首先贴上一个网站http://www.jianshu.com/p/6db3289fb05d 但是还是有点看不懂,
CoreText实现图文混排其实就是在富文本中插入一个空白的图片占位符
的富文本字符串,通过代理设置相关的图片尺寸信息
,根据从富文本得到的frame计算图片绘制的frame再绘制图片
这么一个过程。
AlassetLibrary是一个资源库,可以从中获得图片视频等 这样可以看这张图
ALAssetsLibrary代表系统中的整个资源库,可以读取所有的相册数据,即ALAssetsGroup列表。使用ALAssetsLibrary可以访问资源库中的照片和视频,也可以保存照片和视频。
ALAssetsGroup代表资源库中的每一个资源集合。即每一个ALAssetsGroup就是用户在“照片”应用程序中所看到的相册集合。
随后再获取到图片ALAssets
ALAssetRepresentation代表资每一个资源文件的详细信息。获取ALAssetRepresentation的一种方式如下:
更详细的介绍
http://www.cokco.cn/thread-4613-1-1.html
下面直接上代码
现在是main界面的
import UIKit
import AssetsLibrary
class ViewController: UIViewController,UICollectionViewDataSource,UICollectionViewDelegate {
//资源库管理类
@IBOutlet weak var collectionView:UICollectionView!
var assetsLibrary = ALAssetsLibrary()
//保存照片的集合
var assets = [ALAsset]()
override func viewDidLoad() {
super.viewDidLoad()
var countOne = 0
self.collectionView.delegate = self
self.collectionView.dataSource = self
//ALAssetsGroupAavedPhotos表示只读取相机胶卷(ALAssetsGroupAll则读取全部的相册)
assetsLibrary.enumerateGroupsWithTypes(ALAssetsGroupSavedPhotos, usingBlock: { (group, stop) in
print("is goin")
if(group != nil){
//通过枚举来获得所有的相册的照片
let assetBlock : ALAssetsGroupEnumerationResultsBlock = {
(result: ALAsset!, index: Int, stop) in
if result != nil
{
self.assets.append(result)
countOne += 1
}
}
//依次执行这个block 相当于一个循环 个人认为
group.enumerateAssetsUsingBlock(assetBlock)
print("assets:\(countOne)")
self.collectionView.reloadData()
}
}) { (fail) in
print(fail)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// CollectionView行数
func collectionView(collectionView: UICollectionView,
numberOfItemsInSection section: Int) -> Int {
return assets.count;
}
//获取单元格
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
// storyboard里设计的单元格
let identify:String = "imageCell"
// 获取设计的单元格,不需要再动态添加界面元素
let cell = (self.collectionView?.dequeueReusableCellWithReuseIdentifier(
identify, forIndexPath: indexPath))! as! imageCollectionViewCell
let myAsset = assets[indexPath.item]
let image = UIImage(CGImage: myAsset.thumbnail().takeUnretainedValue())
cell.imageview.image = image
return cell
}
//响应单元格的点击事件
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
let myAssets = assets[indexPath.row]
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewControllerWithIdentifier("image") as! ImageDetailViewController
vc.myAsset = myAssets
self.navigationController?.pushViewController(vc, animated: true)
}
//定义每个cell的边框大小
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAtIndex section: Int) -> UIEdgeInsets {
return UIEdgeInsets(top: 5, left: 5, bottom: 5, right: 5)
}
//定义每个cell的大小
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize {
return CGSize(width: 100,height: 100)
}
}
随后点击每一个item会Push到一个新界面 来显示图片的信息
import UIKit
import AssetsLibrary
class ImageDetailViewController: UIViewController {
var myAsset:ALAsset!
//显示图片的信息
@IBOutlet weak var textView:UITextView!
//用于显示原图
@IBOutlet weak var imageView:UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
//获取文件名
let representation = myAsset.defaultRepresentation()
self.title = representation.filename()
//获取图片的信息
textView.text = "日期:" + "\(myAsset.valueForProperty(ALAssetPropertyDate))"
+ "类型:\(myAsset.valueForProperty(ALAssetPropertyType))\n"
+ "位置:\(myAsset.valueForProperty(ALAssetPropertyLocation))\n"
+ "时长:\(myAsset.valueForProperty(ALAssetPropertyDuration))\n"
+ "方向:\(myAsset.valueForProperty(ALAssetPropertyOrientation))"
//获取原图
let imageBuffer = UnsafeMutablePointer<UInt8>.alloc(Int(representation.size()))
let bufferSize = representation.getBytes(imageBuffer, fromOffset: Int64(0), length: Int(representation.size()), error: nil)
let data = NSData(bytesNoCopy: imageBuffer, length: bufferSize, freeWhenDone: true)
imageView.image = UIImage(data: data)
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
详情可见这个博客http://www.hangge.com/blog/cache/detail_763.html
至于photoKit 由于只能在ios9中用到 因此这里暂不涉及 自己还没理解 先贴上大神的博客
http://kayosite.com/ios-development-and-detail-of-photo-framework.html