使用canvas在原有图片上进行画框并保存

使用canvas在原有图片上进行画框并保存

  1. 使用原图作为canvas画布的背景,并设置隐藏画布
<canvas id="canvas"  style="border: 1px solid #000;background-image: url(/upload/2020/08/25/1.png); background-repeat:no-repeat;"></canvas>
<canvas id="offCanvas" style="display:none" ></canvas>
  1. 在canvas上动态画框.
		var layer=0;
		var canvas=document.getElementById("canvas");
		var ctx = canvas.getContext("2d");
		var offCanvas = document.getElementById("offCanvas");
		var offCtx = offCanvas.getContext('2d');
		var img = new Image();
		img.src = "/upload/2020/08/25/1.png";
		img.onload = function () {
			img.width = img.width*0.8;
			img.height = img.height*0.8;
		    canvas.width = img.width;
		    canvas.height = img.height;
		    offCanvas.width = img.width;
		    offCanvas.height = img.height;
		    offCtx.drawImage(img,0,0,img.width,img.height);
		}
	CanvasExt = {
			        drawRect:function(canvasId,penColor,strokeWidth){
			            var that=this;
			            that.penColor=penColor;
			            that.penWidth=strokeWidth;
		
			            var canvas=document.getElementById(canvasId);
			            //canvas 的矩形框
			            var canvasRect = canvas.getBoundingClientRect();
			            //矩形框的左上角坐标
			            var canvasLeft=canvasRect.left;
			            var canvasTop=canvasRect.top;
		
			            var layerIndex=layer;
			            var layerName="layer";
			            var x=0;
			            var y=0;
						
			            //鼠标点击按下事件,画图准备
			            canvas.onmousedown=function(e){
			                //设置画笔颜色和宽度
			                var color=that.penColor;
			                var penWidth=that.penWidth;
			                layerIndex++;
			                layer++;
			                layerName+=layerIndex;
			                x = e.clientX-canvasLeft;
			                y = e.clientY-canvasTop;
		
			                $("#"+canvasId).addLayer({
			                    type: 'rectangle',
			                    strokeStyle: color,
			                    strokeWidth: penWidth,
			                    name:layerName,
			                    fromCenter: false,
			                    x: x, y: y,
			                    width: 1,
			                    height: 1
			                });
		
			                $("#"+canvasId).drawLayers();
			                $("#"+canvasId).saveCanvas();
			                //鼠标移动事件,画图
			                canvas.onmousemove=function(e){
			                    width = e.clientX-canvasLeft-x;
			                    height = e.clientY-canvasTop-y;
			                    $("#"+canvasId).removeLayer(layerName);
			                    $("#"+canvasId).addLayer({
			                        type: 'rectangle',
			                        strokeStyle: color,
			                        strokeWidth: penWidth,
			                        name:layerName,
			                        fromCenter: false,
			                        x: x, y: y,
			                        width: width,
			                        height: height
			                    });
		
			                    $("#"+canvasId).drawLayers();
			                }
			            };
		
			            canvas.onmouseup=function(e){
		
			                var color=that.penColor;
			                var penWidth=that.penWidth;
		
			                canvas.onmousemove=null;
		
			                width = e.clientX-canvasLeft-x;
			                height = e.clientY-canvasTop-y;
		
			                $("#"+canvasId).removeLayer(layerName);
		
			                $("#"+canvasId).addLayer({
			                    type: 'rectangle',
			                    strokeStyle: color,
			                    strokeWidth: penWidth,
			                    name:layerName,
			                    fromCenter: false,
			                    x: x, y: y,
			                    width: width,
			                    height: height
			                });
		
			                $("#"+canvasId).drawLayers();
			                $("#"+canvasId).saveCanvas();
			            }
			        }
			    };
		
		    drawPen();
		
	    function drawPen(){
	    	var color = $("#color").val();
	        var width = 1;
	        CanvasExt.drawRect("canvas",color,width);
	    }
  1. 在隐藏画布上先draw原图,然后再把第一个画布上的框渲染到此隐藏的画布上
	var offCanvas = document.getElementById("offCanvas");
	var offCtx = offCanvas.getContext('2d');
	function compositeGraph(){
		offCtx.drawImage(canvas,0,0);	
		return offCanvas.toDataURL('image/jpeg');
 	}
  1. 保存

	function doSave(){
	  		// 获取Canvas的编码。
	  		var base64 = compositeGraph();
	  		var pic = base64.replace("data:image/jpeg;base64,","");
		    // 上传到后台。
		    $.ajax({
		         type: "post",       
		         url:"/url",
		         data: {pic : pic},
		         async: true,
		         success: function (htmlVal) {
		               alert("另存图片成功!");
		         },
			error: function(data) {
		               alert(e.responseText); //alert错误信息 
		        }
		    });
	  	}
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您可以使用HTML5的Canvas元素和JavaScript来实现在图片上绘制矩形的功能。下面是一个简单的示例代码: HTML代码: ``` <canvas id="myCanvas"></canvas> ``` JavaScript代码: ```javascript // 获取Canvas元素和上下文 let canvas = document.getElementById("myCanvas"); let ctx = canvas.getContext("2d"); // 加载图片 let img = new Image(); img.src = "path/to/image.jpg"; img.onload = function() { // 将图片绘制到Canvas上 ctx.drawImage(img, 0, 0, canvas.width, canvas.height); // 绑定鼠标事件,监听鼠标按下、移动和松开事件 let isDrawing = false; let startX, startY; canvas.addEventListener('mousedown', (e) => { isDrawing = true; startX = e.offsetX; startY = e.offsetY; }); canvas.addEventListener('mousemove', (e) => { if (!isDrawing) return; let currentX = e.offsetX; let currentY = e.offsetY; // 清除Canvas上之前的矩形 ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.drawImage(img, 0, 0, canvas.width, canvas.height); // 绘制当前的矩形 let width = currentX - startX; let height = currentY - startY; ctx.strokeStyle = 'red'; ctx.strokeRect(startX, startY, width, height); }); canvas.addEventListener('mouseup', (e) => { isDrawing = false; }); } ``` 这段代码会先加载一张图片,并将其绘制到Canvas上。然后监听鼠标事件,并在鼠标移动时绘制一个矩形,直到鼠标松开停止绘制。注意要在绘制新的矩形之前清除之前绘制的矩形,否则会出现重叠的情况。

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