记录一次自定义星级评价控件,有需要的小伙伴可以看下
import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.support.annotation.Nullable; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; /** * 自定义ratingbar */ public class MRatingBar extends View { // 正常、半个和选中的星星 private Bitmap mStarNormal, mStarHalf, mStarSelected; //星星的总数 private int mStartTotalNumber = 5; //选中的星星个数 private float mSelectedNumber; // 星星之间的间距 private int mStartDistance; // 是否画满 private Status mStatus = Status.FULL; // 星星的宽高 private float mStarWidth; private float mStarHeight; // 星星选择变化的回调 private OnStarChangeListener mOnStarChangeListener; // 是不是要画满,默认不画半个的 private boolean isFull; // 是不是只绘制选中星星 private boolean isSelect; // 画笔 private Paint mPaint = new Paint(); public MRatingBar(Context context) { this(context, null); } public MRatingBar(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public MRatingBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.MRatingBar); isSelect = array.getBoolean(R.styleable.MRatingBar_starIsSelect, false); if (!isSelect) { // 未选中的图片资源 int starNormalId = array.getResourceId(R.styleable.MRatingBar_starEmptyRes, 0); if (starNormalId == 0) { throw new IllegalArgumentException("请设置属性 starNormal"); } mStarNormal = BitmapFactory.decodeResource(getResources(), starNormalId); } // 选中一半的图片资源 int starHalfId = array.getResourceId(R.styleable.MRatingBar_starHalfRes, 0); if (starHalfId != 0) { mStarHalf = BitmapFactory.decodeResource(getResources(), starHalfId); } // 选中全部的图片资源 int starSelectedId = array.getResourceId(R.styleable.MRatingBar_starSelectedRes, 0); if (starSelectedId == 0) { throw new IllegalArgumentException("请设置属性 starSelected"); } mStarSelected = BitmapFactory.decodeResource(getResources(), starSelectedId); // 如果没设置一半的图片资源,就用全部的代替 if (starHalfId == 0) { mStarHalf = mStarSelected; } mStartTotalNumber = array.getInt(R.styleable.MRatingBar_startTotalNumber, mStartTotalNumber); mSelectedNumber = array.getFloat(R.styleable.MRatingBar_selectedNumber, mSelectedNumber); mStartDistance = (int) array.getDimension(R.styleable.MRatingBar_starDistance, 0); mStarWidth = array.getDimension(R.styleable.MRatingBar_starWidth, 0); mStarHeight = array.getDimension(R.styleable.MRatingBar_starHeight, 0); isFull = array.getBoolean(R.styleable.MRatingBar_starIsFull, true); array.recycle(); // 如有指定宽高,获取最大值 去改变星星的大小(星星是正方形) int starWidth = (int) Math.max(mStarWidth, mStarHeight); if (starWidth > 0) { if (!isSelect) { mStarNormal = resetBitmap(mStarNormal, starWidth); } mStarSelected = resetBitmap(mStarSelected, starWidth); mStarHalf = resetBitmap(mStarHalf, starWidth); } // 计算一半还是全部(小数部分小于等于0.5就只是显示一半) if (!isFull) { int num = (int) mSelectedNumber; if (mSelectedNumber <= (num + 0.5f)) { mStatus = Status.HALF; } } } /** * 如果用户设置了图片的宽高,就重新设置图片 */ public Bitmap resetBitmap(Bitmap bitMap, int startWidth) { // 得到新的图片 return Bitmap.createScaledBitmap(bitMap, startWidth, startWidth, true); } /** * 设置选中星星的数量 */ public void setSelectedNumber(int selectedNumber) { if (selectedNumber >= 0 && selectedNumber <= mStartTotalNumber) { this.mSelectedNumber = selectedNumber; invalidate(); } } /** * 设置星星的总数量 */ public void setStartTotalNumber(int startTotalNumber) { if (startTotalNumber > 0) { this.mStartTotalNumber = startTotalNumber; invalidate(); } } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { //减少绘制 case MotionEvent.ACTION_MOVE: /*// 获取用户触摸的x位置 float x = event.getX(); // 一个星星占的宽度 int startWidth = getWidth() / mStartTotalNumber; // 计算用户触摸星星的位置 int position = (int) (x / startWidth + 1); if (position < 0) { position = 0; } if (position > mStartTotalNumber) { position = mStartTotalNumber; } // 计算绘制的星星是不是满的 float result = x - startWidth * (position - 1); Status status; // 结果大于一半就是满的 if (result > startWidth * 0.5f) { // 满的 status = Status.FULL; } else { // 一半的 status = Status.HALF; } if (isFull) { status = Status.FULL; } //减少绘制 if (mSelectedNumber != position || status != mStatus) { mSelectedNumber = position; mStatus = status; invalidate(); if (mOnStarChangeListener != null) { position = (int) (mSelectedNumber - 1); // 选中的数量:满的就回调(1.0这种),一半就(0.5这种) float selectedNumber = status == Status.FULL ? mSelectedNumber : (mSelectedNumber - 0.5f); mOnStarChangeListener.OnStarChanged(selectedNumber, position < 0 ? 0 : position); } }*/ break; case MotionEvent.ACTION_DOWN: //点击事件 break; case MotionEvent.ACTION_UP: //手指抬起 break; default: break; } return true; } @Override protected void onDraw(Canvas canvas) { // 循环绘制 for (int i = 0; i < mStartTotalNumber; i++) { float left = getPaddingLeft(); // 从第二个星星开始,给它设置星星的间距 if (i > 0) { if (!isSelect) { left = getPaddingLeft() + i * (mStarSelected.getWidth() + mStartDistance); } } float top = getPaddingTop(); // 绘制选中的星星 if (i < mSelectedNumber) { // 比当前选中的数量小 if (i <= mSelectedNumber - 1) { canvas.drawBitmap(mStarSelected, left, top, mPaint); } else { // 在这里判断是不是要绘制满的 if (!isSelect) { if (mStatus == Status.FULL) { canvas.drawBitmap(mStarSelected, left, top, mPaint); } else { canvas.drawBitmap(mStarHalf, left, top, mPaint); } } } } else { // 绘制正常的星星 if (!isSelect) { canvas.drawBitmap(mStarNormal, left, top, mPaint); } } } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //全部绘制 if (!isSelect) { // 用正常的一个星星图片去测量高 int height = getPaddingTop() + getPaddingBottom() + mStarNormal.getHeight(); // 宽 = 星星的宽度*总数 + 星星的间距*(总数-1) +padding int width = getPaddingLeft() + getPaddingRight() + mStarNormal.getWidth() * mStartTotalNumber + mStartDistance * (mStartTotalNumber - 1); setMeasuredDimension(width, height); } else { // 只绘制选中的星星 // 用正常的一个星星图片去测量高() int height = getPaddingTop() + getPaddingBottom() + mStarSelected.getHeight(); // 宽 = 星星的宽度*总数 + 星星的间距*(总数-1) +padding int width = (int) (getPaddingLeft() + getPaddingRight() + mStarSelected.getWidth() * mSelectedNumber + mStartDistance * (mSelectedNumber - 1)); setMeasuredDimension(width, height); } } // 用于判断是绘制半个,还是全部 private enum Status { FULL, HALF } // 回调监听(选中的数量,位置) public interface OnStarChangeListener { void OnStarChanged(float selectedNumber, int position); } }
<declare-styleable name="MRatingBar"> <!--未选中--> <attr name="starEmptyRes" format="reference" /> <!--选中半个--> <attr name="starHalfRes" format="reference" /> <!--选中全部--> <attr name="starSelectedRes" format="reference" /> <!--星星的总数--> <attr name="startTotalNumber" format="integer" /> <!--默认选中的数量 --> <attr name="selectedNumber" format="float" /> <!--星星的间距--> <attr name="starDistance" format="dimension" /> <!--星星的宽度--> <attr name="starWidth" format="dimension" /> <!--星星的高度--> <attr name="starHeight" format="dimension" /> <!--是不是只画整个星星,不画半个--> <attr name="starIsFull" format="boolean" /> <!--是否只绘制选中的星星--> <attr name="starIsSelect" format="boolean" /> </declare-styleable>