【C#】使用TcpListener和TcpClient实现简单通信

本例子为简单使用TcpListener和TcpClient实现通信,含有诸多不足,仅供初学者参考。

server:

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Server
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private TcpListener myListener;
        private TcpClient newClient;
        public BinaryReader br;
        public BinaryWriter bw;

        public MainWindow()
        {
            InitializeComponent();
        }

        private void button_Click(object sender, RoutedEventArgs e)
        {
            Thread myThread = new Thread(ServerA);
            myThread.Start();
        }

        private void ServerA() {
            IPAddress ip = IPAddress.Parse("127.0.0.1");//服务器端ip
            myListener = new TcpListener(ip, 7890);//创建TcpListener实例
            myListener.Start();//start
            newClient = myListener.AcceptTcpClient();//等待客户端连接
            label.Dispatcher.Invoke(()=>label.Content = "连接成功");
            while (true)
            {
                try
                {
                    NetworkStream clientStream = newClient.GetStream();//利用TcpClient对象GetStream方法得到网络流
                    br = new BinaryReader(clientStream);
                    string receive = null;
                    receive = br.ReadString();//读取
                    textBox.Dispatcher.Invoke(() => textBox.Text += receive+"\r\n");
                }
                catch
                {
                    MessageBox.Show("接收失败!");
                }
            }
        }
    //发送消息
        private void send_Click(object sender, RoutedEventArgs e)
        {
        //利用TcpClient对象GetStream方法得到网络流
            NetworkStream clientStream = newClient.GetStream();
            bw = new BinaryWriter(clientStream);
            //写入
            bw.Write(message.Text);
            textBox.Text += message.Text + "\r\n";
        }
    }
}

client:

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Client
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private TcpClient client;
        public BinaryReader br;
        public BinaryWriter bw;
        public MainWindow()
        {
            InitializeComponent();
        }

        private void button_Click(object sender, RoutedEventArgs e)
        {

            Thread myThread = new Thread(ClientA);
            myThread.Start();
        }

        private void ClientA() {
        //通过服务器的ip和端口号,创建TcpClient实例
            client = new TcpClient("127.0.0.1", 7890);
            label.Dispatcher.Invoke(()=> label.Content = "与服务器连接成功");
            while (true)
            {
                try
                {
                    NetworkStream clientStream = client.GetStream();
                    br = new BinaryReader(clientStream);
                    string receive = null;

                    receive = br.ReadString();
                    textBox.Dispatcher.Invoke(() => textBox.Text += receive + "\r\n");
                }
                catch
                {
                    MessageBox.Show("接收失败!");
                }
            }
        }
    //发送消息
        private void send_Click(object sender, RoutedEventArgs e)
        {
            NetworkStream clientStream = client.GetStream();
            bw = new BinaryWriter(clientStream);
            bw.Write(message.Text);
            textBox.Text += message.Text + "\r\n";
        }
    }
}

补充:

textbox多行显示

(1)将TextWrapping设为”Wrap”

(2)将AcceptsReturn设为”True”

(3)将VerticalScrollBarVisibility设置为”Visible”

运行结果:

运行结果

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C# TcpListener可以用来创建一个TCP服务器,用于监听指定的IP地址和端口,并接受客户端的连接请求。它通过AcceptTcpClient()方法来获取与一个客户端的连接,并返回一个TcpClient对象,通过该对象可以进行数据的收发操作。 在使用TcpListener时,需要先创建一个TcpListener对象,指定要监听的IP地址和端口号,然后调用Start()方法开始监听。一旦有客户端连接到服务器,调用AcceptTcpClient()方法会阻塞当前线程,直到有客户端连接成功。 在编写C#TcpListener代码时,可以在while循环中不断地调用AcceptTcpClient()方法来接受多个客户端的连接。每次调用AcceptTcpClient()方法后,都会创建一个新的TcpClient对象来处理与该客户端的通信。 为了能够测试TcpListener代码的运行,需要同时运行一个客户端来与服务器进行连接。客户端可以使用TcpClient来连接到服务器的指定IP地址和端口号。一旦客户端与服务器连接成功,服务器端的AcceptTcpClient()方法就会返回一个TcpClient对象,表示与该客户端的连接。<span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* *2* *3* [一、C#网络编程(TcpListener,TcpClient)](https://blog.csdn.net/tiz198183/article/details/6624183)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 100%"] [ .reference_list ]

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