Xml的属性

主程序

class Program 
    {
        static void Main(string[] args) 
        {
            List<Skill> skillList = new List<Skill>();
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load("xml技能信息.txt");
            XmlNode skillListNode = xmlDoc.FirstChild.FirstChild;//获得<span style="font-family: Arial, Helvetica, sans-serif;">节点</span>SkilList

            XmlNodeList skillNodeList = skillListNode.ChildNodes;//获得<span style="font-family: Arial, Helvetica, sans-serif;">节点</span>Skill
            foreach (XmlNode skillNode in skillNodeList)
            {
                Skill skill = new Skill();
                XmlElement ele = skillNode["Name"];//根据索引获得元素Name
                skill.Name = ele.InnerText;//获得节点Name的文本

                XmlAttributeCollection col = skillNode.Attributes;//获取Skill结点属性的集合
                skill.Id = Int32.Parse(col["SkillID"].Value);//通过字符串索引器 获取SkillID的值(20002)
            
                skill.EngName = col["SkillEngName"].Value;
                skill.TriggerType = Int32.Parse(col["TriggerType"].Value) ;
                skill.ImageFile = col["ImageFile"].Value;
                skill.AvailableRace = Int32.Parse(col["AvailableRace"].Value);
                skillList.Add(skill);
            }
            foreach (Skill s in skillList)
            {
                Console.WriteLine(s);
            }
        }
    }

 class Skill 
    {
        public  int Id { get; set; }
        public string Name { get; set; }
        public string EngName { get; set; }
        public int TriggerType { get; set; }
        public string ImageFile { get; set; }
        public int AvailableRace { get; set; }
        public override string ToString()
        {
            return string.Format("Id: {0}, Name: {1}, EngName: {2}, TriggerType: {3}, ImageFile: {4}, AvailableRace: {5}", Id, Name, EngName, TriggerType, ImageFile, AvailableRace);
        }
    }



XML文本

<SkillInfo>
  <SkillList>
    <Skill SkillID="20002" SkillEngName="Smash" TriggerType="1" ImageFile="data/gfx/image/gui_icon_skill_000.dds" AvailableRace="7">
       <Name>重击</Name>
    </Skill>
    <Skill SkillID="20003" SkillEngName="Hide"  TriggerType="2" ImageFile="data/gfx/image/gui_icon_skill_001.dds" AvailableRace="1">
       <Name>隐身</Name>
    </Skill>
    <Skill SkillID="20004" SkillEngName="Ikari" TriggerType="3" ImageFile="data/gfx/image/gui_icon_skill_002.dds" AvailableRace="1">
       <Name>怒之翼</Name>
    </Skill>
    <Skill SkillID="20005" SkillEngName="Revenge" TriggerType="5" ImageFile="data/gfx/image/gui_icon_skill_003.dds" AvailableRace="2">
       <Name>光之复仇</Name>
    </Skill>
  </SkillList>
</SkillInfo>


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值