package com.lovoinfo;
/**
* 奥特曼
*
* @author fengqili
*
*/
public class Ultraman {
private static final int MAX_MAGIC = 100;
private String name;
private int hp;
private int mp;
/**
* 构造器
*
* @param name 名字
*/
public Ultraman(String name) {
this.name = name;
this.hp = 300;
this.mp = MAX_MAGIC;
}
/**
* 攻击
*
* @param m 小怪兽
*/
public void attack(Monster m) {
int injury = (int) (Math.random() * 21 + 10);
m.setHp(m.getHp() - injury);
}
/**
* 究极必杀技
*
* @param m 小怪兽
*/
public void hugeAttack(Monster m) {
m.setHp(m.getHp() - 50);
}
/**
* 魔法攻击
*
* @param ms 小怪兽的数组
*/
public void magicAttack(Monster[] ms) {
mp -= 30;
for (int i = 0; i < ms.length; i++) {
Monster m = ms[i];
if (m.isAlive()) {
m.setHp(m.getHp() - 20);
}
}
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp > 0 ? hp : 0;
}
public int getMp() {
return mp;
}
public void setMp(int mp) {
this.mp = mp < MAX_MAGIC? mp : MAX_MAGIC;
}
@Override
public String toString() {
return "奥特曼" + name + "的生命值: " + hp;
}
}
/**
* 小怪兽
* @author fengqili
*
*/
public class Monster {
private String name;
private int hp;
/**
* 构造器
* @param name 名字
*/
public Monster(String name) {
this.name = name;
this.hp = 150;
}
/**
* 攻击
* @param u 奥特曼
*/
public void attack(Ultraman u) {
int injury = (int) (Math.random() * 11 + 5);
u.setHp(u.getHp() - injury);
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp > 0? hp : 0;
}
/**
* 判断死活
* @return 活着返回true死了返回false
*/
public boolean isAlive() {
return hp > 0;
}
public String getName() {
return name;
}
@Override
public String toString() {
return "小怪兽" + name + "的生命值: " + hp;
}
}
public class Pk {
/**
* 判断是否至少有一只小怪兽是活着的
* @param ms 小怪兽的数组
* @return 有活着的小怪兽返回true否则返回false
*/
public static boolean hasAliveMonster(Monster[] ms) {
for(int i = 0; i < ms.length; i++) {
if(ms[i].isAlive()) {
return true;
}
}
return false;
}
public static void main(String[] args) throws Exception {
Ultraman u = new Ultraman("乔丹");
Monster[] ms = {
new Monster("韦德"),
new Monster("杜兰特"),
new Monster("科比"),
new Monster("霍华德"),
new Monster("詹姆斯")
};
int round = 1;
do {
System.out.println("=========第" + round++ + "回合=========");
Monster m = null;
do {
int mIndex = (int) (Math.random() * ms.length);
m = ms[mIndex];
} while(!m.isAlive());
m.attack(u);
System.out.println(m.getName() + "小怪兽攻击奥特曼");
System.out.println(u);
if(u.getHp() > 0) {
u.setMp(u.getMp() + 5);
double rate = Math.random();
if(rate <= 0.8) {
System.out.println("奥特曼攻击小怪兽");
u.attack(m);
}
else if(rate <= 0.9) {
System.out.println("奥特曼使用究极必杀技");
u.hugeAttack(m);
}
else {
if(u.getMp() >= 30) {
System.out.println("奥特曼使用魔法攻击");
u.magicAttack(ms);
}
else {
System.out.println("奥特曼使用魔法失败");
}
}
for(Monster tempMonster : ms) {
System.out.println(tempMonster);
}
}
} while(u.getHp() > 0 && hasAliveMonster(ms));
if(u.getHp() > 0) {
System.out.println("奥特曼胜利!!!");
}
else {
System.out.println("小怪兽胜利!!!");
}
}
}