1017 Queueing at Bank (25分)

设置变量

win[ ]:每个窗口下次可以用来服务的时间
minT: 所有窗口中最早的那个,每次当客户来的时候,就选择最早的窗口

如何计算窗口的下一次的时间

① 如果客户先到,即p[i].st<minT,则窗口的下一次时间等于当前时间+用户占用时长,即 win[u]+=p[i].pro;
② 如果客户后到,即p[i].st≥minT,则窗口的下一次时间等于等于用户到达时间+用户占用时长,即win[u]=p[i].st+p[i].pro;

#include<iostream>
#include<algorithm>
#include<cstdio>
using namespace std;

const int BE=8*3600;    
const int ED=17*3600;
struct node{
    int st,pro;
};
bool cmp(node a,node b){
    return a.st<b.st;
}
int main()
{
    int n,k,hh,mm,ss,tpro;
    node p[10005];
    cin>>n>>k;
    for(int i=0;i<n;i++){
        scanf("%d:%d:%d %d",&hh,&mm,&ss,&tpro);
        p[i].st=hh*3600+mm*60+ss;
        p[i].pro=tpro*60;
    }
    sort(p,p+n,cmp);
    int win[105],cnt=0;
    float sum=0;
    for(int i=0;i<k;i++) win[i]=BE;
    for(int i=0;i<n&&p[i].st<=ED;i++){
        cnt++;                                  //17:00之前到的人数加1
        int minT=win[0],u=0;
        for(int j=0;j<k;j++)                    //找到当前最早处于空闲的窗口
            if(minT>win[j])  minT=win[j],u=j;
        if(p[i].st<=minT){                      //顾客先到的话--
            sum+=minT-p[i].st;                  //①用窗口开始服务的时间减去顾客到来的时间然后加到sum上
            win[u]+=p[i].pro;                   //②同时更新窗口本次服务完后的时间点
        }
        else  win[u]=p[i].st+p[i].pro;          //顾客后到的话--则无需等待,只用更新窗口时间
    }
    printf("%.1f",sum/(60*cnt));
    return 0;
}

Queueing theory is a mathematical study of waiting lines or queues that arise in various real-life scenarios, such as customer service, traffic congestion, hospital emergency rooms, and telecommunications networks. Basic queueing theory involves the following concepts: 1. Arrival Process: This is the process of customers arriving at the queue. The arrival process can be modeled using different distributions, such as Poisson or exponential. 2. Service Process: This is the process of serving customers in the queue. The service process can also be modeled using different distributions, such as Poisson or exponential. 3. Queue Length: This is the number of customers waiting in the queue at any given time. 4. Queue Occupancy: This is the proportion of time that the server is busy serving customers. 5. System Capacity: This is the maximum number of customers that the system can handle at any given time. 6. Utilization: This is the proportion of time that the server is busy serving customers compared to the total time. 7. Waiting Time: This is the time that a customer spends waiting in the queue before being served. 8. Service Time: This is the time that a customer spends being served by the server. 9. Queueing Models: There are different queueing models that can be used to analyze queueing systems, such as the M/M/1 model, M/M/c model, M/G/1 model, and M/D/1 model. 10. Performance Measures: Different performance measures can be used to evaluate queueing systems, such as average waiting time, average queue length, and system throughput.
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