模仿音乐播放器带进度的播放暂停按钮

因为项目需要,要做一个下载暂停开始的按钮,要求按钮上显示进度。网上找了找没有合适的,不太满意,于是自己动手写了一个。

效果如下:



主要步骤:1,最外侧的圆环。2,圆环内侧代表进度的圆弧。3,暂停时在中心部位画出三角形。4,播放时在中心部位画出矩形。5,重写onTouch方法,DOWN事件时设置播放或者暂停的状态。6,添加一个状态监听器,在调用者中监听状态。6,设置进度,重绘。
代码比较简单,所以贴出来View的代码,Activity和布局文件就不写了:

/** Created by xuzhilei on 2016/8/16. 模仿音乐暂停开始按钮的View */
public class PlayButtonView extends View {

	/** 中心点X轴坐标 */
	private int viewCenterX;

	/** 中心点Y轴坐标 */
	private int viewCenterY;

	/** 有效长度的一般(View长宽较小者的一半) */
	private int viewHalfLength;

	/** 三角形右侧顶点 */
	private Point pointA = new Point();

	/** 三角形左上顶点 */
	private Point pointB = new Point();

	/** 三角形左下顶点 */
	private Point pointC = new Point();

	/** 矩形左边界 */
	private int RectLeft;

	/** 矩形上边界 */
	private int RectTOP;

	/** 矩形右边界 */
	private int RectRight;

	/** 矩形下边界 */
	private int RectBottom;

	/** 三角形的三条边路径 */
	private Path path = new Path();

	/** 包围最外侧圆环的矩形 */
	private RectF rectF = new RectF();

	/** 包围进度圆弧的矩形 */
	private RectF rectF2 = new RectF();

	/** 进度 */
	private int progress;

	/** 暂停中还是播放中 */
	private boolean isPlaying = false;

	/** 是否进行过了测量 */
	private boolean isMeasured = false;

	/** 画笔颜色 */
	private int color = 0xffff0099;

	/** 最外侧圆环画笔 */
	private Paint paintA = new Paint();

	/** 进度圆弧画笔 */
	private Paint paintB = new Paint();

	/** 暂停开始画笔 */
	private Paint paintC = new Paint();

	/** 状态监听器 */
	private OnStatusChangeListener onStatusChangeListener;

	/** 构造器 */
	public PlayButtonView(Context context, AttributeSet attrs) {
		super(context, attrs);
	}

	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
		super.onMeasure(widthMeasureSpec, heightMeasureSpec);
		if (!isMeasured) {
			getWidthAndHeight();
			isMeasured = true;
		}
	}

	/** 得到视图等的高度宽度尺寸数据 */
	private void getWidthAndHeight() {

		int viewHeight = getMeasuredHeight();
		int viewWidth = getMeasuredWidth();
		viewCenterX = viewWidth / 2;
		viewCenterY = viewHeight / 2;
		viewHalfLength = viewHeight < viewWidth ? viewHeight / 2 : viewWidth / 2;

		int paintAwidth = viewHalfLength / 15;
		int paintBwidth = viewHalfLength / 8;

		rectF.left = viewCenterX - (viewHalfLength - paintAwidth / 2);
		rectF.top = viewCenterY - (viewHalfLength - paintAwidth / 2);
		rectF.right = viewCenterX + (viewHalfLength - paintAwidth / 2);
		rectF.bottom = viewCenterY + (viewHalfLength - paintAwidth / 2);

		rectF2.left = viewCenterX - (viewHalfLength - paintBwidth / 2);
		rectF2.top = viewCenterY - (viewHalfLength - paintBwidth / 2);
		rectF2.right = viewCenterX + (viewHalfLength - paintBwidth / 2);
		rectF2.bottom = viewCenterY + (viewHalfLength - paintBwidth / 2);

		paintA.setColor(color);
		paintA.setStrokeWidth(paintAwidth);
		paintA.setAntiAlias(true);
		paintA.setStyle(Paint.Style.STROKE);

		paintB.setColor(color);
		paintB.setStrokeWidth(paintBwidth);
		paintB.setAntiAlias(true);
		paintB.setStyle(Paint.Style.STROKE);

		paintC.setColor(color);
		paintC.setStrokeWidth(1);
		paintC.setAntiAlias(true);
		paintC.setStyle(Paint.Style.FILL);

		pointA.x = viewCenterX + viewHalfLength / 2;
		pointA.y = viewCenterY;

		double sin = Math.sin(Math.toRadians(60)); // √(3) / 2
		double cos = Math.cos(Math.toRadians(60)); // 1/ 2

		pointB.x = (float) ((viewCenterX - cos * viewHalfLength + viewCenterX) / 2);
		pointB.y = (float) ((viewCenterY - sin * viewHalfLength + viewCenterY) / 2);

		pointC.x = (float) ((viewCenterX - cos * viewHalfLength + viewCenterX) / 2);
		pointC.y = (float) ((viewCenterY + sin * viewHalfLength + viewCenterY) / 2);

		RectLeft = viewCenterX - viewHalfLength / 3;
		RectTOP = viewCenterY - viewHalfLength / 3;
		RectRight = viewCenterX + viewHalfLength / 3;
		RectBottom = viewCenterY + viewHalfLength / 3;
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);

		// 画未完成进度的圆环
		canvas.drawArc(rectF, 0, 360, false, paintA);

		// 画已经完成进度的圆弧 从-90度开始,即从圆环顶部开始
		canvas.drawArc(rectF2, -90, progress * 3.6f, false, paintB);

		if (isPlaying) {
			canvas.drawRect(RectLeft, RectTOP, RectRight, RectBottom, paintC);
		} else {
			path.reset();
			path.moveTo(pointA.x, pointA.y);
			path.lineTo(pointB.x, pointB.y);
			path.lineTo(pointC.x, pointC.y);
			path.close();
			canvas.drawPath(path, paintC);
		}
	}

	/** 监听触摸DOWN时间,开始播放,暂停播放 */
	@Override
	public boolean onTouchEvent(MotionEvent event) {

		if (event.getAction() == MotionEvent.ACTION_DOWN) {
			isPlaying = !isPlaying;
			invalidate();
			if (isPlaying) {
				onStatusChangeListener.play();
			} else {
				onStatusChangeListener.pause();
			}
		}
		return super.onTouchEvent(event);
	}

	/** 设置进度 0-100区间 */
	public void setProgress(int progress) {

		if (progress < 0) {
			progress = 0;
		}
		if (progress > 100) {
			progress = 100;
		}
		this.progress = progress;
		invalidate();
	}

	/** 外界设置播放状态 */
	public void setPlaying(boolean isPlaying) {
		this.isPlaying = isPlaying;
		invalidate();
	}

	/** 播放暂停状态监听的接口 */
	public interface OnStatusChangeListener {

		void play();

		void pause();
	}

	/** 设置监听接口 */
	public void setOnStatusChangeListener(OnStatusChangeListener onStatusChangeListener) {
		this.onStatusChangeListener = onStatusChangeListener;
	}

	/** 位置信息 */
	private class Point {
		float x;
		float y;
	}


 
 

在调用者中设置OnStatusChangeListener 的监听器即可监听播放状态,通过setProgress方法就可以设置进度。




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