效果图:
#include<gl/glut.h>
class wcPT2D
{
public:
GLfloat x,y;
};
void init()
{
glClearColor(1.0,1.0,1.0,0.0);//窗口显示屏背景为白色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-100.0,100.0,-100.0,100.0);//根据屏幕对世界坐标系的界限进行裁剪
glMatrixMode(GL_MODELVIEW);//构造几何变换矩阵设置模式
}
void triangle(wcPT2D *verts)
{
GLint k;