最近在看android的looper这个类与android的消息队列的处理有一定的紧密关系,今天写一些关于这个类的几个常用的方法,主要是起到自己巩固学习的作用,方便以后自己的查看。
1、prepare() 源代码如下
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
先是判断了一下sThreadLocal是否为空,不为空时报出异常否侧讲一个Looper实例放入其中。这也可以从中看出不可以多次的去调用这个方法,第一次调用后sThreadLocal中就已经是有值的了,如果再次调用就会报错。
2、getMainLooper() 源码如下
public static Looper getMainLooper() { synchronized (Looper.class) { return sMainLooper; } }该方法主要是返回当前进程中的主线程的消息队列。
3、loop() 源码如下
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }该方法先是判断myLooper的方法返回的是否为空,为空就报错证明你没有向sThreadLocal中放入实例及没有调用到prepare()方法或者调用它的方法。而后获取其消息队列,进行无限循环。
4、Looper() 源码如下
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }Looper类的构造方法,创建了一个消息队列。
5、myLooper 源码如下
public static @Nullable Looper myLooper() { return sThreadLocal.get(); }返回存储在sThreadLocal中的looper实例,可以看出在调用该方法前,必须调用prepare()方法或者调用它的方法,不然sThreadLocal中是空的会报错。
6、quit() 源码如下
public void quit() { mQueue.quit(false); }停止looper。