// RGB\HSL\HEX颜色转换
// RGB:R=0~255,G=0~255,B=0~255
// HSL:H=0~1,S=0~1,L=0~1
// HEX:6位十六进制数
// TODO HSL => RGB
function hslToRgb(hue, saturation, lightness) {
var red, green, blue;
if (saturation === 0) {
red = green = blue = lightness; // achromatic
} else {
var hueToRgb = function hueToRgb(p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
var q = lightness < 0.5 ? lightness * (1 + saturation) : lightness + saturation - lightness * saturation;
var p = 2 * lightness - q;
red = hueToRgb(p, q, h + 1 / 3);
green = hueToRgb(p, q, h);
blue = hueToRgb(p, q, h - 1 / 3);
}
return [Math.round(red * 255), Math.round(green * 255), Math.round(blue * 255)];
}
// TODO RGB => HSL
function rgbToHsl(red, green, blue) {
red /= 255;
green /= 255;
blue /= 255;
var max = Math.max(red, green, blue);
var min = Math.min(red, green, blue);
var hue, saturation, lightness = (max + min) / 2;
if (max === min) {
hue = saturation = 0; // achromatic
} else {
var d = max - min;
saturation = lightness > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case red:
hue = (green - blue) / d + (green < blue ? 6 : 0);
break;
case green:
hue = (blue - red) / d + 2;
break;
case blue:
hue = (red - green) / d + 4;
break;
}
hue /= 6;
}
return [Math.floor(hue * 100), Math.round(saturation * 100) + "%", Math.round(lightness * 100) + "%"];
}
// TODO RGB => HEX
function rgbToHex(r, g, b) {
return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
}
// TODO HEX => RGB
function hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
red: parseInt(result[1], 16),
green: parseInt(result[2], 16),
blue: parseInt(result[3], 16)
} : null;
}