This application is modifying the autolayout engine from a background thread after the engine was accessed from the main thread. This can lead to engine corruption and weird crashes.
ui更新需放在主线程中执行,将原有的子线程(或block中)更新ui操作方法添加到主线程中:如下
dispatch_async(dispatch_get_main_queue(), ^{
///< 执行更新ui操作
});