flutter开发中有哪些类似以上提高性能的细节判断和处理

在Flutter开发中,为了提高应用程序的性能和稳定性,我们需要注意以下几个方面:

  1. 避免不必要的重建:在使用StatefulWidget时,我们应该尽量避免重复创建相同的Widget对象,可以使用const关键字或Key来避免不必要的重建。

  2. 避免不必要的渲染:在使用StatefulWidget时,我们应该尽量避免不必要的渲染,可以使用shouldRebuild方法来判断是否需要重新构建Widget。

  3. 避免不必要的状态更新:在使用StatefulWidget时,我们应该尽量避免不必要的状态更新,可以使用setState方法的回调函数来避免不必要的状态更新。

  4. 避免不必要的资源浪费:在使用资源时,我们应该尽量避免不必要的资源浪费,例如使用CachedNetworkImage来缓存网络图片、使用Disposable来释放资源等。

  5. 避免内存泄漏:在使用StatefulWidget时,我们应该注意及时释放资源,避免内存泄漏,例如在使用异步操作时,必须在Widget销毁时取消异步操作。

  6. 避免不必要的重复计算:在使用计算密集型操作时,我们应该尽量避免不必要的重复计算,例如在使用ListView时,可以使用ListView.builder来避免不必要的重复计算。

  7. 避免不必要的布局:在使用布局时,我们应该尽量避免不必要的布局,例如使用ExpandedFlexible等Widget来优化布局,避免不必要的布局计算。

  8. 避免不必要的重绘:在使用自定义绘制时,我们应该尽量避免不必要的重绘,可以使用shouldRepaint方法来判断是否需要重绘。

  9. 避免不必要的动画:在使用动画时,我们应该尽量避免不必要的动画,例如在滚动列表时,可以使用AnimatedList来实现平滑的滚动效果,避免不必要的动画效果。

  10. 避免不必要的网络请求:在使用网络请求时,我们应该尽量避免不必要的网络请求,例如使用缓存、使用WebSockets等技术来优化网络请求。

  11. 避免不必要的阻塞:在使用异步操作时,我们应该尽量避免不必要的阻塞,例如使用异步方式来执行耗时操作,避免阻塞UI线程。

  12. 避免不必要的多线程:在使用多线程时,我们应该尽量避免不必要的多线程,例如使用Isolate等技术来优化多线程操作。

对此12个注意点,我们分别进行详细的举例说明:

  1. 避免不必要的重建:例如,我们可以使用const关键字或Key来避免不必要的重建,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return const MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text('You have pushed the button this many times:'),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        key: const Key('increment_fab'),
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}
  1. 避免不必要的渲染:例如,我们可以使用shouldRebuild方法来判断是否需要重新构建Widget,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  int _counter = 0;

  bool _shouldRebuild(_HomePageState oldWidget) {
    return _counter != oldWidget._counter;
  }

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text('You have pushed the button this many times:'),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}
  1. 避免不必要的状态更新:例如,我们可以使用setState方法的回调函数来避免不必要的状态更新,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    }, () {
      print('Counter has been updated.');
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text('You have pushed the button this many times:'),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}
  1. 避免不必要的资源浪费:例如,我们可以使用CachedNetworkImage来缓存网络图片、使用Disposable来释放资源等,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  final _imageProvider = CachedNetworkImageProvider(
      'https://flutter.github.io/assets-for-api-docs/assets/widgets/owl-2.jpg');

  @override
  void dispose() {
    _imageProvider.evict();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: Center(
        child: Image(image: _imageProvider),
      ),
    );
  }
}
  1. 避免内存泄漏:例如,在使用异步操作时,必须在Widget销毁时取消异步操作,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  final _subscription = Stream.periodic(const Duration(seconds: 1), (i) => i + 1);

  @override
  void dispose() {
    _subscription.cancel();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: StreamBuilder<int>(
        stream: _subscription,
        builder: (context, snapshot) {
          if (snapshot.hasData) {
            return Center(
              child: Text(
                'Count: ${snapshot.data}',
                style: Theme.of(context).textTheme.headline4,
              ),
            );
          } else {
            return const Center(child: CircularProgressIndicator());
          }
        },
      ),
    );
  }
}
  1. 避免不必要的重复计算:例如,在使用ListView时,可以使用ListView.builder来避免不必要的重复计算,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  final _items = List.generate(100000, (index) => 'Item $index');

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: ListView.builder(
        itemCount: _items.length,
        itemBuilder: (context, index) {
          return ListTile(title: Text(_items[index]));
        },
      ),
    );
  }
}
  1. 避免不必要的布局:例如,在使用布局时,我们应该尽量避免不必要的布局,例如使用ExpandedFlexible等Widget来优化布局,避免不必要的布局计算,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatelessWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: Column(
        children: <Widget>[
          Expanded(
            child: Container(color: Colors.red),
            flex: 1,
          ),
          Expanded(
            child: Container(color: Colors.blue),
            flex: 2,
          ),
        ],
      ),
    );
  }
}
  1. 避免不必要的重绘:例如,在使用自定义绘制时,我们应该尽量避免不必要的重绘,可以使用shouldRepaint方法来判断是否需要重绘,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatelessWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: CustomPaint(
        painter: MyPainter(),
      ),
    );
  }
}

