LintCode_131 Building Outline

本文介绍了一种寻找一组建筑物轮廓线的算法。通过维护一个高度哈希表,在特定x坐标上跟踪所有‘存活’建筑物的高度,当遇到高度变化时,确定一个轮廓的结束并开始新的轮廓。该算法使用了哈希表、集合等数据结构来高效地解决问题。

Given N buildings in a x-axis,each building is a rectangle and can be represented by a triple (start, end, height),where start is the start position on x-axis, end is the end position on x-axis and height is the height of the building. Buildings may overlap if you see them from far away,find the outline of them。

An outline can be represented by a triple, (start, end, height), where start is the start position on x-axis of the outline, end is the end position on x-axis and height is the height of the outline.

Building Outline

 Notice

Please merge the adjacent outlines if they have the same height and make sure different outlines cant overlap on x-axis.

Example

Given 3 buildings:

[
  [1, 3, 3],
  [2, 4, 4],
  [5, 6, 1]
]

The outlines are:

[
  [1, 2, 3],
  [2, 4, 4],
  [5, 6, 1]
]

思路是这样的:用一个hashtable 保持住在x位置还“存活”的矩阵的高度, 如果当前的高度不一致,说明前面一个矩阵可以闭合了,并且新开一个矩阵。


class Solution {
public:
    /**
     * @param buildings: A list of lists of integers
     * @return: Find the outline of those buildings
     */
     
    vector<vector<int> > buildingOutline(vector<vector<int> > &buildings) {
        // write your code here
        vector<vector<int>> res;
        vector<int> p;
        multiset<int, greater<int>> mulset;
        mulset.insert(-1);
        unordered_map<int, int> map_section_alive;
        unordered_map<int,vector<int>> map_start;
        unordered_map<int,vector<int>> map_end;
        int section = 0;
        for (int i = 0; i < buildings.size(); i++) {
             int s = buildings[i][0];
             int e = buildings[i][1];
             int h = buildings[i][2];
             if (map_start.find(s) == map_start.end()) {
                 vector<int> vec;
                 map_start[s] = vec;
             }
             if (map_end.find(e) == map_end.end()) {
                 vector<int> vec;
                 map_end[e] = vec;
             }
             map_start[s].push_back(h);
             map_end[e].push_back(h);
             p.push_back(s);
             p.push_back(e);
        }
        sort(p.begin(), p.end());
        p.erase(unique(p.begin(), p.end()), p.end());
        
        // for (int i = 0; i <p.size(); i++) {
        //     cout<<p[i]<<" ";
        // }
        vector<int> temp = {-1,-1,-1};
        for (int i = 0; i < p.size(); i++) {
            if (map_start.find(p[i]) != map_start.end()) {
               for (int j = 0; j < map_start[p[i]].size(); j++) {
                    int height = map_start[p[i]][j];
                    if (map_section_alive.find( height ) == map_section_alive.end()) {
                        map_section_alive [ height ] = 0;
                    }
                    map_section_alive [ map_start[p[i]][j] ]++;
                    if (map_section_alive [ height ] == 1) {
                        mulset.insert(height);
                    }
                }
            }
            if (map_end.find(p[i]) != map_end.end()) {
               for (int j = 0; j < map_end[p[i]].size(); j++) {
                    int height = map_end[p[i]][j];
                    map_section_alive [ height ]--;
                    if ( map_section_alive [ height ] == 0) {
                         mulset.erase(height);
                    }
                }
            }
            int highest = *(mulset.cbegin());
            //cout<<highest<<endl;
            if (temp[2] == -1) {
                temp[0] = p[i];
                temp[2] = highest;
                continue;
            } 
            if (highest != temp[2]) {
                temp[1] = p[i];
                res.push_back(temp);
                temp[0] = p[i];
                temp[2] = highest;
            }
                
        }
        
        return res;
        
    }
    
    
};







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