HashMap(一)

继承关系

在这里插入图片描述
HashMap的继承关系不算复杂,继承了AbstractMap,实现了Map、Serializable、cloneable三个接口

常量 静态方法 属性

HashMap底层的数据结构在JDK1.8之前是基于数组+链表,在JDK1.8之后是数组+链表/红黑树
HashMap的常量:
16、2^30、0.75f、8、6、64

	/**
	 * 1左移四位表示16(默认的初始容量), 容量的大小必须为2的次方
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

	/**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     * 最大的数量,如果使用带参数的构造函数,则必须指定的数字要是2的次方并且小于2^30
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;
	/**
     * The load factor used when none specified in constructor.
     * 扩容因子0.75f,当数组长度大于75%的时候就需要扩容,当数组长度达到75% hash碰撞的概率就很大了因此需要扩容
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

	 /**
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     * 链表转换成红黑树的阈值是8,如果当链表长度达到8的时候就需要转换成红黑树了
     */
    static final int TREEIFY_THRESHOLD = 8;

	 /**
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     * 当树的高度小于等于6的时候就需要转换成链表
     */
    static final int UNTREEIFY_THRESHOLD = 6;
 	/**
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     * 最小树形化容量阈值,当数组的长度大于这个值才允许树形话,否则进行扩容
     */
    static final int MIN_TREEIFY_CAPACITY = 64;

	/**
     * Basic hash bin node, used for most entries.  (See below for
     * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
     * 单链表对象
     */
    static class Node<K,V> implements Map.Entry<K,V> {
    	//hash值
        final int hash;
        //HashMap的key
        final K key;
        //HashMap的value
        V value;
        //下一个节点
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }
		//将key和value的hashcode异或运算
        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }

HashMap的静态方法:
hash()、comparableClassFor()、compareComparables()、tableSizeFor()

	/**
     * Computes key.hashCode() and spreads (XORs) higher bits of hash
     * to lower.  Because the table uses power-of-two masking, sets of
     * hashes that vary only in bits above the current mask will
     * always collide. (Among known examples are sets of Float keys
     * holding consecutive whole numbers in small tables.)  So we
     * apply a transform that spreads the impact of higher bits
     * downward. There is a tradeoff between speed, utility, and
     * quality of bit-spreading. Because many common sets of hashes
     * are already reasonably distributed (so don't benefit from
     * spreading), and because we use trees to handle large sets of
     * collisions in bins, we just XOR some shifted bits in the
     * cheapest possible way to reduce systematic lossage, as well as
     * to incorporate impact of the highest bits that would otherwise
     * never be used in index calculations because of table bounds.
     * hashMap put值时候进行获取key的hash方法
     */
    static final int hash(Object key) {
        int h;
        //将key的hashCode无符号右移16位,目的是将hashCode的高低16位特征混合起来,得到的hash值是高16位无变化低16位是高低16位异或运算的值
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }

	/**
     * Returns x's Class if it is of the form "class C implements
     * Comparable<C>", else null.
     * 如果符合class test implements Comparable<test> 前后类型一致的时候才返回test类
     */
    static Class<?> comparableClassFor(Object x) {
        if (x instanceof Comparable) {
        	//如果x是Comparable实例
            Class<?> c; Type[] ts, as; ParameterizedType p;
            if ((c = x.getClass()) == String.class) // bypass checks
                return c;
            if ((ts = c.getGenericInterfaces()) != null) {
                for (Type t : ts) {
                    if ((t instanceof ParameterizedType) &&
                        ((p = (ParameterizedType) t).getRawType() ==
                         Comparable.class) &&
                        (as = p.getActualTypeArguments()) != null &&
                        as.length == 1 && as[0] == c) // type arg is c
                        return c;
                }
            }
        }
        return null;
    }
	/**
     * Returns a power of two size for the given target capacity.
     * 返回一个2的幂次方的大小
     */
    static final int tableSizeFor(int cap) {
        int n = -1 >>> Integer.numberOfLeadingZeros(cap - 1);
        return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
    }

字段

	/**
     * The table, initialized on first use, and resized as
     * necessary. When allocated, length is always a power of two.
     * (We also tolerate length zero in some operations to allow
     * bootstrapping mechanics that are currently not needed.)
     * 散列表(结构一般是一个链表的数组),在第一次使用的时候初始化,并且调整大小。当调整时,长度总是2的幂次。并且不需要序列化保存
     */
transient Node<K,V>[] table;

	/**
     * Holds cached entrySet(). Note that AbstractMap fields are used
     * for keySet() and values().
     * 键值集合的缓存
     */
    transient Set<Map.Entry<K,V>> entrySet;

	/**
     * The number of key-value mappings contained in this map.
     * 键值对的个数
     */
    transient int size;

	 /**
     * The number of times this HashMap has been structurally modified
     * Structural modifications are those that change the number of mappings in
     * the HashMap or otherwise modify its internal structure (e.g.,
     * rehash).  This field is used to make iterators on Collection-views of
     * the HashMap fail-fast.  (See ConcurrentModificationException).
     * 当前散列表修改的次数
     */
    transient int modCount;

	/**
     * The next size value at which to resize (capacity * load factor).
     *	下次扩容时的大小
     * @serial
     */
     int threshold;
	
	/**
     * The load factor for the hash table.
     *	hashtable的加载因子,默认0.75f
     * @serial
     */
    final float loadFactor;

公共方法

构造方法

	/**
     * Constructs an empty {@code HashMap} with the specified initial
     * capacity and load factor.
     * 一个带初始化大小和加载因子的构造函数
     * @param  initialCapacity the initial capacity
     * @param  loadFactor      the load factor
     * @throws IllegalArgumentException if the initial capacity is negative
     *         or the load factor is nonpositive
     */
    public HashMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
        	//超过2^31次方
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;
        //获取下次扩容的大小确保数组大小为2的幂次方,同时也可以看出并不是在构造函数中初始化数组大小
        this.threshold = tableSizeFor(initialCapacity);
    }
	
	/**
     * Constructs an empty {@code HashMap} with the specified initial
     * capacity and the default load factor (0.75).
     * 带初始化大小的构造函数
     *
     * @param  initialCapacity the initial capacity.
     * @throws IllegalArgumentException if the initial capacity is negative.
     */
    public HashMap(int initialCapacity) {
    	//调上一个构造函数,只不过使用的是默认的加载因子0.75
        this(initialCapacity, DEFAULT_LOAD_FACTOR);
    }

	/**
     * Constructs a new {@code HashMap} with the same mappings as the
     * specified {@code Map}.  The {@code HashMap} is created with
     * default load factor (0.75) and an initial capacity sufficient to
     * hold the mappings in the specified {@code Map}.
     * 将其他的Map类型加载到hashmap当中,此时会将传进来的m全部赋值到当前的hashmap中
     * @param   m the map whose mappings are to be placed in this map
     * @throws  NullPointerException if the specified map is null
     */
    public HashMap(Map<? extends K, ? extends V> m) {
        this.loadFactor = DEFAULT_LOAD_FACTOR;
        putMapEntries(m, false);
    }

小结在构造方法中只有HashMap(Map<? extends K, ? extends V> m) 会根据传入进来的map进行数据加载,其他两种会获取下次resize的大小,然后在第一次赋值的时候进行初始化

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