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    canvas.drawCircle(Offset.zero, 50, Paint()..color = Colors.red);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return false;
  }
}
  1. 避免不必要的动画:例如,在滚动列表时,可以使用AnimatedList来实现平滑的滚动效果,避免不必要的动画效果,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  final _items = List.generate(100, (index) => 'Item $index');
  final _animationController = AnimationController(
    vsync: const TestVSync(),
    duration: const Duration(seconds: 2),
  );

  @override
  void dispose() {
    _animationController.dispose();
    super.dispose();
  }

  void _addItem() {
    setState(() {
      _items.add('Item ${_items.length}');
    });
  }

  void _removeItem() {
    setState(() {
      _items.removeLast();
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: AnimatedList(
        itemBuilder: (context, index, animation) {
          return ListTile(
            title: Text(_items[index]),
            trailing: IconButton(
              icon: const Icon(Icons.delete),
              onPressed: () {
                _removeItem();
              },
            ),
          );
        },
        initialItemCount: _items.length,
        key: UniqueKey(),
      ),
      floatingActionButton: Row(
        mainAxisAlignment: MainAxisAlignment.end,
        children: <Widget>[
          FloatingActionButton(
            heroTag: 'addItem',
            onPressed: _addItem,
            tooltip: 'Add Item',
            child: const Icon(Icons.add),
          ),
          const SizedBox(width: 16),
          FloatingActionButton(
            heroTag: 'removeItem',
            onPressed: _removeItem,
            tooltip: 'Remove Item',
            child: const Icon(Icons.remove),
          ),
        ],
      ),
    );
  }
}
  1. 避免不必要的网络请求:例如,我们可以使用缓存、使用WebSockets等技术来优化网络请求,例如:
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'MyApp',
      home: HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  final _httpClient = HttpClient();
  String _response = '';

  Future<void> _makeRequest() async {
    final request =
        await _httpClient.getUrl(Uri.parse('https://jsonplaceholder.typicode.com/posts/1'));
    final response = await request.close();
    final responseBody = await response.transform(utf8.decoder).join();
    setState(() {
      _response = responseBody;
    });
  }

  @override
  void dispose() {
    _httpClient.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('HomePage')),
      body: Center(
            child: Text(_response), ), 
                floatingActionButton: FloatingActionButton( onPressed: _makeRequest, tooltip: 'Make Request', 
                   child: const Icon(Icons.refresh),  
                          ),
                      );
                   } 
 }

  1. 避免不必要的阻塞:例如,在使用异步操作时,我们应该尽量避免不必要的阻塞,例如使用异步方式来执行耗时操作,避免阻塞UI线程,例如:
class MyApp extends StatelessWidget {

@override
Widget build(BuildContext context) { 
      return MaterialApp( title: 'MyApp', home: HomePage(), 
         ); } }

class HomePage extends StatefulWidget { 
   const HomePage({Key? key}) : super(key: key);

@override 
_HomePageState createState() => _HomePageState(); }

class _HomePageState extends State<HomePage> { 
      Future<int> _calculate() async { 
              await Future.delayed(
                   const Duration(seconds: 1)); 
                        return 42; }

@override  
Widget build(BuildContext context) { 
     return Scaffold( appBar: AppBar(title: const Text('HomePage')), 
         body: Center( child: FutureBuilder<int>( future: _calculate(),
            builder: (context, snapshot){ 
             if (snapshot.hasData) {
               return Text('Result: ${snapshot.data}'); } else { 
                        return const CircularProgressIndicator(); 
                        } }, ), ), 
                        );               
  }   
}

  1. 避免不必要的多线程:例如,在使用多线程时,我们应该尽量避免不必要的多线程,例如使用Isolate等技术来优化多线程操作,例如:

class MyApp extends StatelessWidget { 
@override 
Widget build(BuildContext context) { 
return MaterialApp( title: 'MyApp', home: HomePage(), ); } }

class HomePage extends StatefulWidget { 
const HomePage({Key? key}) : super(key: key);

@override 
_HomePageState createState() => _HomePageState(); }

class _HomePageState extends State<HomePage> { 
Future<int> _calculate() async { 
final receivePort = ReceivePort(); 
await Isolate.spawn(_calculateInIsolate, receivePort.sendPort); 
final completer = Completer<int>(); 
receivePort.listen((message) { 
completer.complete(message); receivePort.close(); 
}); 
return completer.future; }

static void _calculateInIsolate(SendPort sendPort) { sendPort.send(42); }

@override 
Widget build(BuildContext context) { 
     return Scaffold( appBar: AppBar(title: const Text('HomePage')), 
        body: Center( child: FutureBuilder<int>( future: _calculate(), builder: (context, snapshot) { 
        if (snapshot.hasData) { 
           return Text('Result: ${snapshot.data}'); } else { 
            return const CircularProgressIndicator(); 
                } }, ), ), );
 }
}

以上就是实际开发中12个需要我们注意的点。

最后,在我们成长的道路上日拱一卒,是我们最平凡的人能做到的最不平凡的事。

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值