设计模式之建造者模式(Builder)

建造者模式定义

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

代码实现

    /// <summary>
    /// 工人抽象
    /// </summary>
    public abstract class AbstractBuilder
    {

        public abstract void Engine();

        public abstract void Wheels();

        public abstract void Light();

        public abstract Car Car();
    }

   /// <summary>
    /// 比亚迪工人
    /// </summary>
    public class BuilderBYD : AbstractBuilder
    {
        private Engine _Engine = null;
        private Wheels _Wheels = null;
        private Light _Light = null;

        public override void Engine()
        {
            this._Engine = new Engine()
            {
                Name = "_Engine"
            };

            Console.WriteLine("{0} build Engine", this.GetType().Name);
        }

        public override void Wheels()
        {
            this._Wheels = new Wheels()
            {
                Name = "_Wheels"
            };
            Console.WriteLine("{0} build Wheels", this.GetType().Name);
        }

        public override void Light()
        {
            this._Light = new Light()
            {
                Name = "_Light"
            };
            Console.WriteLine("{0} build Light", this.GetType().Name);
        }

        public override Car Car()
        {
            Console.WriteLine("组装 {0} {1} {2}", this._Engine, this._Light, this._Wheels);
            Console.WriteLine("{0} build 比亚迪*唐", this.GetType().Name);

            return new Car(this._Engine, this._Light, this._Wheels)
            {
                Name = "比亚迪*唐"
            };
        }
    }

   /// <summary>
    /// 福特工人
    /// </summary>
    public class BuilderFord : AbstractBuilder
    {
        private Engine _Engine = null;
        private Wheels _Wheels = null;
        private Light _Light = null;

        public override void Engine()
        {
            this._Engine = new Engine()
            {
                Name = "_Engine"
            };

            Console.WriteLine("{0} build Engine", this.GetType().Name);
        }

        public override void Wheels()
        {
            this._Wheels = new Wheels()
            {
                Name = "_Wheels"
            };
            Console.WriteLine("{0} build Wheels", this.GetType().Name);
        }

        public override void Light()
        {
            this._Light = new Light()
            {
                Name = "_Light"
            };
            Console.WriteLine("{0} build Light", this.GetType().Name);
        }

        public override Car Car()
        {
            Console.WriteLine("组装 {0} {1} {2}", this._Engine, this._Light, this._Wheels);
            Console.WriteLine("{0} build Mondeo", this.GetType().Name);

            return new Car(this._Engine, this._Light, this._Wheels)
            {
                Name = "Mondeo"
            };
        }
    }
    public class Director
    {
        private AbstractBuilder _AbstractBuilder = null;
        public Director(AbstractBuilder builder)
        {
            this._AbstractBuilder = builder;
        }

        public Car GetCar()
        {
            this._AbstractBuilder.Engine();
            this._AbstractBuilder.Wheels();
            this._AbstractBuilder.Light();

            return this._AbstractBuilder.Car();
        }
    }

要点总结

在这里插入图片描述

心得体会

建造者模式与抽象工厂模式很类似,但是建造者模式中的一系列对象是为了按照固定的算法流程组装为一个大的对象,需要一个Director类来实现这个组装的过程。所以建造者模式是为了实现更复杂对象的创建。

类中哪里不稳定就把它整成虚函数,虚函数如果还不稳定,就把虚函数的参数和返回值再弄基类子类,总能从变化中找到稳定的状态。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值