [self didChangeValueForKey:@#_getter_]; \
} \
- (_type_)_getter_ { \
    _type_ cValue = { 0 }; \
    NSValue *value = objc_getAssociatedObject(self, @selector(_setter_:)); \
    [value getValue:&cValue]; \
    return cValue; \
}
#endif

/** 
	 解决循环引用的问题 优秀的地方在 使用@符号 并且不使用@符号 会报错, 原因 :   #define weakify(object) autoreleasepool{} __weak __typeof__(object) weak##_##object = object;  @符号 和 autoreleasepool{} 连接上才能正常使用,  但是宏定义中只有 autoreleasepool{} 没有 @ 符号, 所以 不使用@会报错
    @weakify(self)
    [self doSomething^{
        @strongify(self)
        if (!self) return;
        ...
    }];

 */
#ifndef weakify
    #if DEBUG
        #if __has_feature(objc_arc)
        #define weakify(object) autoreleasepool{} __weak __typeof__(object) weak##_##object = object;
        #else
        #define weakify(object) autoreleasepool{} __block __typeof__(object) block##_##object = object;
        #endif
    #else
        #if __has_feature(objc_arc)
        #define weakify(object) try{} @finally{} {} __weak __typeof__(object) weak##_##object = object;
        #else
        #define weakify(object) try{} @finally{} {} __block __typeof__(object) block##_##object = object;
        #endif
    #endif
#endif

#ifndef strongify
    #if DEBUG
        #if __has_feature(objc_arc)
        #define strongify(object) autoreleasepool{} __typeof__(object) object = weak##_##object;
        #else
        #define strongify(object) autoreleasepool{} __typeof__(object) object = block##_##object;
        #endif
    #else
        #if __has_feature(objc_arc)
        #define strongify(object) try{} @finally{} __typeof__(object) object = weak##_##object;
        #else
        #define strongify(object) try{} @finally{} __typeof__(object) object = block##_##object;
        #endif
    #endif
#endif

5. NSArray+YYAdd 文件里比较秀的代码

// - pop 出第一个数据
- (id)popFirstObject {
    id obj = nil;
    if (self.count) {
        obj = self.firstObject;
        [self removeFirstObject];
    }
    return obj;
}

// - 在数组尾部添加数组数据
- (void)appendObjects:(NSArray *)objects {
    if (!objects) return;
    [self addObjectsFromArray:objects];
}

// - 在数组首部添加数组数据
- (void)prependObjects:(NSArray *)objects {
    if (!objects) return;
    NSUInteger i = 0;
    for (id obj in objects) {
        [self insertObject:obj atIndex:i++];
    }
}

// - 在数组指定位置添加数组数据
- (void)insertObjects:(NSArray *)objects atIndex:(NSUInteger)index {
    NSUInteger i = index;
    for (id obj in objects) {
        [self insertObject:obj atIndex:i++];
    }
}

6. NSDictionary+YYAdd 文件里比较秀的代码

// - 给数组按照指定的方式排序
- (NSArray *)allKeysSorted {
    return [[self allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
}

// - 返回按照 key 排序的 value 的数组
- (NSArray *)allValuesSortedByKeys {
    NSArray *sortedKeys = [self allKeysSorted];
    NSMutableArray *arr = [[NSMutableArray alloc] init];
    for (id key in sortedKeys) {
        [arr addObject:self[key]];
    }
    return [arr copy];
}

// - 判断是否包含某个 key
- (BOOL)containsObjectForKey:(id)key {
    if (!key) return NO;
    return self[key] != nil;
}

// - 根据key 数组 返回一个 key 数组对应的dictionary
- (NSDictionary *)entriesForKeys:(NSArray *)keys {
    NSMutableDictionary *dic = [NSMutableDictionary new];
    for (id key in keys) {
        id value = self[key];
        if (value) dic[key] = value;
    }
    return [dic copy];
}

7. 删除一个 view 的所以子视图(数组遍历删除的一种思路)

// - 这个数组遍历删除的思路很好, 之前写数组遍历删除时候 都是用 for 环 需要重新创建个新数组对照删除, 就很low, 用 while 遍历删除的这个代码很秀 mark 下, 学习这种思路
- (void)removeAllSubviews {
    //[self.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
    while (self.subviews.count) {
        [self.subviews.lastObject removeFromSuperview];
    }
}

block 中使用 __weak

// - 视图控制器
- (void)viewDidLoad {
    [super viewDidLoad];
    self.redView = [[RedView alloc]initWithFrame:CGRectMake(90, 90, 90, 90)];
    self.redView.backgroundColor = [UIColor redColor];
    [self.view addSubview:self.redView];
}

-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    [self.redView removeFromSuperview];
    self.redView = nil;
}

/*  以下代码中 (在 property的声明中可以不用__weak 修饰)
	// - 声明中可以不写 __weak; 即:  @property (nonatomic, copy) void(^block)( id xx); 但是后边的赋值,必须写__weak,否则不会及时释放
	@property (nonatomic, copy) void(^block)(__weak id xx);
	self.block = ^(__weak id xx) {
            [NSTimer scheduledTimerWithTimeInterval:10 repeats:NO block:^(NSTimer * 		_Nonnull timer) {
                NSLog(@"xx : %@", xx);
            }];
        };
*/
1. 如果 block 中的 xx 变量, 如果没有使用__weak 修饰, touch时候, 则不会立即 dealloc ,需要计时器 10s 后回调block打印 xx : <RedView: 0x7faabc411830; frame = (90 90; 90 90); layer = <CALayer: 0x6000028d8920>> 之后才会 dealloc
2. 如果 block 中的 xx 变量, 如果有__weak 修饰, touch时候, 会立即 dealloc ,然后计时器 10s 后打印 xx : (null)

// -  redView
@interface RedView()
@property (nonatomic, copy) void(^block)(__weak id xx);
@end

@implementation RedView
- (instancetype)initWithFrame:(CGRect)frame{
    if (self = [super initWithFrame:frame]) {
        self.block = ^(__weak id xx) {
            [NSTimer scheduledTimerWithTimeInterval:10 repeats:NO block:^(NSTimer * _Nonnull timer) {
                NSLog(@"xx : %@", xx);
            }];
        };
        self.block(self);
    }
    return self;
}

-(void)dealloc{
    NSLog(@"dealloc --- [%s]", __func__);
}
@end


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