以下是为蚁利全息展示沙盘系统和蚁利180度全息展柜设计的软件系统方案及核心代码片段。内容包含灯光控制系统、交互逻辑框架和关键技术实现:
---
# 全息展示沙盘灯光控制系统
## 系统架构
```python
# 硬件组成
灯光设备 = {
"投影仪阵列": "4K激光投影×3",
"环境灯光": "DMX512可控LED灯带",
"焦点灯光": "可编程聚光灯×2",
"通信协议": ["Art-Net", "sACN"]
}
# 软件模块架构
class LightingControlSystem:
def __init__(self):
self.dmx_controller = DMXController()
self.scene_manager = SceneManager()
self.sensor_integration = SensorInterface()
def run(self):
while True:
self.update_light_states()
def update_light_states(self):
"""根据传感器数据和场景状态更新灯光"""
sensor_data = self.sensor_integration.get_data()
current_scene = self.scene_manager.get_active_scene()
dmx_values = self.calculate_dmx(sensor_data, current_scene)
self.dmx_controller.send(dmx_values)
```
## 核心控制逻辑(伪代码)
```python
# DMX通道映射示例
DMX_CHANNELS = {
'main_color': (1,3), # RGB通道
'intensity': 4,
'strobe': 5,
'pan': 6,
'tilt': 7
}
def calculate_color_gradient(start, end, duration):
"""计算颜色过渡曲线"""
steps = duration * FRAME_RATE
return [np.linspace(s, e, steps) for s,e in zip(start, end)]
def handle_emergency_stop():
"""紧急停止时灯光处理"""
set_all_channels(0)
trigger_red_strobe(120) # 120BPM闪烁
```
---
# 180°全息展柜交互系统
## 交互系统架构
```python
class HolographicInteraction:
def __init__(self):
self.leap_motion = Leap.Controller()
self.kinect = PyKinectRuntime()
self.content_engine = UnityEngineBridge()
self.gesture_db = GestureDatabase()
def main_loop(self):
while running:
depth_data = self.kinect.get_depth_frame()
hands = self.leap_motion.frame().hands
if self.detect_gesture(hands):
self.handle_interaction(hands)
self.update_hologram(depth_data)
def detect_gesture(self, hands):
"""手势识别核心算法"""
skeleton_points = process_hand_skeleton(hands)
return self.gesture_db.match(skeleton_points)
```
## 关键交互代码示例
```csharp
// 手势控制全息模型旋转 (C#示例)
void Update() {
HandModel hand = GetActiveHand();
if(hand.Gesture == RotationGesture){
Vector3 delta = hand.PalmPosition - lastPosition;
float rotationSpeed = delta.magnitude * sensitivity;
hologramObject.transform.Rotate(
delta.y * rotationSpeed,
-delta.x * rotationSpeed,
delta.z * rotationSpeed,
Space.World
);
}
}
```
---
# 硬件接口层核心代码
## DMX512通信协议实现
```python
class DMXController:
def __init__(self, port='COM3'):
self.serial = serial.Serial(port, baudrate=250000,
bytesize=8, stopbits=2)
def send(self, data):
# 构建DMX帧结构
packet = bytearray()
packet.append(0x7E) # 起始位
packet.append(0x06) # 发送模式
packet.append(len(data)&0xFF)
packet.append((len(data)>>8)&0xFF)
packet.extend(data)
packet.append(0xE7) # 结束位
self.serial.write(packet)
```
## 多传感器融合代码
```python
def sensor_fusion(kinect_depth, leap_hands, lidar_points):
"""融合Kinect、LeapMotion和LiDAR数据"""
registered_hands = []
for hand in leap_hands:
# 坐标系统一转换
leap_pos = convert_to_world(hand.palm_position)
# 点云匹配
closest_point = find_nearest_point(lidar_points, leap_pos)
# 深度验证
if abs(kinect_depth[closest_point] - leap_pos.z) < THRESHOLD:
registered_hands.append(hand)
return registered_hands
```
---
# 系统增强功能
1. **动态焦点追踪**
```python
def auto_focus_tracking():
while True:
face_pos = face_detector.get_position()
if face_pos:
pan_angle = calculate_pan(face_pos.x)
tilt_angle = calculate_tilt(face_pos.y)
focus_light.set_position(pan_angle, tilt_angle)
adjust_beam_angle(face_pos.distance)
```
2. **环境自适应亮度调节**
```arduino
// Arduino环境光传感器处理
void adjust_brightness() {
float ambient = analogRead(LIGHT_SENSOR) / 1024.0;
float target = map(ambient, 0, 1, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
smooth_adjust(leds, target, 0.1); // 平滑过渡
}
```
---
以上代码为系统核心模块的简化实现,实际开发需考虑以下增强:
1. 增加异常处理机制
2. 实现硬件抽象层(HAL)兼容不同设备
3. 添加配置文件管理系统
4. 集成可视化调试界面
5. 加入时间轴动画编辑器
6. 实现网络远程控制接口
建议采用以下技术栈进行完整开发:
- 前端:Unity3D + Shader Graph(全息渲染)
- 后端:Python/C++ + OpenCV/OpenGL
- 硬件接口:Phidgets库 + libUSB
- 通信中间件:ZeroMQ/RabbitMQ
具体实现需要根据实际硬件参数进行调整,建议从单个模块开始逐步集成测试。