添加类方法
public static void setTag(Control cons)
{
foreach (Control con in cons.Controls)
{
con.Tag = con.Width + ":" + con.Height + ":" + con.Left + ":" + con.Top + ":" + con.Font.Size;
if (con.Controls.Count > 0)
setTag(con);
}
}
public static void setControls(float newx, float newy, Control cons)
{
foreach (Control con in cons.Controls)
{
string[] mytag = con.Tag.ToString().Split(new char[] { ':' });
float a = Convert.ToSingle(mytag[0]) * newx;
con.Width = (int)a;
a = Convert.ToSingle(mytag[1]) * newy;
con.Height = (int)(a);
a = Convert.ToSingle(mytag[2]) * newx;
con.Left = (int)(a);
a = Convert.ToSingle(mytag[3]) * newy;
con.Top = (int)(a);
Single currentSize = Convert.ToSingle(mytag[4]) * Math.Min(newx, newy);
con.Font = new Font(con.Font.Name, currentSize, con.Font.Style, con.Font.Unit);
if (con.Controls.Count > 0)
setControls(newx, newy, con);
}
}
窗体调用:
public Test()
{
InitializeComponent();
Test_Load(new object(), new EventArgs());
}
private float X;
private float Y;
private void Test_Load(object sender, EventArgs e)
{
this.Resize += new EventHandler(Test_Resize);
X = this.Width;
Y = this.Height;
Autosize.setTag(this);
Test_Resize(new object(), new EventArgs());
}
private void Test_Resize(object sender, EventArgs e)
{
if (X==0)
{
Test_Load(new object(), new EventArgs());
}
else
{
float newx = (this.Width) / X;
float newy = this.Height / Y;
Autosize.setControls(newx, newy, this);
}
}