问题:
一般情况下我们用UPDATE_COMMAND_UI来修改菜单的状态(enable/disable,check/uncheck, change text),但这个方法在一个基于对话框上的菜单却没有效果。
- void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI)
- {
- pCmdUI->Enable(FALSE);
- pCmdUI->SetCheck(TRUE);
- pCmdUI->SetRadio(TRUE);
- pCmdUI->SetText("Close");
- //以上方法在MDI、SDI程序中都能起作用,在对话框中却没有效果,根本没有调用这个函数。
- }
原因分析:
当显示一个下拉的菜单的时候,在显示菜单前会发送WM_INITMENUPOPUP消息。而CFrameWnd::OnInitMenuPopup函数会刷新这个菜单项,同时如果有UPDATE_COMMAND_UI响应函数,则调用它。通过它来更新反应每个菜单的外观效果(enabled/disabled, checked/unchecked).
在一个基于对话框的程序中,因为没有OnInitMenuPopup函数,所以不会调用UPDATE_COMMAND_UI响应函数,而是使用了CWnd类的默认处理, 这种处理没有调用UPDATE_COMMAND_UI响应函数。
解决方法如下:
第一步:
在对话框类的.cpp文件,添加一个ON_WM_INITMENUPOPUP入口到消息映射里面
- BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
- //}}AFX_MSG_MAP
- ON_WM_INITMENUPOPUP()
- END_MESSAGE_MAP()
第二步:
在对话框类的.h文件添加消息函数声明。
- // Generated message map functions
- //{{AFX_MSG(CDisableDlgMenuDlg)
- afx_msg void OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
第三步:
在对话框类的.cpp文件添加如下函数代码(大部分代码取自WinFrm.cpp文件的函数CFrameWnd::OnInitMenuPopup):
- void C******Dlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
- {
- ASSERT(pPopupMenu != NULL);
- // Check the enabled state of various menu items.
-
- CCmdUI state;
- state.m_pMenu = pPopupMenu;
- ASSERT(state.m_pOther == NULL);
- ASSERT(state.m_pParentMenu == NULL);
-
- // Determine if menu is popup in top-level menu and set m_pOther to
- // it if so (m_pParentMenu == NULL indicates that it is secondary popup).
- HMENU hParentMenu;
- if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
- state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup.
- else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
- {
- CWnd* pParent = this;
- // Child windows don't have menus--need to go to the top!
- if (pParent != NULL &&
- (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
- {
- int nIndexMax = ::GetMenuItemCount(hParentMenu);
- for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
- {
- if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
- {
- // When popup is found, m_pParentMenu is containing menu.
- state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
- break;
- }
- }
- }
- }
-
- state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
- for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
- state.m_nIndex++)
- {
- state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
- if (state.m_nID == 0)
- continue; // Menu separator or invalid cmd - ignore it.
-
- ASSERT(state.m_pOther == NULL);
- ASSERT(state.m_pMenu != NULL);
- if (state.m_nID == (UINT)-1)
- {
- // Possibly a popup menu, route to first item of that popup.
- state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
- if (state.m_pSubMenu == NULL ||
- (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
- state.m_nID == (UINT)-1)
- {
- continue; // First item of popup can't be routed to.
- }
- state.DoUpdate(this, TRUE); // Popups are never auto disabled.
- }
- else
- {
- // Normal menu item.
- // Auto enable/disable if frame window has m_bAutoMenuEnable
- // set and command is _not_ a system command.
- state.m_pSubMenu = NULL;
- state.DoUpdate(this, FALSE);
- }
-
- // Adjust for menu deletions and additions.
- UINT nCount = pPopupMenu->GetMenuItemCount();
- if (nCount < state.m_nIndexMax)
- {
- state.m_nIndex -= (state.m_nIndexMax - nCount);
- while (state.m_nIndex < nCount &&
- pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
- {
- state.m_nIndex++;
- }
- }
- state.m_nIndexMax = nCount;
- }
- }