23种设计模式——桥接模式(Bridge Pattern)

GitHub代码
桥接模式
 假设我们这有几电脑,信息如下:

品牌系统系统版本
DellOS:WindowsWin10
MacBooxMacOSmacOS 10.15
组装机LinuxLinux_CentOS release 6.5

我们定义一个抽象类来记录这些信息,并且用电脑看个电影玩个游戏:

using System;

namespace BridgePattern
{
    public abstract class BaseInfo
    {
        //操作系统
        public abstract string System();

        //系统版本
        public abstract string Version();

        //玩游戏
        public abstract void Game();

        //看电影
        public abstract void Movie();
    }
}

使用3台电脑,都是去做玩游戏看电影的动作:
 dell

using System;

namespace BridgePattern
{
    public class Dell : BaseInfo
    {
        public override string System()
        {
            return "Windows";
        }

        public override string Version()
        {
            return "Win10";
        }

        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }
    }
}

 MacBook

using System;

namespace BridgePattern
{
    public class MacBook : BaseInfo
    {
        public override string System()
        {
            return "MacOS";
        }

        public override string Version()
        {
            return "macOS 10.15 ";
        }

        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }
    }
}

 Customize

using System;

namespace BridgePattern
{
    public class Customize : BaseInfo
    {
        public override string System()
        {
            return "Linux";
        }

        public override string Version()
        {
            return "CentOS release 6.5";
        }

        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }
    }
}

调用:

using System;

namespace BridgePattern
{
    internal class Program
    {
        private static void Main(string[] args)
        {
            Dell dell = new Dell();
            {
                dell.Game();
                dell.Movie();
                dell.Version();
                dell.System();
            }
            MacBook mac = new MacBook();
            {
                mac.Game();
                mac.Movie();
                mac.Version();
                mac.System();
            }

            Customize custom = new Customize();
            {
                custom.Game();
                custom.Movie();
                custom.Version();
                custom.System();
            }
            Console.ReadKey();
        }
    }
}
====================================================================
输出:
Brand:BridgePattern.Dell| OS:Windows-Win10
Brand:BridgePattern.Dell| OS:Windows-Win10
Brand:BridgePattern.MacBook| OS:MacOS-macOS 10.15
Brand:BridgePattern.MacBook| OS:MacOS-macOS 10.15
Brand:BridgePattern.Customize| OS:Linux-CentOS release 6.5
Brand:BridgePattern.Customize| OS:Linux-CentOS release 6.5

但是有一天我们要给Dell装Linux系统怎么做,继承?:
 继承Dell的新类DellLinux:

using System;

namespace BridgePattern
{
    public class DellLinux : Dell
    {
        public override string System()
        {
            return "Linux";
        }

        public override string Version()
        {
            return "CentOS release 6.5";
        }
        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), System(), Version());
        }
    }
}

 那么问题来了,如果要给Mac装windows或linux系统呢,如果在加条显卡属性呢。不能每次都新建一个类吧。这时候使用桥接,就可以解决。

 先看个图,百度的:
在这里插入图片描述
 桥接模式意欲将抽象部分与实现部分分离,使它们都可以独立的变化。其实就是放弃继承方式产生对象。
 简单但是不负责任的理解下就是:
在这里插入图片描述
 新建类Computer(共用事件),存放使用信息(Movie/Game):

using System;
using BridgePattern.Bridge.System;

namespace BridgePattern.Bridge
{
    public abstract class Computer
    {
        public abstract void Game();

        public abstract void Movie();
		
        public ISystem system { get; set; }
    }
}
=======================================================================
Customize.cs
=======================================================================
using System;

namespace BridgePattern.Bridge
{
    public class Customize : Computer
    {
        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), system.System(), system.Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), system.System(), system.Version());
        }
    }
}
=======================================================================
Dell.cs
=======================================================================
using System;

namespace BridgePattern.Bridge
{
    public class Dell: Computer
    {
        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), system.System(), system.Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), system.System(), system.Version());
        }
    }
}
=======================================================================
MacBook.cs
=======================================================================
using System;

namespace BridgePattern.Bridge
{
    public class MacBook: Computer
    {
        public override void Game()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), system.System(), system.Version());
        }

        public override void Movie()
        {
            Console.WriteLine("Brand:{0}| OS:{1}-{2}", this.GetType(), system.System(), system.Version());
        }
    }
}

 新建类ISystem(差异事件),存放系统信息(System/Version):

using System;

namespace BridgePattern.Bridge.System
{
    public interface ISystem
    {
        string System();

        string Version();
    }
}

===============================================================
Linux.cs
=================================================================
using System;

namespace BridgePattern.Bridge.System
{
    internal class Linux : ISystem
    {
        public string System()
        {
            return "Linux";
        }

        public string Version()
        {
            return "CentOS release 6.5";
        }
    }
}
===============================================================
macOS.cs
================================================================
using System;

namespace BridgePattern.Bridge.System
{
    internal class macOS : ISystem
    {
        public string System()
        {
            return "MacOS";
        }

        public string Version()
        {
            return "macOS 10.15 ";
        }
    }
}
================================================================
window10.cs
================================================================
using System;

namespace BridgePattern.Bridge.System
{
    internal class Window10 : ISystem
    {
        public string System()
        {
            return "Windows";
        }

        public string Version()
        {
            return "Win10";
        }
    }
}

调用:

using System;
using BridgePattern.Bridge;
using BridgePattern.Bridge.System;

namespace BridgePattern
{
    internal class Program
    {
        private static void Main(string[] args)
        {
            ISystem macOs = new macOS();
            ISystem window = new Window10();
            ISystem linux = new Linux();

            Computer Dell = new BridgePattern.Bridge.Dell();
            {
                Dell.system = linux;
                Dell.Movie();
                Dell.Game();
            }

            Computer Mac = new BridgePattern.Bridge.MacBook();
            {
                Mac.system = window;
                Mac.Movie();
                Mac.Game();
            }
            Console.ReadKey();
        }
    }
}
=======================================================================
输出:
Brand:BridgePattern.Bridge.Dell| OS:Linux-CentOS release 6.5
Brand:BridgePattern.Bridge.Dell| OS:Linux-CentOS release 6.5
Brand:BridgePattern.Bridge.MacBook| OS:Windows-Win10
Brand:BridgePattern.Bridge.MacBook| OS:Windows-Win10

 我们可以对比,假定现在有4种不同系统,如果使用继承方法来实现,每次都需要创建一个类,复杂度为4*4,但是如果使用桥接只需要4+4。但是可以看出桥接模式增加了系统的复杂度。

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值